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<1234567…34>
  • How to safely maximise available memoryHi All, I'm toying with an idea that will require I have as much memory available as possible. I'm a little embarrassed I have to ask this tbh. As…

    ... require I have as much memory available as possible. I'm a ...
    R-Tape R-Tape January 2012 Development
  • Data at the top of memoryWhilst viewing memory locations on the "Spin" emulator I noticed data starting at 65336. Does a "real" ZX Spectrum 48k use the top end of available m…

    Whilst viewing memory locations on the "Spin" emulator I noticed data starting at 65336. Does a "real" ZX Spectrum 48k use the top end of available memory ? If so, what is the last memory location that is safe to use ?
    Mr Millside Mr Millside February 2005 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... somehow I'm surpassing the memory I'm supposed to use ... Unfortunately I'm used to memory management to be transparent to ... do to avoid or minimize memory conflicts like that?
    < ... future 128k music to maximize available memory and avoid crashes' tutorial, ...
    Emlyn_Hughes Emlyn_Hughes December 2009 Development
  • What memory pages are being used in a +3DOS disk operation?To make a long story short: what pages are in use by +3DOS while doing read operations from the disk drive? Now, for the details, for those interest…

    ... block is loaded into main memory, and then, the program starts ... to be loaded in "extended" memory. To avoid side effects, I ... to the end of main memory. A CLEAR 25000 is made ... could use nearly all the available memory in all pages) succesfully? Do ...
    mcleod_ideafix mcleod_ideafix March 2011 Development
  • 48K Memory MapHi, I'm having some trouble understanding the top of the 48K Memory Map. From reading elsewhere I have this as the memory map: 0 to 16383 - …

    ... the top of the 48K Memory Map.

    ... 0 to 16383 - Read Only Memory
    16384 to 22527 - ... Reserved
    23755 to 65367 - Available Memory
    65368 to 65535 - User ... the area '23755 to 65367 - Available Memory'

    Also what ...
    jonesypeter jonesypeter March 2016 Development
  • Announcement: 2005 minigame compoThe 2005 minigame compo has just been announced at [url="http://www.ffd2.com/minigame"]http://www.ffd2.com/minigame[/url] It consists on writing a …

    ... game can use all the available memory). Games for all the 8 ...
    Paolo Ferraris Paolo Ferraris June 2005 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... functional constraints like speed and available memory. This [URL="http://www ... (the latter are functions available with the same name across ... .
    - the block memory allocator is in its own ... can specify the location in memory of its structures.
    ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Minigame Compo 2007Hi there, also this year, there'll be a minigame competition, open to all 8-bit computers and consoles. It consists on writing games whose size (…

    ... games can use the whole available memory. In particular, compression is allowed ...
    Paolo Ferraris Paolo Ferraris February 2007 Development
  • Help! Cauldwell's PGD.First of all I just want to say what an absolutely wonderful program The Platform Games Designer is. It's nearly everything I've ever wanted for the…

    ... version, such as using all available memory on 128k, just imagine how ...
    ZnorXman ZnorXman January 2008 Games
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... almost as big as the available memory can be loaded. (In theory ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... finish yet, they will be available very soon...

    ... game will typically need more available memory (since it will need ... typically doesn't have much memory left to store several ... not exactly accurate. The engine available area is 30x22 characters ( ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • New Utility ZXSTLC[b]New Utility ZX Spectrum Tape (& Disk) Loader Creator[/b] I made this utility to easily create tape and +3 disk loaders for my projects and have…

    ... me to use all the available memory and not worry about ... A few other options are available to tweak the loader such ... ). For 128k programs with additional memory pages you
    | need ... need to start
    | @ memory position 0xC000 (49152), even if ...
    TomD TomD August 2020 Brand new software
  • Semi-Newbie QuestionsHi Peeps, OK, I'm starting to play with my old spectrum again I have been rather spoiled by my Atari 800xl and a tape to disk utility. To the poin…

    ... the +2A, only with less available memory. And try to buy 3 ...
    LCD LCD February 2004 Sinclair Miscellaneous
  • Any news on the Minigame compo ?I was just wondering, does anybody have any idea as to when the next minigame compo will take place ? I'm eager to send my next crappy creation - per…

    ... game uses 80k of the available memory. That includes multiplication tables, shifted ...
    Paolo Ferraris Paolo Ferraris November 2004 Games
  • What are the advantages of PASMO over TASMJust wondering, what can't TASM do that PASMO can etc etc. (Just edited this, found the --tapbas option, awesome) [ This Message was edited by: rob…

    Sorry, I've not previously seen this last post.

    Pasmo has no limit in identifier's length other than available memory.
    NotFound NotFound November 2004 Development
  • Spin error because of extra HD being full?Ok ... several moons ago I posted here saying I had probs with Spin. I was told to del the cfg file and all was good. BUT Now I have the same prob…

    If Windows has it's swapfile on the drive that's filling up, it's quite possibly just crashing due to a lack of available memory.
    AndyC AndyC March 2005 Emulators
  • Spin error because of extra HD being full?Ok ... several moons ago I posted here saying I had probs with Spin. I was told to del the cfg file and all was good. BUT Now I have the same prob…

    ... due to a lack of available memory.
    [/quote]

    I ...
    Skarpo Skarpo March 2005 Emulators
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... . If you have issues with available memory, there are a couple of ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • TLOTRD - compiling problemsOk guys! A new demo for 'The Legend Of The Red Dragon' is nearly finished (just need my bro to draw some artwork as I'm using sample images from the …

    ... it will fit in the available memory you have.

    Anyhow ... screens in the top of memory as much as you can ... , which is the newest one available. It operates using the RAM ... so you have the whole memory to play with.
    na_th_an na_th_an October 2005 Sinclair Basic
  • Basic or Machine code?Hopefully the correct area of the site to post this question. Anyways, I have got hold of several books on programming my spectrum, and I was wonderi…

    ... default go at the lowest available memory address, or wherever one of ...
    48K 48K April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... )" initializes the two memory queues to empty (no memory available). Recall that earlier ... sp1_ss) to queue #0 from available memory starting at address 0xc000. The ... "ba_AddMem()" is the next available free memory address after the 10 blocks ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... as a compiled binary in memory. Of course, you could have ... , and that would have reduced available memory even further.

    The ... to pretty much anything else available at the time - excusing BBC ...
    Dunny Dunny September 2006 Sinclair Miscellaneous
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... as a compiled binary in memory. Of course, you could have ... , and that would have reduced available memory even further.

    The ... to pretty much anything else available at the time - excusing BBC ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • 2007, and still no NIC and browser for the Speccy?I've started to read all the w.o.s. threads, starting by the ones that came up with the search function, using the keywords of the topics that intere…

    ... the speccy, which reduces your available memory.
    Saboteur Saboteur January 2007 Development
  • Total amount of memory on a Speccy ?I wonder............ The C64 (excuse me for saying that name in here. I'll hereby name it just "it") has 64k, while only 38k, or so, is available f…

    ... 128K also has only 48K available at moment.

    ... just that not all available memory is available for standard use. You ... [B]CAN[/B] use the screen memory ... br /> By dividing the available memory into it's different areas ...
    rich_chandler rich_chandler March 2007 Hardware
  • Possibly a little OT: Exporting ROM function addresses to the Z88DKOK, so I'm using the Z88DK. It's entirely possible that some documentation has bypassed me. But assume I have a function in ROM, say, at address 0xF0…

    ... hold heap info and requires memory to be allocated out of ... a single monolithic memory block that can either be ... . You can add available memory blocks from around the memory space to the ... as one heap per bankswitched memory block).

    This is ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... human players would save some memory while the game runs. ... our game must have enough available memory for four AI player structures ... (creating a variable means allocating memory space for it) -- we ... at specific locations in memory once a memory map has been ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... sp1 library requests some available memory (any memory address will do) to ... purpose is to manage available memory segments in the z80's ... amount of free memory available and if that memory is not ... no longer be any memory available to make more sprites. ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • What was a Z80 computer capable of ?I have always wondered, and maybe the techy people on here could answer, with what you know about the Z80 processor, was the spectrum hampered by the…

    Well, I'm a n00b about this stuff, but in the 128k Speccys....with it's memory-bank-switching....are there any more available memory for graphics ?
    Pilsener Pilsener November 2007 Hardware
  • What was a Z80 computer capable of ?I have always wondered, and maybe the techy people on here could answer, with what you know about the Z80 processor, was the spectrum hampered by the…

    ... -switching....are there any more available memory for graphics ?[/QUOTE]

    gasman gasman November 2007 Hardware
<1234567…34>

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