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<1234567…34>
  • ANN: Tipshop updated Monday, 30 August 2004Monday 30 August 2004 Finally got caught up on Tipshop updates - lots of good stuff The Italian Project, and assorted Real Life things have meant I…

    ... 's map/solutions page to XOR.

    * Geoff Owen sent ...
    hackersanon hackersanon August 2004 Announcements
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... either have another buffer with attributes, and write these when char ... , Y char, X char
    ;Attributes: No attributes
    ;Mask: Yes, mask ...
    robpearmain robpearmain September 2004 Development
  • New mapsMy own maps: Tarzan [url="http://zx-maps.wz.cz/map.php?id=Tarzan"]http://zx-maps.wz.cz/map.php?id=Tarzan[/url] Space Rider Jet Pack Co. [url="ht…

    ... from other authors:

    Xor (Paul Collins)
    [url="http ... .wz.cz/map.php?id=Xor"]http://zx-maps.wz.cz ... /map.php?id=Xor[/url]

    Denizen (David ...
    Pavero Pavero September 2004 Games
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... ;corner


    ROWLOOP XOR A
    LD (BLFLAG),A ... to clear

    XOR A
    LD C,D ... LD E,A

    XOR A
    LD (DE),A ... br />

    FIVECOLS XOR A ;If preceding tile was ... E,A

    XOR A
    LD (DE),A ...
    dmsmith dmsmith September 2004 Development
  • Broken ZX 48kHey all. I have acquired a broken ZX 48k. It looks in good condition - tried the membrane and it is working with my other 48k very well. When you tu…

    ... weird things like displaying some attributes. It is NOT random though ...
    Tom-Cat Tom-Cat September 2004 Sinclair Miscellaneous
  • ANN: Tipshop updated Monday, 27 September 2004Monday 27 September 2004 Crash 1991/92, and loads of new stuff * I've finally got round to OCRing the tips from Crash 1992, and a few I missed from…

    ... />
    * Added a map for XOR by Paul E. Collins
    hackersanon hackersanon September 2004 Announcements
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... colors games (with GFX Screen XOR buffer turned on, actually seems ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • Compressing SCREEN$Guys I'm trying to find an MC type-in routine for the 48K which compressed the screen (including attributes) into an area of memory and also restored…

    ... which compressed the screen (including attributes) into an area of memory ...
    choccy48K choccy48K November 2004 Development
  • ANNOUNCE: Manic Miner: Neighbours - Allana TrumanHappy 26th birthday Allana! Today I release my new game, [I]Manic Miner: Neighbours - Allana Truman[/I] (MM:N-AT), a tribute to my favourite charact…

    ... colouring vertical guardians (their colour-attributes are no longer ORed with ...
    andrewbroad andrewbroad November 2004 Games
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    A total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structure of Sinclair BASIC, the best place to store these functions is in line 0. This prevents the line being ...
    chev chev November 2004 Sinclair Basic
  • Screen AttributesNot sure if this is a devolopment question but here goes... In my limited understanding, the 'attribute file' of a speccy is 5800h to 5AFFh and each…

    Not sure if this is a devolopment question but here goes...

    In my limited understanding, the 'attribute file' of a speccy is 5800h to 5AFFh and each byte coresponds to each character position on the screen. With bits 0 to 2 dealing with ...
    Saboteur Saboteur January 2005 Development
  • Invisible loading screenI can't remember how this is done (I did it years ago but can't remember how). When loading a screen$ from basic you can see the lines being display…

    ... lines showing until the colours attributes are loaded (using basic, not ...
    Unique Unique March 2005 Development
  • ZX Paintbrush problemsI am using ZX Paintbrush to export an image as hex so I can use it in my assembler. It only seems to export the image data but not the colour attribu…

    I am using ZX Paintbrush to export an image as hex so I can use it in my assembler. It only seems to export the image data but not the colour attributes. Does anyone know of a way around this ? Is there a better program ?
    Mr Millside Mr Millside March 2005 Development
  • Removing the attributes from a loading screenAnyone able to tell me how to do it in 'Fuse' of 'Zxsp' fos OSX? I just need to be able to see the actual pixels with no colour added.

    Anyone able to tell me how to do it in 'Fuse' of 'Zxsp' fos OSX? I just need to be able to see the actual pixels with no colour added.
    Mark R. Jones Mark R. Jones March 2005 Sinclair Miscellaneous
  • BasIn bug? feature? bad usage?I've found that Basin has problems with inline attributes into strings. If you load a snapshot containing a BASIC program which uses inline attribute…

    ... Basin has problems with inline attributes into strings. If you load ... BASIC program which uses inline attributes in the strings (i.e ...
    na_th_an na_th_an April 2005 Emulators
  • +2A ProblemHi ! I just got a +2A and it has a powerup problem. When I turn it on it just displays 1987 1987 over the first few lines and a random attributes p…

    ... few lines and a random attributes pattern over the screen. It ...
    Tom-Cat Tom-Cat May 2005 Sinclair Miscellaneous
  • Tap file creation, parity error.Hi, I didn't know where to post this question so I've put it here :) I'm writing a program to convert an ascii file into a Spectrum .tap file (yes,…

    ... whether it is the bitwise XOR of the bytes of the ...
    Who? Who? May 2005 Sinclair Miscellaneous
  • Most off the wall, whacked out game.whats the most off the wall, whacked out speccy game. Brian Bloodaxe zips into my mind for its pythonesque attributes.

    whats the most off the wall, whacked out speccy game.

    Brian Bloodaxe zips into my mind for its pythonesque attributes.
    {EVIL}CrommCruac {EVIL}CrommCruac June 2005 Games
  • A logic game "XOR"I am a student from Sebastopol (Ukraine), - that's why sometimes my posts may sound funny or or something like that... 8 years ago (whan I was 10) my…

    I am a student from Sebastopol (Ukraine), - that's why sometimes my posts may sound funny or or something like that...
    8 years ago (whan I was 10) my zx80 ("Oriel-HC08") was broken, but I will forget my favourite games.
    So, I decided to create ...
    MVV MVV September 2005 Games
  • The ULA and ScreenI've asked something similar before but please bear with me. I'm trying to understand the way the screen is controlled. The ULA controls output to …

    ... locations of the screen ( and attributes ). is this correct ??

    Saboteur Saboteur November 2005 Hardware
  • ANN: Tipshop updated Wednesday, 30 November 2005Wednesday 30 November 2005 Happy 10th Birthday, WoS! Another massive update including 185 new adventure game solutions/tips(!!!) amongst other things…

    ... has updated and moved his XOR page, so I've updated ...
    hackersanon hackersanon December 2005 Announcements
  • Rainbow processor effectMost people think that Uridium was the first game to use the 'rainbow processor' effect (so called due to the type in from Dominic Robinson in YS). …

    ... the impression of multi-colour attributes.

    This I believe ...
    Fil Fil December 2005 Games
  • Best screenshot/game graphics?My son got some Hama beads for Christmas (coloured beads that you put on an array of pins, and iron to produce a permanent picture). This seemed lik…

    ... the best use of colour attributes.

    Any other suggestions ...
    hldswrth hldswrth December 2005 Sinclair Miscellaneous
  • ROM paging questionAssuming the Spectrum 128 memory map and port addresses, but two custom ROMs in place of the normal Editor and BASIC, what is the most efficient way …

    ... 23296, immediately after the screen attributes.
    chev chev January 2006 Development
  • What happens during a reset?I always used to wonder about this, but only thought a bit more about it last night when noticing after all these years what actually happens. Obvio…

    ... also sent to the screen attributes.

    I notice that ...
    Gwyn Gwyn February 2006 Sinclair Miscellaneous
  • Zilog Z80 ManualI'm looking at the zilog manual at the moment. (A pdf one), whilst trying to implement a basic emu, just for learning. Are there known to be many e…

    ... looking at the entry for XOR s, and it says (binary ... i've got opcode AF (XOR A with A(A==0 ... to be changed for an XOR, apart from it specifies the ...
    yetifoot yetifoot February 2006 Emulators
  • ANN: Tipshop updated Tuesday, 28 March 2006Tuesday 28 March 2006 Lots of new POKEs and maps this month - AND the update is actually on time :) * Added C & VG as a listed source, and edited t…

    ... , Witchfiend,
    Wonky Chateau and Xor (PHEW!), as well as a ...
    hackersanon hackersanon March 2006 Announcements
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... minor variations on MASK,OR,XOR,LOAD but offering some relative ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …

    ... that wasn't in the attributes but was in the screen ...
    Scrapheap Scrapheap April 2006 Development
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... 2006 (c) by Xor
    ;============================================================================
    ... 2006 (c) by Xor
    ;============================================================================
    ...
    xor xor July 2006 Development
<1234567…34>

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Related Threads

  • Screen AttributesNot sure if this is a devolopment question but here goes...<br /> <br /> In my limited understanding, the 'attribute file' of a speccy is 5800h to 5A…
  • Removing the attributes from a loading screenAnyone able to tell me how to do it in 'Fuse' of 'Zxsp' fos OSX? I just need to be able to see the actual pixels with no colour added.
  • A logic game "XOR"I am a student from Sebastopol (Ukraine), - that's why sometimes my posts may sound funny or or something like that...<br /> 8 years ago (whan I was …
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  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…
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