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<1234567…34>
  • ZX-Preview 2.0 out nowDear forum readers, I've had published a new version of ZX-Preview today, we have version 2.0 now. :-) You find it on my homepage at [url]http://www…

    ... very wrong display of INVERSE attributes in Basic listings: Instead of setting ...
    clausjahn clausjahn October 2011 Sinclair Miscellaneous
  • New RZX Block Type Suggestion -- AnnotationWho is maintaining the RZX specification at the moment? I'd like to ask for the feasability of the following request. Annotations embedded within th…

    ... confusion).

    Text Attributes: The basic attributes of Text are display time ...
    Patrik Rak Patrik Rak August 2010 Emulators
  • Games from "Your Game" Edition 5 contestHi there, several new games for various ZX Spectrum models: _______________________________ Your Game 5 was shown at DiHalt 2014 and now the work…

    ... models, have graphic modes with attributes, speccy basic and operating system..
    hikoki hikoki July 2014 Brand new software
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    To change attributes from BASIC, use OVER 1 and print a space:

    [code]
    10 CLS
    20 PRINT "A"
    30 PAUSE 100
    40 PRINT OVER 1;INK 7; PAPER 1; AT 0,0; " "
    [/code]
    Oktup Oktup April 2017 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    [quote="Oktup;905845"]To change attributes from BASIC, use OVER 1 and print ...
    GReW GReW April 2017 Sinclair Basic
  • Found a great ZX BASIC textbookProgramming Arcade Games for your Spectrum, by Adrian Jones. Found this in a second-hand bookstore over the weekend and if you're anything like me,…

    ... typed in various bits of BASIC, know your way round the ... you through the subset of BASIC you need to make arcade ... on program design, code optimisation, animation, reading the keyboard and so ... it after you venture beyond BASIC. There's also a couple ...
    Danforth Danforth February 2009 Sinclair Basic
  • A type-in BASIC platformer that's worth a goWorking on some type-ins for TTFn, from Games Computing, I came across [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/patpostman.zip]The Adve…

    ... that's written entirely in BASIC. I've shown a few ... to best effect when the animation can be seen in action ...
    Battle Bunny Battle Bunny March 2011 Games
  • Storing and displaying attributes...Hi Folks, I have a requirement to store and then redisplay a line of attributes from the screen. For example: 100 DIM a$(1,32) 110 LET line=10 120…

    ... then redisplay a line of attributes from the screen. For example ... the ability to restore the attributes in some way - another USR ... that could be done in BASIC (i.e. a clever trick ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Changing the colour Atributes at y,x (+3e BASIC)Hello there my fellow WoS'ers I am currently writing away on my +3e and I am wonder is there a way I can just effect the Paper / Ink attributes at Y…

    ... / Ink attributes at Y,X on the screen using BASIC?

    attributes (ink / paper) ?

    I ... as a prototype in +3e BASIC to be precise.

    Zetr0 Zetr0 July 2012 Sinclair Basic
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... logic only need to control animation frames for moving tiles, since ... , although a Boriel's ZX BASIC version would work exactly the ... ;
    }

    // clear multicolor attributes (no glitches since BIFROST* is ...
    Einar Saukas Einar Saukas July 2012 Development
  • multi-scroll m/c subroutine for BASICArising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. whe…

    Arising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. where width is
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • DiHalt 2013Hello everyone! from 6 to 7 July in Nizhny Novgorod (Russia) will be held openair demoparty "Dihalt 2013."The program includes the following competit…

    ... / C64.*ZX-work run without BASIC loader.*
    The maximum display ... should be given the appropriate attributes.*
    For ZX - Enable ... be supplied with the startup Basic-file or in the form ... of work, such as Wild / Animation Competitions (on CD / DVD), can ...
    osa osa June 2013 Announcements
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... defines, for each object, attributes which require special action
    BASIC:
    REM To ... ; MOVE_M moving object control for BASIC
    ; runs with interrupts ... ; exceptions are dealt with from BASIC
    ; object properties are ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Type-in BASIC contest on Reddit.Not sure how WOS-legal it is to mention/link to other forums, but Reddit is having a contest on r/retrobattlestations, asking readers to type a speci…

    ... a specific animated screen in BASIC on whatever 8/16 bit ... , set up, and running the animation. They've provided type-ins ...
    The Lone Magpie The Lone Magpie October 2013 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... check the attributes of tiles on the screen, in BASIC? It seems ... grab the remainder in ZX BASIC.

    Is there any ... ATTR, allowing me to apply attributes to the screen?
    Is ...
    Dock Dock June 2014 Sinclair Basic
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations without flicker or trails ? Is this possible in BASIC ?
    ivanb303 ivanb303 March 2017 BASIC
  • Other than using attributes what other ways to detect collisions, when using char based movement?So I'm slowly working out the bits and pieces to write a game completely in assembly. I've been using attributes when writing in BASIC to detect whet…

    ... 've been using attributes when writing in BASIC to detect whether and ... ? Here's my version of BASIC's ATTR function. What you ...
    ivanb303 ivanb303 November 2017 Development
  • "TommyGun" gets a complete MAKEOVER for next release ...From the author, Tony Thompson ... """""""""""""""""""""""""" [B][I] I hadn't worked on the TommyGun editor for while. But when I got sick (about …

    ... a problem in areas between attributes, blank lines, and sometimes ... all features.
    Supporting Basic is not a bad idea ... will lack the speed (HiSoft Basic helps!).
    Yeah, the ... "Spectrum/SAM Coupe stills and animation conversion, view and editing suite ...
    LCD LCD April 2004 Development
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... :
    3d
    analyzer
    animation
    blobs
    bobs
    3color
    ascii
    attributes
    border
    chunks

    TYPE:
    artpack
    basic
    boot
    cracktro
    TonyCiampi TonyCiampi September 2013 Chit chat
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... easy read/write of attributes?" with more animation, and still maintain a ... reasonable turn of speed in BASIC ... .uk/~jg27paw4/pourri/animate4.bas]BASIC listing[/url] and [url=http ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Where does the BASIC program sit 48K Spectrum memory?Hi there First post so be gentle, I've had a spectrum since the 80's and have recently started programming it for fun again. I wrote the followin…

    ... ROM that is running - the BASIC interpreter. It's programmed to ... the memory that contains the BASIC program, interpret it as different ... to do more of an animation - just stick to the middle ... at 18432) and ignore the attributes. You can obviously fit more ...
    joefish joefish September 2016 Sinclair Basic
  • BASIC-code challengeFor the BASIC-coders among us. There is a number that has following aspects. divided by 16 remains 15 divided by 15 remains 14 divided by 14 remain…

    For the BASIC-coders among us.

    ... program below.
    The fastest BASIC-program wins.
    Timing will ...
    Dr BEEP Dr BEEP July 2002 Sinclair Miscellaneous
  • Laser BasicDid anyone else out there buy Laser Basic and Laser Compiler? I just noticed Laser Basic while I was looking thru a website, and it reminded me about…

    ... else out there buy Laser Basic and Laser Compiler?
    I ... just noticed Laser Basic while I was looking thru ... could write programs in Laser Basic, but if you wanted to ...
    Neil^P Neil^P July 2002 Games
  • A silly BASIC programming challenge for you all..This is a very, very sily idea. So only read if you are bored. I use E-bay a lot. (my user id is thx1138ebn) edit: it's now retro-technology :edit…

    ... message.

    So, what BASIC program can you write in ...
    thx1138 thx1138 July 2002 Sinclair Miscellaneous
  • BASIC code challengeWrite a program in BASIC as short as possible that will continue after KEY-RELEASED. The program must be fully relocatable (so it must be programmed …

    Write a program in BASIC as short as possible that ...
    Dr BEEP Dr BEEP August 2002 Sinclair Miscellaneous
  • Basic listings memory occupationI remember readong someplace that due to basic's representation of number, in a program, in order to save space, it was better to represent integers …

    ... readong someplace that due to basic's representation of number, in ...
    Alessandro Tommasi Alessandro Tommasi August 2002 Sinclair Miscellaneous
  • How To List BASIC?Hi, I want to look at the BASIC coding for a game. Is there a piece of code I can load into a 48k Spectrum which will read in a .TAP file and list i…

    ... want to look at the BASIC coding for a game. Is ... way I can list the BASIC program?

    Thanks,
    kim kim August 2002 Sinclair Miscellaneous
  • ANN: SE Basic 0.71SE Basic is no longer being developed.

    SE Basic is no longer being developed.
    chev chev October 2002 Emulators
  • SE BasicSE Basic is no longer being developed.

    SE Basic is no longer being developed.
    chev chev November 2002 Announcements
  • Sinclair Basic forumThe Sinclair BASIC forum is a general forum for discussing all things Sinclair BASIC related, including magazine type-ins, listings from books, Basic…

    ... for discussing all things Sinclair BASIC related, including magazine type-ins ... , listings from books, Basic programming tools, and other versions ... of Sinclair BASIC . And if you haven' ... .org/sinclairbasic/"]WoS Sinclair BASIC page[/url].
    chev chev December 2002 Games
<1234567…34>

Latest Posts

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