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<1234567…34>
  • Spectrum Games and their valuesHello to everyone, I want to put together a list (and site) of Spectrum games and their values (tape and roms) - I know prices will be a bit vague bu…

    ... ) of Spectrum games and their values (tape and roms) - I know ...
    davidholliss davidholliss May 2003 Games
  • RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…

    ... know the true rgb color values for the spectrums 15 colors ...
    Kiwi Kiwi August 2004 Development
  • RGB values for ZX Spectrum colours???Hi all, have someone of you a 100% RGB representation of 16 ZX Spectrum colours? Please, post here their values. I was trying to determine the colo…

    ... />
    Please, post here their values. I was trying to determine ...
    Hood Hood February 2010 Hardware
  • BEEP pitch values for key of G?I've been transcribing a listing which is supposed to include a DATA statement with the pitch values for the key of G. What it's got is: DATA 5,7,9,…

    ... DATA statement with the pitch values for the key of G ... are the eight correct pitch values for the key of G ...
    Battle Bunny Battle Bunny March 2010 Sinclair Basic
  • ZX Spectrum colour palette - Equivalent 8-bit RGB values?I'm wishing to do some ZX Spectrum games screenshots on my Mac, but cannot find any information on the net which states what the equivalent 8-bit RGB…

    ... the equivalent 8-bit RGB values would be for the 15 ... the net use some arbitary values for the colours at normal ...
    DarkAvenger DarkAvenger April 2010 Hardware
  • Storing two 4 bit values in one byteHi Folks, Another little tip to share although I suspect this one will be known to a lot of you out there. ;-) I wanted the ability to store two 4 …

    ... store two 4 bit numbers (values 0-15) in 1 byte ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... />
    To allow the original attributes to be restored I take ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Storing and displaying attributes...Hi Folks, I have a requirement to store and then redisplay a line of attributes from the screen. For example: 100 DIM a$(1,32) 110 LET line=10 120…

    ... then redisplay a line of attributes from the screen. For example ... the ability to restore the attributes in some way - another USR ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... terms of [I]arbitrary[/I] attributes, but then many games actually ... is spent loading the new attributes into registers before they are ... data. You'd change the attributes drawn to different areas of ... EXX to swap the register values that were being PUSHed, once ...
    AMW AMW April 2012 Development
  • Store and restore attribute valuesI am needing ideas on how to write a machine code routine that will store/restore (more important to restore) attribute values to the 22528 area. I …

    ... (more important to restore) attribute values to the 22528 area.
    daveysludge daveysludge May 2012 Development
  • generating a pre-defined list in an un-defined sequenceI've decided to become a drunkard, to which end I've been drinking a whole bottle of beer in one day (whereas normally I'd make it last 2 or 3 days).…

    ... -generate the list of required values and then shuffle it to ... will generate a list of values in a specified range, each ... !

    So, for the attributes example above, I would specify ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... takes on whatever the present attributes are for the corrisponding character ... flash value.

    Paper values work as normal.

    attributes get written in the ... load a loading screen the attributes(which come after the ...
    Basher Basher August 2013 Hardware
  • Compiler conventions for passing args/return valuesI've been mulling over this for a while, but I can't spot it covered anywhere. There are various methods for passing args and return values between …

    ... for passing args and return values between functions in the different ... uses args on stack, returning values in either L, HL, or ... not sure offhand how return values are passed back.

    values). For function args, i'd ...
    u6c87 u6c87 September 2013 Development
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... defines, for each object, attributes which require special action
    attributes (ie. collision detection), ... step
    ; ATTR = attributes for graphic
    ;ROW:COL ... key codes table below for values):
    KEYU: defb $ ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... 24*32 screen display (excluding attributes) in 768 bytes instead of ... be stored as spaces. The attributes don't need saving as ... be used for UDGs (112 values). The location of the BLOCK ... row B column C with attributes A'
    PRINTA0:;print character ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... easiest ways to check the attributes of tiles on the screen ... ATTR, allowing me to apply attributes to the screen?
    Is ...
    Dock Dock June 2014 Sinclair Basic
  • PLOTTER - display file utilityI've been disassembling Gyron and needed something to help with working out where things were being put on the screen, so I wrote this program. I was…

    ... br />
    Syntax (optional values in []):
    1st: [VDACPH ... file address
    A = attributes file address
    C = ... coordinates
    H = hexadecimal values
    - = negative Y ... no verification
    absolute values
    display file address< ...
    Battle Bunny Battle Bunny August 2014 Development
  • Double Buffer UtilityHi Folks, I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. After reading lots of good advice here…

    ... /> # - Does not do anything with attributes


    #Class to ... /> #Class to implement formating hex values behaviour
    class UpperHexBehaviour:
    KrazyKattapilla KrazyKattapilla August 2014 Development
  • ZX-Paintbrush 2.6 publishedDear readers, today I released a new version 2.6 of ZX-Paintbrush. Before I will go into the details of all changes I made, first let me say thanks …

    ... file format "*.zxm"
    * Color attributes are now changed while drawing ... have been changed to fix values for better and undistorted display ...
    clausjahn clausjahn December 2014 Emulators
  • SpecBAS 0.830 Released!Hi guys - A new official release of SpecBAS has been released. The full changelog is below, but for now here's the download: [url]https://sites.goo…

    ... Fixed:

    Some text attributes were inappropriately cleared at times ... 't retrieve the correct values due to the 32bit ... Auto-DIMmed arrays set their values in the wrong arrays at ... associative arrays) now follow the values properly when sorted
    ...
    Dunny Dunny February 2015 Sinclair Basic
  • Scrolling colourful graphicsHi,<br>I'm experimenting with scrolling colourful graphics. I'm keeping 8 pixel empty gap between colourful blocks to avoid colour clash.<br><br>But …

    ... when I scroll stuff  these attributes disappears. And then appear again ... 's not simply shifting the values in memory.

    Can ... any way to shift the attributes correctly?
    Ralf Ralf June 2015 Development
  • Brightness level of non-bright attributes on classic ZX 48Does anybody know what was a brightness level of non-bright attributes on classic ZX 48? Was it the same on 128, +2 and +3? I can see on wikipedia a…

    ... brightness level of non-bright attributes on classic ZX 48? Was ...
    moroz1999 moroz1999 September 2016 Hardware
  • Random Numbers, USR Return Values & Timing BASICI've been trying out Jon Ritman's random number routine, published in Your Sinclair Aug'87. Apart from a timing comparison I also did a frequency ana…

    ... 0 to 1 for 65535 values. (Values are all "INT (n*10000 ... an exceptionally even spread of values across the range, whereas the ... 8.82 seconds for 500 values, whereas the Ritman version took ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • "ZX80 Brain" RPN CalculatorIt is at times like [url=https://www.worldofspectrum.org/forums/discussion/54176/depression]when threads such as this are posted[/url] that I get the…

    ... the display file where the attributes are held. It may seem ... - DIM z(90) - with 90 values, most of which are unused ... won't fill beyond 17 values or empty beyond a zero ... is one anyway, for calculated values that are beyond 99,999 ...
    The Mighty Dopethrone The Mighty Dopethrone March 2017 Sinclair Basic
  • High score table routineI wrote this general purpose high score table routine. It stores 5 scores and displays them alongside the player names, which are 8 characters long. …

    ... first row's coordinates and attributes

    PUSH DE ; store ... following row's coordinates and attributes
    DJNZ LOOP_2


    ; Scores (default values)

    FIRST: DEFB 244 ...
    Alessandro Grussu Alessandro Grussu July 2017 Assembler
  • Other than using attributes what other ways to detect collisions, when using char based movement?So I'm slowly working out the bits and pieces to write a game completely in assembly. I've been using attributes when writing in BASIC to detect whet…

    ... assembly. I've been using attributes when writing in BASIC to ...
    ivanb303 ivanb303 November 2017 Development
  • Efficient comparision of several valuesHi all Let's say we have an array of six values, like {2,1,1,1,3,2} Using BASIC or ASM, what's the most efficient way to find 3 consecutive posi…

    ... have an array of six values, like {2,1,1,1 ... positions that have the same values? Using BASIC can be done ...
    oblo oblo November 2018 Development
  • Castlevania ZX looking REALLY nice in color :)[url="http://www.redeya.com/bytemaniacos/castlevania.html"]http://www.redeya.com/bytemaniacos/castlevania.html[/url]

    ... in new attributes being subtracted from those T-State values).
    A ...
    cyborg cyborg February 2003 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... , and both of them use attributes to clean the sprites from ... (256 times R, G, B values).

    [quote] 4.- I ... and ignore ink bits in attributes.
    [QUOTE]

    2 ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • The old magicFirst post since registering - although did post occasionally, long ago... At the risk of getting philosophical... what has happened to the days whe…

    ... same time, insofar as cultural attributes are shared by large and ... of more elements. To common values and habits may be added ...
    SpecMem SpecMem October 2004 Games
<1234567…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

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