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  • CHAMPThis tzx file appears to have a checksum problem. If anyone has the tape I would like to have the BBC version.

    ... did have to click on 'Auto start/stop' otherwise it'd ...
    Andrew Barker Andrew Barker September 2004 MIA/STP/SDP
  • I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23. Any ideas on how to code …

    ... rescale random values you can mask it (and 31) or multiply ...
    Fikee Fikee September 2004 Development
  • I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23. Any ideas on how to code …

    A fast psudeo-random rouinte might consider grabbing data from the ROM at sucessive points. You would then only have to mask out the bits that you didn't need.
    cyborg cyborg September 2004 Development
  • Computer wizards : Please educate me.............Ive never been much of a computer wizard, and im the type that rather than go figure things out for himself, would rather just ask other people who k…

    ... just trying to load/ or auto load every game into a ...
    CKay CKay September 2004 Sinclair Miscellaneous
  • Computer wizards : Please educate me.............Ive never been much of a computer wizard, and im the type that rather than go figure things out for himself, would rather just ask other people who k…

    ... just trying to load/ or auto load every game into a ...
    Spector Spector September 2004 Sinclair Miscellaneous
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ...
    RLA ; double value (include mask)
    LD E,A

    LD A,(DE) ; Get Mask
    AND (HL) ; And With ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ...
    RLA ; double value (include mask)
    LD E,A

    LD A,(DE) ; Get Mask
    AND (HL) ; And With ...
    robpearmain robpearmain September 2004 Development
  • Problem with SpectaculatorHello, It?s ages since I don?t write on this forum. I use to have Spectaculator on my PC and i don?t use it for a few months, today i try to play som…

    ... to view PNGs with no auto-scaling or other problems.
    Dunny Dunny September 2004 Emulators
  • Problem with SpectaculatorHello, It?s ages since I don?t write on this forum. I use to have Spectaculator on my PC and i don?t use it for a few months, today i try to play som…

    ... to view PNGs with no auto-scaling or other problems.
    AndyC AndyC September 2004 Emulators
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... ; double value (include mask)
    LD E,A ... LD A,(DE) ; Get Mask
    AND (HL) ; ... LD A,(DE) ; Get Mask
    AND (HL) ; ... LD A,(DE) ; Get Mask
    AND (HL) ; ...
    robpearmain robpearmain September 2004 Development
  • Best emulator to use for type-insHi Everyone, I have loads of spectrum basic / mc code I had written when I was at school - some cool stuff, I'd like to type it in (from 4" silver p…

    ... nifty features like syntax highlighting, auto-formatting, error-traping, BEEP composer ...
    Arjun Arjun September 2004 Emulators
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... ?rev=1.1&view=auto"]after a RST 38[B ...
    Philip Kendall Philip Kendall September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... /> cpl ;inverse
    and (hl) ;mask by inverse gfx
    ld ...
    Fikee Fikee October 2004 Development
  • FLIPPIN' ECK... Seen the RETRO GAMER 8 PREVIEW?Just strolled over to the Retro Gamer website - turns out that issue 8 coverdisc has a GRAFTGOLD special with 50 odd games on there. Uridium, Paradr…

    [quote]
    Also, the 100-50 best games countdown had a few games that aren`t even retro...[/quote]

    I totally agree.

    Who on earth voted for Grand Theft Auto 3 (2002) for best game in a Retro magazine ?!?
    psj3809 psj3809 October 2004 Sinclair Miscellaneous
  • Jack The Nipper 2 Masking ... HowI understand masking i.e. ld a,(de) ; Get Mask and (hl) inc de ld a,(de) ; Get graphic or (hl) But how on Jack the nipper did they get the main ch…

    ... />
    Usually you have a mask associated with the "background" graphic ...
    AndyC AndyC October 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    ... />
    Could be your settings (auto-frameskip could be to blame ...
    Dunny Dunny October 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... example)
    3. Save Background, MASK (AND/OR), Replace Background loop ...
    robpearmain robpearmain October 2004 Development
  • Games you used to haveI used to have virtually all of the Ultimate games including the dire Bubbler and Martianoids and swapped them with people at school for other games.…

    ... my ALMOST complete collection of MASK comics - almost 80 issues in ...
    zeropolis79 zeropolis79 October 2004 Games
  • i know theres a list ..but wanna your opinionbest games...,give me your top10 ,please... theres a lot of good games that i don?t remember the names ...so this could help. thanks. [ This Messa…

    ...
    FlyingShark
    NavySEALS
    Mask
    Ranarama
    Nebulus
    judasEZT judasEZT October 2004 Games
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... example)
    3. Save Background, MASK (AND/OR), Replace Background loop ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • Graphics in bordersI am 50% certain that I remember a game that had graphics in the borders. This always made we wonder why none of the other games did. Am I right or h…

    ... Dennis Publishing magazine, as is Auto Express, which I'm a ...
    The Mighty Dopethrone The Mighty Dopethrone October 2004 Games
  • Graphics in bordersI am 50% certain that I remember a game that had graphics in the borders. This always made we wonder why none of the other games did. Am I right or h…

    ... Dennis Publishing magazine, as is Auto Express, which I'm a ...
    MattLamb MattLamb October 2004 Games
  • Bomb Jack 2Does anyone like this sequel? To me it's a dull, unexciting, badly-designed, visually-horrible mess, even before you consider how great the original …

    ... '85)
    I of The Mask 92% Iss. 23 (Dec '85 ...
    sirclive1 sirclive1 October 2004 Games
  • Most popular new features? I know some people like a spectrum to be emulated as authentically as possible, while others like myself like features which improve the gfx, sound,…

    ... all this talk and AI auto-colouring is simply pie in ...
    cyborg cyborg October 2004 Emulators
  • gta on the spectrumhas anyone thought about converting the game grand theft auto to the spectrum or mayby making a parody of it.

    I would imagine a Speccy version of Grand Theft Auto to be a little like something along the same lines of the game 'APB'
    thx1138 thx1138 October 2004 Games
  • HOW TO *FORCE* AMSTRAD TO PRODUCE ZX?!OK then. Many chats last times about new ZX models, old ZX models but contemporary produced ;) , about Amstrad - what could it do and why didn't do m…

    ... under a time limit before auto deletion.

    That, and ...
    CKay CKay October 2004 Sinclair Miscellaneous
  • Slightly OT : Xbox emulationI'm interested if anyone here uses a modded Xbox for emulation purposes. I like the idea of using a console rather than a PC for playing games, but I…

    ...

    Make the Subnet Mask:

    255.255.255 ... will see an option "Subnet Mask" - set this to 255.255 ...
    b00mzi11a b00mzi11a November 2004 Emulators
  • Favourite thing about the SpectrumWhat was/ or is your favourite thing/s about the Spectrum? Is it the soundchip of your favoured/owned machine, be it 48K beeper, or 128 AY the shee…

    ... a nice style,. (Robocop, MoonStrike, Mask, BobbyBearing.. )

    actually I ...
    judasEZT judasEZT November 2004 Sinclair Miscellaneous
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... ] actualy now it doesnt do auto name, it replace previous image ...
    V@no V@no November 2004 Emulators
  • check out pics of my woody[url="http://homepages.tesco.net/mel_the_bell/files/misc_pics/woody.jpg"]http://homepages.tesco.net/mel_the_bell/files/misc_pics/woody.jpg[/url] [url…

    Mel - I usually auto-delete anything with a subject line like that.
    b00mzi11a b00mzi11a November 2004 Sinclair Miscellaneous
<1…18192021222324…34>

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