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  • New Spectrum GameNow that Izzy Wizzy is finished I've been tinkering around with a few old routines over the past few days and put together a single-level demo of a S…

    ... the gravity, controls and using attributes to give a parallax feel ...
    robpearmain robpearmain November 2006 Announcements
  • Nooooo my speccy died!??!!Hi! I am quite sad. :( Tonight I got a kempston interface so I rushed home to try it on my spectrum+ The edge connector of the interface was narrower…

    ... sometimes.
    However no other attributes should be visible (on your ...
    Sonic Sonic December 2006 Hardware
  • Dead Spectrum diagnosis and desolderingI have two dead Spectrums - one I'm pretty sure is caused by bad memory, and the other - well, perhaps a bad ROM, perhaps a bad CPU (it gets halfway …

    ... of the screen, to flashing attributes slowly scrolling up the screen ...
    Winston Winston December 2006 Hardware
  • Dead Spectrum diagnosis and desolderingI have two dead Spectrums - one I'm pretty sure is caused by bad memory, and the other - well, perhaps a bad ROM, perhaps a bad CPU (it gets halfway …

    ... of the screen, to flashing attributes slowly scrolling up the screen ...
    DEATH DEATH December 2006 Hardware
  • 3D CAD symbolsNot sure if this is the right place for this but...... Does anybody know of a good site to get hold of 3D CAD symbols (Cells, blocks ect, I will con…

    ... import it into microstation for calculation reasons and finally dump into ...
    ADJB ADJB December 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... for background graphic and background attributes need to be specified.
    attributes as in the regular spectrum ... find the 8-bytes of attributes and attribute mask to actually ... of this engine to rotate attributes right when the sprite is ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • TZX revision 1.20 finalSince everybody seems to agree with the last propositions, the specification for the TZX file format revision 1.20 now becomes final and you can find…

    It seems you have the calculation of the data stream address wrong. Subtract 1 and it could be ok.
    Mikie Mikie December 2006 Emulators
  • Average loading times for Spectrum games?When you hear people talking about the Spectrum or other cassette-based computers nowadays, a lot of them claim the games took 15, 30 or even 45 minu…

    ... :)

    Alternatively, a simple calculation based off the baud rate ...
    andrew_rollings andrew_rollings December 2006 Games
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... "all things to everyone" - two attributes that don't lend themselves ...
    Chris P Chris P January 2007 Development
  • Chunky GraphicsI'm mucking about with chunky graphics at the mo and am wondering if it's quicker to just use the attribute's rather than the actual solid graphic bl…

    ... is linear, and so the calculation of which byte in memory ...
    bobs bobs January 2007 Development
  • 2007, and still no NIC and browser for the Speccy?I've started to read all the w.o.s. threads, starting by the ones that came up with the search function, using the keywords of the topics that intere…

    ... ? THEN ;

    \ Tag ignores attributes; individual tags using them should ...
    glancaster glancaster January 2007 Development
  • Groundbreaking gamesWhich games really broke new ground? I mean the ones that actually got around the hardware limitations of the Spectrum. For example: Aquaplane - f…

    ... of timing tricks to change attributes on individual lines

    Gwyn Gwyn February 2007 Games
  • .SCR formatDoes anybody know the specs of the SCR format and how easy it would be to convert a SCR file into a proper SCREEN$? What I want to do is convert a S…

    As far as I remember the layout is exactly the same as a screen$for the Spectrum. 6912 bytes. 6144 bytes for the display and 768 bytes for the attributes.
    rich_chandler rich_chandler February 2007 Development
  • .SCR formatDoes anybody know the specs of the SCR format and how easy it would be to convert a SCR file into a proper SCREEN$? What I want to do is convert a S…

    Attributes at start or end?
    DonkeyPong DonkeyPong February 2007 Development
  • .SCR formatDoes anybody know the specs of the SCR format and how easy it would be to convert a SCR file into a proper SCREEN$? What I want to do is convert a S…

    Hopefully, attributes at the end, just like a real SCREEN$. Ok guys, many thanks - I'll get on with it then.

    After I've done Arjun's mgt image of course :)
    DEATH DEATH February 2007 Development
  • Groundbreaking gamesWhich games really broke new ground? I mean the ones that actually got around the hardware limitations of the Spectrum. For example: Aquaplane - f…

    ... screen thing with the flashing attributes, but Gyron used a clever ...
    Bad Horsey Bad Horsey February 2007 Games
  • Fixing Attribute Clash via emulationI'm sorry if this has been posted already, but is there a possibility to fix attribute clash via emulation? I'm not talking about RealSpec or any of …

    ... something and then applying the attributes, I wonder if you'd ... just by only applying the attributes to the pixels that had ... at once before the attributes or rely on attributes affecting existing pixels ...
    Matt_B Matt_B February 2007 Emulators
  • Fixing Attribute Clash via emulationI'm sorry if this has been posted already, but is there a possibility to fix attribute clash via emulation? I'm not talking about RealSpec or any of …

    ... /> ld b, 5 ; For 5 attributes.
    nextch: ld (hl), a ...
    Matt_B Matt_B February 2007 Emulators
  • Fixing Attribute Clash via emulationI'm sorry if this has been posted already, but is there a possibility to fix attribute clash via emulation? I'm not talking about RealSpec or any of …

    ... that would have created clashless attributes? Or would it have required ...
    Fizza Fizza February 2007 Emulators
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... out how to get the attributes up there with them - but ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... editor is functioning now with attributes added. I need to work ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... how to change the colours/attributes assigned to each tile. I ...
    FrankT FrankT February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... how to change the colours/attributes assigned to each tile.[/QUOTE ... graphic.

    Graphic 1 attributes are therefore at #E9BD, #E9BE ... done)

    Graphic 2 attributes start at #E9C1 and so ...
    Mr. Anonymous Mr. Anonymous February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... how to change the colours/attributes assigned to each tile. I ... />
    Regarding the graphics and attributes: I think Mr.A has ... location.
    I display the attributes by direct POKE, becuase attribute ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... busy getting the graphics and attributes all labelled in my source ...
    FrankT FrankT February 2007 Development
  • Speccy emulator for AtariIt seems some crazy Atari person is writing a Speccy emulator for the Atari. No, not the ST series... the Atari 8 bit machines. :-o [url]http://www.…

    ... could run pretty decent without attributes....

    edit: Found my ...
    Tom-Cat Tom-Cat February 2007 Emulators
  • Speccy emulator for AtariIt seems some crazy Atari person is writing a Speccy emulator for the Atari. No, not the ST series... the Atari 8 bit machines. :-o [url]http://www.…

    ... could run pretty decent without attributes....[/QUOTE]

    I think ...
    Matt_B Matt_B February 2007 Emulators
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... palettes use pixel maps and attributes (eg. speccy) and some just ...
    Kiwi Kiwi February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... tile = 226 tiles

    Attributes
    Start 59915
    Length ...
    FrankT FrankT February 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... palettes use pixel maps and attributes (eg. speccy) and some just ...
    Alcoholics Anonymous Alcoholics Anonymous February 2007 Development
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