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T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …
... ball there. only the paper attribute remains. because it is the ... -
EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…
... , I meant that the PAPER attribute is always black. For example ... -
EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…
... , I meant that the PAPER attribute is always black. For example ... -
EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…
... to video memory in the attribute section), this is not a ... -
256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…
... for the blocks but rather attribute squares, so there is nothing ... -
EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…
... to video memory in the attribute section), this is not a ... -
256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…
... sprites they just set the attribute byte to PAPER 1, INK ... -
256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…
... between 1 and 32 and scroll trough the window a couple ... -
256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…
... between 1 and 32 and scroll trough the window a couple ... -
Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…
... it. ;)
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scroll?
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the happiest days of your life-pt2hello,again i have come up with 2 solutions to the problem of solving this game:- 1.the more people that try to solve this game (by combining diffe…
... Study (I always thought that scroll thing was an object, now ... -
256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…
... graphics are in the game). Scroll all the way to end ... . Then slowly click on the scroll bar till you find something ... gfx (you may need to scroll up or down to bring ... -
Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…
... quo..:) )
Making the game attribute clash free, and even adding ... -
New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…
... quo..:) )
Making the game attribute clash free, and even adding ... -
ANNOUNCE: Party Willy (Part 2, PW128)Today I release Part 2 of my new Jet Set Willy game, [I]Party Willy[/I] - so called because it's in several parts, most notably two 48K JSW parts, wh…
... the 'find first occurence of attribute X' routine is - I'm ... -
Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…
... to be your most honourable attribute, then you're morally in ... -
ANNOUNCE: Party Willy (Part 2, PW128)Today I release Part 2 of my new Jet Set Willy game, [I]Party Willy[/I] - so called because it's in several parts, most notably two 48K JSW parts, wh…
... the 'find first occurence of attribute X' routine is - I'm ... -
My first attempt at Gigascreen interlacingWonderful. Did some research on the port which controls memory paging and wrote a short BASIC programme to switch pages 5 and 7 in and out of the scr…
... , but half width. An 8x8 attribute is also half width. In ... -
new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…
... by 768 bytes of colour attribute map.
The fast RAM ... -
new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…
... 16384-23295 contains pixel and attribute display information that is used ... -
new games you want?some questions about games for Speccy you want to see/play: 1. type? (strategy, action etc) 2. maybe sequel of some cool old game? ;) 3. 48k/128k? 4…
Something similar to Exile would be nice! with multidirectional scroll. -
new games you want?some questions about games for Speccy you want to see/play: 1. type? (strategy, action etc) 2. maybe sequel of some cool old game? ;) 3. 48k/128k? 4…
[quote]
On 2004-05-06 20:02, judasEZT wrote:
Something similar to Exile would be nice! with multidirectional scroll.
[/quote]
Yeah, I'd love to see Exile on the Spectrum. -
Memory Available for 16k and 48kAm I right in thinking that if I am writing a 16k Game, I have 8k available for the machine code prog 6000h to 8000h, and for a 48k game I have 40K a…
... PRINT USR 23296 and reset/attribute color changes etc. I just ... -
Tape Loading SoundHi, Could anyone tell me where I can get a copy of the tape loading sound of a spectrum? Im sorry if this seems a stupid question, but I have looked…
... soundcard.
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scroll?
[ This Message was ... -
Memory Available for 16k and 48kAm I right in thinking that if I am writing a 16k Game, I have 8k available for the machine code prog 6000h to 8000h, and for a 48k game I have 40K a…
... PRINT USR 23296 and reset/attribute color changes etc. I just ... -
URIDIUMDoes anyone actually like the Spectrum version of this game? Or was it some sinister plot to make the Spectrum look silly trying to compete with the…
... around to make the screen scroll than the Speccy version (the ... -
URIDIUMDoes anyone actually like the Spectrum version of this game? Or was it some sinister plot to make the Spectrum look silly trying to compete with the…
... around to make the screen scroll than the Speccy version[/quote ... the C64's hardware smooth scroll only moves a distance of ... -
Emulation accuracy and how it affects softwareHi folks. I was thinking of bodging together a rudimentary Spectrum emulator myself, not as a competitor to the other emulators, but as an integrate…
... port $ff until a certain attribute byte is read from screen ... -
Emulation accuracy and how it affects softwareHi folks. I was thinking of bodging together a rudimentary Spectrum emulator myself, not as a competitor to the other emulators, but as an integrate…
... on the TC2048 that contain attribute values ala reading port $ff ...
