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<1…16171819202122…34>
  • Taito's Dead Connection on the Spectrum?I had never seen this game before, its from 1992, but looks very suitable for the Spectrum, because of the lack of scroll. Looks quite fun to play, a…

    ... , because of the lack of scroll. Looks quite fun to play ...
    Ivanzx Ivanzx October 2013 New game ideas
  • Disassembled gamesIs there anywhere that has disassembled games to see how they work? Games like Avalon with the scrolling screens and games that scroll large maps lik…

    Is there anywhere that has disassembled games to see how they work? Games like Avalon with the scrolling screens and games that scroll large maps like Alchemist?
    wiper2001 wiper2001 October 2013 Games
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…

    ... the stack away from the attribute data I'm POPping from ...
    joefish joefish October 2013 Development
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…

    ... to create a list of attribute address for the two shapes ...
    Mr Millside Mr Millside October 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... refers to "multicolor 8x1" (an attribute for each pixel line, i ... referring to "multicolor 8x2" (an attribute for every 2 pixel lines ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Troublesome routine, help needed!Having problems with this routine, it basically fires a rocket up the screen, but refuses to detect collisions. I'm using attribute blocks for detect…

    ... detect collisions. I'm using attribute blocks for detection as most ...
    daveysludge daveysludge November 2013 Development
  • WoS Forum Game ("official" version)OK, this here is what we be callin' a "WoS Forum Game" ... Yup. ([SIZE="1"][FONT="Garamond"]COMPLETELY stolen from an email chain-game making the rou…

    ... , i.e. for each 8x8 attribute use only two colours and ...
    ZnorXman ZnorXman November 2013 Chit chat
  • Destiny Mission, help with pokes fixing an issue?Yesterday I played the Demo from the Sinclair User tape, and I really liked the game although tthe background spoils a little the action (I happened …

    ... that issue, fast movements, good scroll, and some impressive enemies, and ...
    Ivanzx Ivanzx November 2013 Games
  • P47 Thunderbolt Colour/Attribute hacking?I've seen someone (can't remember who now, sorry) hacking into monochrome games such as After The War and Outrun Europa and adding/changing the colou…

    I've seen someone (can't remember who now, sorry) hacking into monochrome games such as After The War and Outrun Europa and adding/changing the colours in them; would it be possible to do the same to [url="https://www.youtube.com/watch?v=e7B66aTVOiw"]P47 ...
    The Lone Magpie The Lone Magpie December 2013 Games
  • New Game: SectorMy attempt to do proper version of [B]Transversion[/B] with slow-mo and attribute particles. [IMG]http://www.retrosouls.net/zx/sector.png[/IMG] Gra…

    ... [/B] with slow-mo and attribute particles.

    [IMG]http ...
    DenisGrachev DenisGrachev December 2013 Brand new software
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... proper fix
    Forcing a SCROLL? prompt with a large font ... screen might have caused a Scroll? message after all
    CASE ... one, which resulted in erroneous "Scroll?" prompts
    [/code]

    Dunny Dunny December 2013 Sinclair Basic
  • Thunderjaws - little secret discoveredThere is game called Thunderjaws, or maybe better to say a demo as full game was never released: [url]http://www.worldofspectrum.org/infoseekid.cgi?…

    ... design, done for 8 pixel scroll while the actual game has ... 4 pixel scroll.

    Unfortunately that's ...
    Ralf Ralf January 2014 Games
  • Calculating screen address to alternative ATTR area?I'm using this small snippet of code to convert a screen address to an attribute cell address... [CODE]AttrDE: ld a, d ; get the hig…

    ... a screen address to an attribute cell address...

    [CODE ... lower 4 bits of the attribute address
    or 0x58 ; set ... /> ret ; de now contains the attribute address
    [/CODE]

    Sokurah Sokurah January 2014 Development
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    All versions of this game are full coloured, but not the Spectrum version.
    It has large sprites, but maybe the scroll is too fine to make a coloured version??
    Turrican Turrican January 2014 Games
  • Rollercoaster "like"it was mentioned in the past , notice roller coaster by elite has simularities in ways to these 3 by "mike westlake" who hasn't been ever contacted …

    ... sound fx , and the judder scroll on the title screen.. really ...
    fog fog January 2014 Games
  • Finding an empty cell in a grid[FONT=Calibri][SIZE=3]I?m after some advice on ways to tackle the following problem. I?m not after code to do this but would be interested in possibl…

    ... is sub-section of the attribute screen. Speed isn?t too ...
    Mr Millside Mr Millside February 2014 Development
  • What to use to create a map of the place where I live?I would like to create a map of the area where I live and, ideally, be able to explore it with a game character or at least be able to explore it usi…

    ... what routine to use to scroll to view it.
    zxbruno zxbruno March 2014 Development
  • Using 256 color emulator to remove color clash & update graphicsWhat are your thoughts in using 256 color emulation (like [url]http://www.emulatronia.com/emusdaqui/spec256/download-eng.htm[/url] ) but limiting the…

    ... the ZX palette with no attribute restrictions ?

    And what ...
    4throck 4throck March 2014 Games
  • FS: Black DivIDE caseHi, in one of my auctions I listed the new case for DivIDE (version with long NMI button and 2 mm thick board). This will be my only DivIDE case I wi…

    ... days auction, so you must scroll down.
    Hope you like ...
    LCD LCD March 2014 Sales
  • 2048[img]http://i.imgur.com/VNxkyUc.png[/img] a quick Sinclair Basic port of [url=http://gabrielecirulli.github.io/2048/]2048[/url]. [url]http://arda.k…

    ... : Colored blocks without using bright attribute

    h: Help/about ...
    Arda Arda March 2014 Brand new software
  • The Wizard of Hotspot HillockI've just re-discovered this unfinished game which I haven't done any work on for a couple of years. As it can be played through to the end as it is …

    ... you might have to occasionally scroll up/down to another page ...
    Battle Bunny Battle Bunny April 2014 Development
  • Modify a Sinclair FTV1?I got hold of a Sinclair FTV1 portable television. It seems to be working, but since there is no terrestrial signal any longer, there?s only snow sho…

    ... any longer, there?s only snow showing on the screen. On ...
    schombi schombi April 2014 Hardware
  • misunderstanding screen addressingHi I am just reading mastering machine code Toni Baker: [url]ftp://ftp.worldofspectrum.org/pub/sinclair/books/MasteringMachineCodeOnYourZXSpectrum…

    ... the screen, and also the “attribute byte”. For example,
    consider ...
    username username April 2014 Sinclair Miscellaneous
  • Basement SeepageI'm guessing this will not be a big problem in the UK (never knew anyone over there who had a basement in their house) but was hoping some North Amer…

    ... year, but we had heavy snow over the Winter and it ...
    Grunaki Grunaki April 2014 Chit chat
  • ZX-Modules app reportZX-Modules app report If You are interested, I want to report about the state and progress about my ZX-Modules programs. I would like to report at l…

    ... longer expected 8x2 and 8x4 attribute formats (available for ZXP pictures ...
    clausjahn clausjahn April 2014 Emulators
  • Trying to revive my +2B!Hey folks, Newly registered and looking for a fresh pair of eyes on my journey to restoring my +2B Spectrum :) I've done the Composite out conversi…

    ... , I see the old skool snow effect and the outline of ... 's improved things over the snow effect BUT I can't ...
    MaNuAl MaNuAl April 2014 Hardware
  • Column and row numbers to attr address?[FONT=Calibri][SIZE=3]Can anyone provide me with a code snippet the will convert the column and row numbers into the screen attribute address. For ex…

    ... row numbers into the screen attribute address. For example, if de ...
    Mr Millside Mr Millside April 2014 Development
  • ScrollsHello. Ive been working in scroll routines and I want to show you them. First, one vertical 2 pixels scroll routine with 13 sprites [youtube]D-T3…

    ... />
    Ive been working in scroll routines and I want to ... /> First, one vertical 2 pixels scroll routine with 13 sprites
    scroll. I think that I cant ... /> And a multidirectional 4x4 pixel scroll routine. Perhaps this can be ...
    climacus climacus April 2014 Development
  • Spectrum screen layoutSeeing the thread on displacement I was wondering why the spectrum had the stupid screen split into three sections and the addresses for each section…

    ... />
    I understand having the attribute clash and the table at ...
    ASH-II ASH-II May 2014 Sinclair Miscellaneous
  • New version Emulator ZEsarUX-1.0Hi I have uploaded a new version of my Spectrum/ZX80/ZX81 emulator. This is a major stable version, with real timing for all the models and with hi-…

    ... Inves Spectrum +: no contended memory, snow in border, colour ula delay ...
    chernandezba chernandezba May 2014 Emulators
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