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<1…28293031323334>
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... /> 2.- How do I pass TABLE address (and all the other ... ? Or it just reads a table of different tiles? I don ...
    na_th_an na_th_an March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... /> [quote]How do I pass TABLE address (and all the other ...
    cyborg cyborg March 2004 Development
  • Original or Conversion?In a perfect world we would all, of course, have full access to all gaming pleasures on platforms new and old (as well as world peace, total harmony …

    ... lot faster (mainly due to attribute squares but lets not get ...
    cyborg cyborg March 2004 Games
  • Assemblers / Compilersfor the +2a .. where can i find one? .. and where can i find documents on the registers and so on? .. thanks Stefan

    ... /> This reduces the number of attribute bytes that are set to ...
    Geoff Geoff March 2004 Development
  • help in byte mirroring.I need some help. What is the best way to mirror the byte? (for ex. 10010011 -> 11001001) I mean, if there is a simple way to do it (may be with OR, …

    cyborg: thanx to your suggestion of using table method, I've managed to make a fast byte shifting using almost the same idea. table is 4096 bytes long, but the speed is great.
    moroz1999 moroz1999 March 2004 Development
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... the need for a lookup table to show the precise starting ...
    cyborg cyborg March 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... to be usable from the table data.

    Here is ... the DA to AY conversion table at $7700 - I'm using ... going to work then the table of values needs to be ...
    cyborg cyborg March 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... to be usable from the table data.

    Here is ... adding 16 to all the table values. I don't know ... in the "linear region". The table can be tweaked (and should ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... wrong. TCB is doing a table lookup, converting a sample value ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... enough.

    [quote]The table can be tweaked (and should ...
    cyborg cyborg March 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... the source lists his old table.

    The thing is ... />
    [quote]
    [quote]The table can be tweaked (and should ... the Atari TCB program. The table stores register followed by volume ... bytes in the 'matrix'). The table seems to be in reverse ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Sinclair Miscellaneous
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... DithvIDE for 8x8 and 8x1 attribute sizes.
    It was hard ...
    LCD LCD April 2004 Sinclair Miscellaneous
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... combinations for dithvIDE. In 8x1 attribute mode this is 6144x16384 colour ...
    LCD LCD April 2004 Sinclair Miscellaneous
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... Miner. MM uses lot of attribute tricks in it's graphics ...
    Arjun Arjun April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... Miner. MM uses lot of attribute tricks in it's graphics ...
    Refrenz Refrenz April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... to muck about with the attribute byte to fix certain things ... screen it uses lot of attribute tricks to get around the ... or different colour altogether! The attribute cycling is also responsible for ...
    Arjun Arjun April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... mixed with the current char attribute. This is documented (and this ... white.

    [quote]The attribute cycling is also responsible for ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • An MC question (sorry, there's no MC forum to post to!)Ok, still struggling with learning MC - but am getting there. I just can't find anywhere on the web / in books that explains how to do arrays in MC.…

    ... index registers are suited for table look-ups.

    Other ... is read from the ix table beforehand into registers, the time ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Basic
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... /> Screen0: Bitmap 16384,6144
    Attribute 24576,6144
    Screen1: Bitmap ... 49142,6144
    Attribute 57344,6144
    About the ...
    LCD LCD April 2004 Sinclair Miscellaneous
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... '%' character? (like in TASM - Telemark table-driven Assembler). These both are ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... , but it dithers badly on attribute cell boundarys. So I made ...
    LCD LCD April 2004 Sinclair Miscellaneous
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... did you enable for the attribute mix ?
    By the way ...
    Arm73 Arm73 April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... spectrum colours, which will allow attribute mixing. So, if you want ... changed by the program's attribute handling, use the upper ... but then I lose all attribute mixing throughout the program, ... Manic Miner and turning off attribute mixing makes them non-flashing ...
    Arjun Arjun April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... spectrum colours, which will allow attribute mixing. So, if you want ... changed by the program's attribute handling, use the upper ... but then I lose all attribute mixing throughout the program, ... Manic Miner and turning off attribute mixing makes them non-flashing ...
    Arm73 Arm73 April 2004 Emulators
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    Yeah, it'll basically be impossible to adjust the bitmap and attribute at a good enough rate to get the desired effect and actually have a [I]game[/I] as well.
    cyborg cyborg April 2004 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... of frames used and pixel / attribute combination to generate the different ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Development
  • BTW I am kinda new hereI've made a few JSW games, that's about the only thing I've done in the Speccy world, but it's good to have contributed something ;)

    ... well as an extended guardian table.
    Arcane Design Arcane Design April 2004 Games
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... ball there. only the paper attribute remains. because it is the ...
    Sadako Sadako April 2004 Development
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... , I meant that the PAPER attribute is always black. For example ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... , I meant that the PAPER attribute is always black. For example ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
<1…28293031323334>

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