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Search Again :: Adv Search 1000 results in 0.015s
<1234567…34>
  • PLOTTER - display file utilityI've been disassembling Gyron and needed something to help with working out where things were being put on the screen, so I wrote this program. I was…

    ... -)
    D = display file address
    A = attributes file address
    C = character ...
    absolute values
    display file address
    decimal values
    Battle Bunny Battle Bunny August 2014 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... you know the Spectrum's attributes area is a block of ... own 24x32 character block "dummy" attributes area elsewhere in RAM and ... put the colours in the attributes area.

    When checking ... of the address in the attributes file.

    As for the ...
    jonathan jonathan February 2004 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... game thus removing the current attributes-file POKE? Or do you want ...
    Digital Prawn Digital Prawn April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... game thus removing the current attributes-file POKE? Or do you want ...
    Einar Saukas Einar Saukas April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... a condition so that the attributes file is not POKEd in case ...
    Digital Prawn Digital Prawn April 2008 Development
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... to a single assembly source file, here is the source:-
    attributes file

    LD HL,$4000 ... offset to start of ATTRIBUTE file
    ADD HL,BC
    Digital Prawn Digital Prawn January 2009 Games
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... 'll need a 4K UDG+Attributes file to compile it.

    ld hl, colour_map ; set attributes
    ld de, colour_map + 1 ... bc, 2048 ; offset to character attributes
    add hl, bc ; ... doesn't try to print attributes
    ; outside the rainbow ...
    chev chev May 2009 Development
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ...
    ld a, (coords_y) ; display file where the character will be ... line up in the display file.
    dec h ;
    and ... af ; relevant address in the attributes file from a
    ld a ... , d ; given display file address and stores the
    chev chev April 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... /> ;the address in the display file where the character will be ... up in
    ;the display file.
    ULINE: PUSH AF
    ;attributes file from a given display file address and stores ...
    chev chev May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... a, (coords_y) ; in the display file where the character
    cp ... the
    dec h ; display file.
    and 7 ;
    jr ... the
    ld a, d ; attributes file from a given display
    rrca ; file address and stores the INK ...
    chev chev May 2011 Sinclair Basic
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... talking about addresses in the attributes file, so I gather that with ... "pixels" he refers to "character attributes". So the paddle is 4 ... character attributes.

    From other posts ... have to draw 4 character attributes, you don't need a ...
    na_th_an na_th_an June 2011 Development
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... talking about addresses in the attributes file, so I gather that ... " he refers to "character attributes". So the paddle is 4 ... character attributes.

    From ... ld (de), 6*8 ; copies attributes = PAPER 6 to screen
    ooze48k ooze48k July 2011 Development
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... routine that changed all the attributes to zero (black on black ... (seemingly) seamless "cls" blank the attributes file first (because thats fast!) then ...
    SKR SKR January 2012 Sinclair Basic
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    ... graphics indirectly by poking the attributes file (not sure why, but that ... array idea, but it stores attributes not characters, so it's ...
    Battle Bunny Battle Bunny May 2012 Development
  • dungeon crawlerHi. I'm toying with idea of making simple dungeon crawler in spectrum basic and i actually got first version working somehow. [IMG]http://watashi.ic.…

    ... quicker just to change the attributes.

    The following ... printing spaces with copying an attributes segment; as can be ... Line 2001 sets up the attributes string c$; line 2003 associates ... the relevant area of the attributes file; line 2005 does the ...
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • Changing the colour Atributes at y,x (+3e BASIC)Hello there my fellow WoS'ers I am currently writing away on my +3e and I am wonder is there a way I can just effect the Paper / Ink attributes at Y…

    ... those character positions in the attributes file, and thus on the screen ... only tell you what the attributes are, not change them.

    The attributes could be poked directly, but ...
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... a, (coords_y) ; in the display file where the character
    cp ... the
    dec h ; display file.
    and 7 ;
    jr ... the
    ld a, d ; attributes file from a given display
    rrca ; file address and stores the INK ...
    chev chev August 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... are set by poking the attributes file directly, [u]but only for ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • JSW2 - Game Loader DifferencesThere are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it …

    ... zeroed) from 22528 (start of attributes file) doesn't extend into BASIC ... be 0 anyway (note: attribute file = 768 bytes; printer buffer = 256 ...
    BloodBaz BloodBaz September 2013 Sinclair Miscellaneous
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... -3 to save the prior attributes & bit pattern of a ... 24*32 copy of the attributes file which I was holding. Block ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... [quote]I have the attributes all set to black while ... display in the display file as it wouldn't ... [/b] the character-mapped attributes file off-screen somewhere. Is ... of the on-screen attributes are black/black, then ... you use the display file for the (invisible) ...
    Battle Bunny Battle Bunny February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... and[/b] the character-mapped attributes file off-screen somewhere. Is that ... /> Originally I set all the attributes to black and then depacked ... rom calls. I had the attributes for the image (including ... now have the image and attributes packed together held in ...
    Speccy_James Speccy_James February 2014 Development
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... the first row in the attributes file, so it's out of ... ,y coordinates into a display file address, and the remainder set ...
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • Streams - File HandlingHello there my fellow WoS'ers I am attempting to write a Z80 / Snapshot Launching program that is based on a category of files # - Z whereby each f…

    ... ]


    Essentially each file contains the IDEDOS filename and ... out the text in the file -

    [code]
    ... yet add some more attributes to the file..

    This leads ... have even tried copying the file to M: and doing operations ...
    Zetr0 Zetr0 August 2011 Sinclair Basic
  • Help - Mac incorrect file typesHi there - I'm being really slow on this one, I know. But I'm having problems with the initially incorrect file types assosciated with most of the ga…

    ... problems with the initially incorrect file types assosciated with most of ... where to get a file with the proper file type for use ...
    Nadeem Nadeem October 2001 Emulators
  • How to copy file from tape (*.tap) to disks (*.dsk) ?I am using zx32 with win98 and i want (in the emulate +3) copy files from virtual tapes to virtual disks. I use => load "NameOfFile" (for copy the f…

    ... ; load "NameOfFile" (for copy the file in the zx memory) but ...
    Maverick Maverick May 2001 Emulators
  • SCL File and Professional Soccer I found Professional Soccer on a Russian site but the file is in the .SCL format. What format is this ? Can anyone help me ? How can I read the file…

    I found Professional Soccer on a Russian site but the file is in the .SCL format. What format is this ? Can anyone help me ? How can I read the file ? Does anyone know where to find Professional Soccer ?

    Thanks
    Mail me
    Jorge Jorge October 2001 Games
  • Wanted:Installation Tape/File for Disciple Interface (ZX Spectrum)Need to rescusitate my Disciple Interface. The last time I worked with it - I fitted it with a new chip - that uses DOS version after 3b. That was …

    ... files (perhaps as a wav file via email).

    Thanks ...
    Felix Goh Felix Goh August 2001 MIA/STP/SDP
  • OUT to file, IN from fileOUT - sentences won't do much on emulators since they mostly communicate with external devices. If there was an emulator that would write the (last) …

    ... ) OUT-ed value to a file and read the (last) IN ... /> The emulator could write to file 31.OUT the value of ...
    Dr BEEP Dr BEEP August 2002 Emulators
  • printer port redirect to (Windows) system printerIs there any emulator (+2A/+3 compatible) that can be configured to output the, say, parallel printer port to the Windows system port ? The default o…

    ... EXP (screen dump, including attributes) to a .PDF file.

    Thank ...
    secarica secarica November 2002 Emulators
<1234567…34>

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