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  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…

    ... the stack away from the attribute data I'm POPping from ...
    joefish joefish October 2013 Development
  • Rendering clipped glyphSometimes you need to render a glyph of arbitrary size to the screen. And clip it. For example: drawing a mouse cursor means combining drawing of a…

    ... /> 1) Use precalculated vmem address table (using standard trick with two ...
    tstih tstih October 2013 Development
  • Retro Event 26 October - photo's etcYesterday the first Retro Event was held in Elst, The Netherlands. It was a succes, which counts for both console sales floors and homebrew area. Ge…

    ... other Sinclair enthousiasts had a table or visited the show.
    bverstee bverstee October 2013 Sinclair Miscellaneous
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... im2 mode with interrupt vector table located at 0xd300

    table with all 0xd4 bytes
    table location.
    ld i,a ...
    slenkar slenkar October 2013 Development
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…

    ... to create a list of attribute address for the two shapes ...
    Mr Millside Mr Millside October 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... refers to "multicolor 8x1" (an attribute for each pixel line, i ... referring to "multicolor 8x2" (an attribute for every 2 pixel lines ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Troublesome routine, help needed!Having problems with this routine, it basically fires a rocket up the screen, but refuses to detect collisions. I'm using attribute blocks for detect…

    ... detect collisions. I'm using attribute blocks for detection as most ...
    daveysludge daveysludge November 2013 Development
  • WoS Forum Game ("official" version)OK, this here is what we be callin' a "WoS Forum Game" ... Yup. ([SIZE="1"][FONT="Garamond"]COMPLETELY stolen from an email chain-game making the rou…

    ... , i.e. for each 8x8 attribute use only two colours and ...
    ZnorXman ZnorXman November 2013 Chit chat
  • World cup statistics (I've started to bore myself now)I never thought I'd start a thread about football, but since this was discussed at work and someone on WOS must have a life outside of computers (any…

    ... ]

    It's a table showing the relative performances of ... ranked sixth overall in the table.

    - [B]America (USA ...
    ewgf ewgf December 2013 Chit chat
  • P47 Thunderbolt Colour/Attribute hacking?I've seen someone (can't remember who now, sorry) hacking into monochrome games such as After The War and Outrun Europa and adding/changing the colou…

    I've seen someone (can't remember who now, sorry) hacking into monochrome games such as After The War and Outrun Europa and adding/changing the colours in them; would it be possible to do the same to [url="https://www.youtube.com/watch?v=e7B66aTVOiw"]P47 ...
    The Lone Magpie The Lone Magpie December 2013 Games
  • New Game: SectorMy attempt to do proper version of [B]Transversion[/B] with slow-mo and attribute particles. [IMG]http://www.retrosouls.net/zx/sector.png[/IMG] Gra…

    ... [/B] with slow-mo and attribute particles.

    [IMG]http ...
    DenisGrachev DenisGrachev December 2013 Brand new software
  • Calculating screen address to alternative ATTR area?I'm using this small snippet of code to convert a screen address to an attribute cell address... [CODE]AttrDE: ld a, d ; get the hig…

    ... a screen address to an attribute cell address...

    [CODE ... lower 4 bits of the attribute address
    or 0x58 ; set ... /> ret ; de now contains the attribute address
    [/CODE]

    Sokurah Sokurah January 2014 Development
  • Born again Speccy user with problemsHello all, Firstly I'd like to say a big hello - this is my first post! When I was 8 or 9 or so my dad bought a ZX Spectrum 48K and a whole bunch o…

    ... was 87. According to the table - this means IC 16.
    namtip namtip January 2014 Hardware
  • Lords of Midnight '3D'I don't plan to do anything with this right now, but ever since playing the first LOM, I've always wanted to know how the 3D is worked out. I'd assum…

    ... -calculated and pulled from a table rather than calculated on the ...
    Farflame Farflame January 2014 Development
  • ULA snow effectIt's wintertime, you know. [quote="http://ramsoft.bbk.org.omegahg.com/floatingbus.html"]when the I register falls in the range 0x40-0x7F then the UL…

    ... each cycle (order: bitmap, attribute, bitmap+1, attribute+1), while in the ...
    Hikaru Hikaru January 2014 Development
  • Are there many +3 game patches available?With the incompatibilities of some of the original 48k games running on the +3, I wondered how many have been patched so far and if there is a list o…

    ... the ROM as an IM2 table as perhaps some other games ...
    Speccy_James Speccy_James January 2014 Games
  • What's the deal with hash tables, anyway?As there's nothing in the [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/0-surc-contents.htm]Compendium[/url] about hash tables, and as I've …

    ... welcome.

    A hash table is the means of implementing ... hash keys:
    [*]a hash table, associating hash keys with data ... to the limiting of hash table sizes to prime numbers.) Remember ... url]
    The smallest hash table for the menagerie which has ...
    Battle Bunny Battle Bunny January 2014 Sinclair Basic
  • Finding an empty cell in a grid[FONT=Calibri][SIZE=3]I?m after some advice on ways to tackle the following problem. I?m not after code to do this but would be interested in possibl…

    ... is sub-section of the attribute screen. Speed isn?t too ...
    Mr Millside Mr Millside February 2014 Development
  • Vega-Table (Vega Space Systems Engineering Limited)Saw this on ebay the other day and was intrigued. Mainly by the publisher Vega Space Systems, now part of [URL="http://www.linkedin.com/company/23870…

    Saw this on ebay the other day and was intrigued. Mainly by the publisher Vega Space Systems, now part of [URL="http://www.linkedin.com/company/2387009"]Telespazio VEGA UK[/URL]
    and I like growing veg too :) not sure if it will help though, unless it ...
    Hairy Hairy March 2014 MIA/STP/SDP
  • Using 256 color emulator to remove color clash & update graphicsWhat are your thoughts in using 256 color emulation (like [url]http://www.emulatronia.com/emusdaqui/spec256/download-eng.htm[/url] ) but limiting the…

    ... the ZX palette with no attribute restrictions ?

    And what ...
    4throck 4throck March 2014 Games
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... ?

    I have a table of sprites 48 bytes each ...
    Atari_Jetman Atari_Jetman March 2014 Development
  • 2048[img]http://i.imgur.com/VNxkyUc.png[/img] a quick Sinclair Basic port of [url=http://gabrielecirulli.github.io/2048/]2048[/url]. [url]http://arda.k…

    ... : Colored blocks without using bright attribute

    h: Help/about ...
    Arda Arda March 2014 Brand new software
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    ... require an address look-up table. In doing this we need ...
    Jagd Tiger Jagd Tiger April 2014 Development
  • misunderstanding screen addressingHi I am just reading mastering machine code Toni Baker: [url]ftp://ftp.worldofspectrum.org/pub/sinclair/books/MasteringMachineCodeOnYourZXSpectrum…

    ... the screen, and also the “attribute byte”. For example,
    consider ...
    username username April 2014 Sinclair Miscellaneous
  • ANN: Lunar Jetman for Window Phone 7/8/8.1Finally... after work getting in the way of play... it's released!!! Lunar Jetman is a tough cookie (pun intended :lol: ), in my opinion is perhaps …

    ... . Features Currah speech, high score table saved.... and when the Windows ...
    Korinel Korinel April 2014 Announcements
  • byte to screen eventI have another question regarding assembly routine in MMCOYZXS by Toni Baker page's 87-88 [QUOTE]21A440 LD HL,40A4 11083F LD DE,3F08 0608 LD B,08…

    ... the character from the ROM table.

    Anyone put me ...
    username username April 2014 Sinclair Miscellaneous
  • ZX-Modules app reportZX-Modules app report If You are interested, I want to report about the state and progress about my ZX-Modules programs. I would like to report at l…

    ... longer expected 8x2 and 8x4 attribute formats (available for ZXP pictures ...
    clausjahn clausjahn April 2014 Emulators
  • Column and row numbers to attr address?[FONT=Calibri][SIZE=3]Can anyone provide me with a code snippet the will convert the column and row numbers into the screen attribute address. For ex…

    ... row numbers into the screen attribute address. For example, if de ...
    Mr Millside Mr Millside April 2014 Development
  • Question to all of you ex-patsBefore the question, I must mention a few things... I left Portugal in 1995 when I was 17. Was young and foolish and left before finishing High Scho…

    ... promoted, bringing more to the table...

    On day I ...
    zxbruno zxbruno May 2014 Chit chat
  • Magic Knight Website UpdateNew thread, the old one didn't turn up after clicking "New Posts" and I'm interested in feedback so I made a new, slightly more relevantly titled thr…

    ... ) Switch away from using a table to using the more modern ...
    David Jones David Jones May 2014 Announcements
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