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<1234567…34>
  • Dan Dare 256 colour project many may not be aware of.I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. …

    ... as it describes but use attribute
    data as a palette ... bytes, indexed as:

    ((attribute
    Sadako Sadako March 2004 Emulators
  • Problem with Speccy GraphicsI'm creating a couple of background images for the BombJack Editor using Photoshop (I can't seem to get my head around the graphics editor in BASin).…

    ... two colours per 8 pixel square, and I managed to create ... to work out any possible attribute clash. But when I tried ... given colour in the same attribute square?

    (I know, I ...
    The Lone Magpie The Lone Magpie March 2008 Development
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... playing area horizontally, one full attribute square (i.e. 8 pixels) at ...
    ccowley ccowley June 2013 Games
  • Roger the PangolinI said how impressive Cosmic Payback looked in another thread, but this is to me is even more impressive given the Spectrum's limitations. Very smoot…

    ... than 2 colours in an attribute square.

    Roger the Pangolin ...
    dmsmith dmsmith December 2020 Games
  • Spectrum helpHello all I run a website which is some sort of community/game information hybrid. It's dedicated to most gaming platforms (currently 62 of them). I…

    ... . The bright bit of the attribute map is not used to ... mixing a bitmap and an attribute map together. By cheap I ... and ink colour for each square are added to the bright ... only one bright bit per attribute square both the paper and ink ...
    cyborg cyborg November 2002 Games
  • Demo effectsRight, erm, first of all, since this post is about demos, it's possibly not right to post it in the Games forum, but it didn't seem right posting it …

    ... execute the change in the attribute map with any instruction that ... a time, in any given attribute square. I must admit, I phrased ... , such as four colours per attribute square would have been brilliant. I ...
    ewgf ewgf December 2002 Games
  • Castlevania ZX looking REALLY nice in color :)[url="http://www.redeya.com/bytemaniacos/castlevania.html"]http://www.redeya.com/bytemaniacos/castlevania.html[/url]

    ... that you change change an attribute square's colour more than once ... rather than having an 8x8 square what happens is the 8x8 ... ]

    No, effectively the square is split in half, 4x8 ... memory as well as the attribute map).
    cyborg cyborg February 2003 Games
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... change the colour of an attribute square quickly enough - with a faster ...
    cyborg cyborg February 2004 Games
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... change the colour of an attribute square quickly enough - with a faster ... 8 pixels and a single attribute byte for the 8 pixels ... bytes and a full 32 attribute bytes into a buffer from ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Games
  • If you could re-design the Spectrum...Let's suppose you could go back in time to the beginning of the Eighties. The Spectrum is being designed as the revolutionary successor to the alread…

    ... PAPER and BRIGHT is not attribute bound.

    You would ... 16 INK/PAPER colours per attribute square. FLASH is crap.

    cyborg cyborg October 2004 Sinclair Miscellaneous
  • If you could re-design the Spectrum...Let's suppose you could go back in time to the beginning of the Eighties. The Spectrum is being designed as the revolutionary successor to the alread…

    ... PAPER and BRIGHT is not attribute bound.
    [/quote]

    attribute square. FLASH is crap.
    [/quote ...
    Alessandro Grussu Alessandro Grussu October 2004 Sinclair Miscellaneous
  • Convert x,y to Attribute Address in AssemblyWhat is the fastest way, given x,y (in hl) to return the attribute address?

    ... very simple:

    ; Get Attribute Address
    ;
    ; Computes the ... attribute address corresponding to a screen< ...
    ; exit : de = address of attribute square
    ; uses : af, de, hl ...
    rtunes rtunes December 2005 Development
  • Convert x,y to Attribute Address in AssemblyWhat is the fastest way, given x,y (in hl) to return the attribute address?

    ... very simple:

    ; Get Attribute Address
    ;
    ; Computes the ... attribute address corresponding to a screen< ...
    ; exit : de = address of attribute square
    ; uses : af, de, hl ...
    Dr BEEP Dr BEEP December 2005 Development
  • Best Loading ScreenWhat the hell ... we had worst so let's explore the other end of the Spectrum. * Some of my favourites are what I like to call [B]Picture Frame[/B] …

    ... stick to two colours per attribute square.
    Daren Daren February 2006 Games
  • Best Loading ScreenWhat the hell ... we had worst so let's explore the other end of the Spectrum. * Some of my favourites are what I like to call [B]Picture Frame[/B] …

    Daren, if you look carefully, it is just 2 colours per attribute square. There is colour clash on that screen.
    The Starglider The Starglider February 2006 Games
  • Best Loading ScreenWhat the hell ... we had worst so let's explore the other end of the Spectrum. * Some of my favourites are what I like to call [B]Picture Frame[/B] …

    [quote]
    On 2006-02-26 14:48, The Starglider wrote:
    Daren, if you look carefully, it is just 2 colours per attribute square. There is colour clash on that screen.

    [/quote]

    Is it? I take it back then.
    Daren Daren February 2006 Games
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …

    ... address that points to the attribute square you are interested in.
    cyborg cyborg April 2006 Development
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …

    ... br /> [B]4. 16-bit Attribute Address[/B]

    ... screen address to an attribute address, you want to ...

    ; Computes the attribute address corresponding to a screen ... /> ; exit : hl = address of attribute square
    ; uses : af, hl< ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …

    ... address that points to the attribute square you are interested in.[/QUOTE ...
    monty.mole monty.mole April 2006 Development
  • Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…

    ... BRIGHT level for the entire attribute square, it can't be different ...
    AndyC AndyC May 2006 Development
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... one with four colours per attribute square would have been brilliant, but ... doesn't have the BRIGHT attribute ;) but on the other hand ... to, like the Speccy's attribute clash, Windows crashing every so ...
    ewgf ewgf November 2006 Games
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... of the 8x8 character square (as in attribute square, if you see what ...
    ewgf ewgf April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... of the 8x8 character square (as in attribute square, if you see what ... , convert from pixel coords to attribute coords, etc. is a piece ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... br /> // \x14\xAA set attribute to AA
    // \ ... address from column coordinates, attribute address from screen address, ... character square on screen, but only if the attribute ... address of the corresponding attribute square, to which we ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Problem with Speccy GraphicsI'm creating a couple of background images for the BombJack Editor using Photoshop (I can't seem to get my head around the graphics editor in BASin).…

    ... two colours per 8 pixel square, and I managed to create ... to work out any possible attribute clash. But when I tried ... given colour in the same attribute square?

    (I know, I ... Spectrum wastes one Bit in Attribute display memory for FLASH.
    LCD LCD April 2008 Development
  • Any isometric colourful Spectrum game?When I think of isometric 3D Spectrum games (Knight Lore style), all of them seem to be monochrome. I can't remember any isometric game which would h…

    ... game if you stuck to attribute-square movement, and included fairly hefty ...
    Danforth Danforth April 2008 Games
  • can't remember this game's namedon't know why so unusual colors - maybe it's because of resize or screenshot taken from version for another platform, but i certainly remember playi…

    ... on this picture was 1 attribute square which I doubt since it ...
    XTM of TMG XTM of TMG August 2008 Games
  • RGB on speccy ?hi, just a question : are you aware of scene demo trying emulate rgb ? i was a bit ill last few days so laying in bad i come with a (stupid ?) idea.…

    ... average of 32 bytes of attribute data per scanline. 128 screen ... 128 - the one where each attribute square has to contain a pattern ... and write 64 bytes of attribute data between the start of ...
    gasman gasman November 2008 Development
  • Hi-colour gamesDoes anyone remember some of the games that used something called Ho-colour? Like the options page on the Agent X games, and a few others. If memory …

    ... only display two colours per attribute square.

    BUT!
    < ... you alter the speccy's attribute display memory just ahead ... again, and change the attribute of the top-left character ... appears [i]in the same attribute square![/i]. Magenta, of course.< ...
    Dunny Dunny January 2009 Games
  • Mushroom ManNice to see that Mushroom Man has been such a popular new release coming in at [URL="http://www.worldofspectrum.org/bestgames.html"]the top of the ch…

    ... get "destroyed" visually but the attribute-square still works as a teleporter ...
    ZnorXman ZnorXman March 2009 Games
<1234567…34>

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