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  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... work, except for updating the POKE and CALL addresses. Programmers using ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... with CHR$ 0x85 then change attributes every 4 pixel lines. How ...
    na_th_an na_th_an July 2012 Development
  • Changing the colour Atributes at y,x (+3e BASIC)Hello there my fellow WoS'ers I am currently writing away on my +3e and I am wonder is there a way I can just effect the Paper / Ink attributes at Y…

    ... just effect the Paper / Ink attributes at Y,X on the ... Y,X but not the attributes (ink / paper) ?

    I ...
    Zetr0 Zetr0 July 2012 Sinclair Basic
  • Attribute-based 3D?I remember seeing some demos where an attribute-based map was explored in some sort of flying mode. No idea if the whole thing was pre-calculated or …

    ... 3D fast enough by using attributes instead of pixels, can we ...
    zxbruno zxbruno July 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... ;
    }

    // clear multicolor attributes (no glitches since BIFROST* is ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... ;
    }

    // clear multicolor attributes (no glitches since BIFROST* is ...
    Einar Saukas Einar Saukas July 2012 Development
  • Announcing: idedosfs and plus3dosfsAnnouncing my latest project, [b]idedosfs[/b]. FUSE (Filesystem in USErspace) modules for mounting PLUSIDEDOS .HDF files and partitions thereon as fi…

    ... details exposed as extended file attributes (a.k.a. 'xattrs')
    AY Chip AY Chip July 2012 Emulators
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels).

    This time, we will see multicolor tiles moving by a single pixel sideways. How is this possible? ...
    Einar Saukas Einar Saukas August 2012 Development
  • Quickest way to fill the attributes using LDIRI'm looking for a small routine to fill the entire attribute area of the memory with a single value, I've used LDIR in the past, but forgotten how to…

    I'm looking for a small routine to fill the entire attribute area of the memory with a single value, I've used LDIR in the past, but forgotten how to do it... :confused:
    daveysludge daveysludge August 2012 Development
  • Issue 2 headache!Ive got an issue 2 here that firstly had a blown regulator (fixed), now its reading as a 16k machine (its fully populated), ive replaced and socketed…

    ... 44053;
    Then i type POKE 44052,85 : PRINT PEEK 44052 ... , answer=85
    Followed by POKE 44052,170 : PRINT PEEK 44052 ...
    Macc Macc August 2012 Hardware
  • ZX-Paintbrush version 2.2.9 releasedDear forum readers and ZX-Spectrum emulator friends, today I released ZX-Paintbrush version 2.2.9 with interesting new features (small ones but I th…

    ... pixels and 32 bytes colour attributes). Kindly powered by Einar Saukas ...
    clausjahn clausjahn August 2012 Emulators
  • Interesting tip to speed up user experience...Hi Folks, I suspect many of you will already know this but it only dawned on me a couple of weeks ago. Whilst trying to improve the speed on my XIN…

    ... keyboard response
    1010 POKE 23561,10: POKE 23562,1
    ...
    2010 POKE 23561,35: POKE 23562,5[/CODE]
    Paddy Coleman Paddy Coleman August 2012 Sinclair Basic
  • BASIC printer drivers for proportional and 6x8 printingcore features: * fully relocatable code; just do LOAD "" CODE startaddr:RANDOMIZE USR startaddr with any 'startaddr' * do POKE (startaddr+1),chan…

    ... with any 'startaddr'
    * do POKE (startaddr+1),channumber before RANDOMIZE ... (default is #4)
    * do POKE (startaddr+3),0 to turn ... off 'scroll?' query
    * do POKE (startaddr+3),1 to turn ...
    Ketmar Ketmar September 2012 Development
  • ANN: Tipshop updated Sunday, 09 September 2012Sunday 09 September 2012 Lots of stuff going on In Real Life, so the update is a tad late! * JP provided a correction to the type-in hacks for Agen…

    ... . Matsumoto sent in a corrected POKE for Thundercats and a tip ...
    hackersanon hackersanon September 2012 Announcements
  • New ZX Spectrum emulator for Jupiter AceProject page (sorry in Spanish) [url]http://retrolandia.net/foro/showthread.php?tid=36[/url] Try it in a Jupiter Ace emulator [url]http://jupiler.re…

    ... also emulated but only shows attributes to the screen.

    antoniovillena antoniovillena September 2012 Emulators
  • Ideas for speeding up this BASIC routine?This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 105…

    ... /> 1051 IF b$="n" THEN POKE 23678,y: LET y=USR ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • multi-scroll m/c subroutine for BASICArising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. whe…

    Arising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. where width is
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • saving time populating large arraysI use a variation on this idea for storing machine code at the end of programs without interfering with LIST, then it occurred to me that it would al…

    ... )-alen:
    POKE 23670,FN g(vars): POKE 23671,FN h ... (vars):
    POKE 23627,PEEK 23670: POKE 23628,PEEK 23671: PRINT ... )+alen:
    POKE 23670,FN g(vars): POKE 23671,FN h ... (vars):
    POKE 23627,PEEK 23670: POKE 23628,PEEK 23671: PRINT ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Renegade:Attack of the Clones :)I have been examining the code of Renegade recently as I really like this game and would like to know how it is done. Look what I have discovered : …

    ... discovered :


    POKE 38337,0 POKE 38338,0 (48 kB ...
    Ralf Ralf October 2012 Games
  • A Miscellany of Dangerous TipsHere's a selection of ideas for using some of the more obscure system variables which I've found handy on occasion. They can be very convenient if us…

    ... LET rather than the slow POKE.

    To alter the ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • 2nd WoS Screen$ compoOk, what about a new compo? This time we are going to change a little bit the topic, and it is going to be about mock-ups of never released games for…

    ... a mock-up with Spectrum attributes and characteristics.

    If ...
    Ivanzx Ivanzx November 2012 Announcements
  • Asking for help: ZXBC to ASM routine translationHallo, In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler [code] sub light(x as uinteg…

    Hallo,
    In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler
    [code]
    sub light(x as uinteger,y as uinteger,intensity as ubyte)
    dim adr as Uinteger
    if x
    LCD LCD November 2012 Development
  • CARLOS MICHELIS - MEGA HACK PACKI have only gone through 3k of code so far. Just found the lives counters, so these pokes are full the commericial download they will not work in the…

    ... game so for example the poke for x=toothpaste is obviosuly ...
    ANDREW RYALS ANDREW RYALS November 2012 Games
  • Gift From The Gods - New Loading Screen.So, here it is - the new loading screen for Ocean's Gift From The Gods. Based on Bob Wakelin's original artwork : [img]http://i1239.photobucket.com/a…

    ... possible with the Spectrum's attributes...well, it was possible, but ...
    redballoon redballoon November 2012 Games
  • Renaud (BUGFIX)Please add the following "known errors" description to [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0004492"]this entry[/URL]: [QUOTE]Bugf…

    ... game.

    Fixed using POKE 60015, 166 (original value was ...
    Einar Saukas Einar Saukas November 2012 Infoseek database
  • ANN: Tipshop updated Friday, 30 November 2012Friday 30 November 2012 Happy 17th Birthday, WoS!! * Flavio M Matsumoto sent in a fixed POKE for Batman: The Movie. * Andrew Ryals sent in POKEs f…

    ... Matsumoto sent in a fixed POKE for Batman: The Movie.
    hackersanon hackersanon November 2012 Announcements
  • Key redefinition addresses for games made with AGDI am attempting to implement a system to make keys redefinable on the AGD-authored game I am working on. I tried to use [URL="http://www.worldofspect…

    ... to trace the addresses to POKE with the new key values ...
    Alessandro Grussu Alessandro Grussu December 2012 Development
  • Features of a modern emulatorModern PCs (and phones :)) have waaaay more processing power and capabilties than the humble Spectrum. I was wondering what sort of features are now …

    ... disassembler, maybe? Then I could POKE around, then set the machine ... my Speccy when I was POKE-hunting all those years ago ...
    thricenightly thricenightly December 2012 Emulators
  • MagazinesWhere abouts are magazine listings on here? I'm selling a couple on eBay and wanted to see if they are on here already? I'm either blind or they are…

    Where abouts are magazine listings on here? I'm selling a couple on eBay and wanted to see if they are on here already? I'm either blind or they are cunningly disguised.

    Specifically the What Now? and What Poke? magazines.
    steveinuk steveinuk December 2012 Sinclair Miscellaneous
  • A 128 Routine to Put Tokens in StringsI was writing a DEF FN on the +128k and decided that I'd had enough of not being able to put function tokens in strings without a great palaver and s…

    ... -(p-t AND p=u): POKE b,p:
    PRINT CHR ...
    Battle Bunny Battle Bunny December 2012 Sinclair Basic
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Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

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