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<1234567…34>
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... the screen - all this to avoid flicker).

    Right now the ...
    ekoman ekoman July 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... order to avoid flicker rather than rendering your graphics to avoid flicker. On a ...
    cyborg cyborg July 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... x 256[/code]
    To avoid flicker and tearing, you'll need ...
    gasman gasman September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    Hi,

    Thanks for that. I think it is the theory (Or Practice) of how to do draw one line, erase one line at the same time to avoid flicker I am confused about
    robpearmain robpearmain October 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... at the same time to avoid flicker I am confused about
    flicker.

    So, to create ...
    AndyC AndyC October 2004 Development
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... that were in place to avoid flicker on the Speccy can be ...
    AndyC AndyC November 2004 Sinclair Miscellaneous
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... screen rendering, in order to avoid flicker.

    Poking the above ... Clive, but with serious sprite flicker.

    I must investigate ...
    Digital Prawn Digital Prawn December 2005 Emulators
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... requirement - to be flicker free. The usual flicker free strategy is to ... I picked another strategy to avoid flicker - don't erase anything. It ... sprite routine that tries to avoid making the relatively expensive insertion ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... screen is back-buffered to avoid flicker, planets are drawn as true ...
    Matt_B Matt_B September 2006 Sinclair Miscellaneous
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... two things to worry about: flicker, which is caused by graphics ... />
    An easy way to avoid flicker is to simply completely draw ... way you will never see flicker, but you may see tearing ... to screen. There is no flicker on screen and only dirtied ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... complete within 50000 cycles to avoid flicker, which seems to be an ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 't want the scroll to flicker on screen. When the 50Hz ... scroll after the interrupt to avoid flicker. This is very easy to ... to screen can be done flicker-free.

    d_ScrollStart() is ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... scroller being fast enough to avoid flicker so the scrolling now gets ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Ahh.. the tape loading era! by ate bit[url]http://www.pouet.net/prod.php?which=53846[/url] It is UNBELIEVABLE!!! Effects while loading, MUSIC while loading (and loading normal speed !!!…

    ... 128's shadow screen to avoid flicker (normally you'd use HALT ...
    gasman gasman September 2009 Sinclair Miscellaneous
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... the back buffer too, to avoid flicker.

    In, say, Green ...
    frobush frobush November 2009 Games
  • DivIDEo - streaming video on the DivIDEThis has been a bit of a personal holy grail for years and years, so I'm very pleased to announce the release of DivIDEo, my streaming video system f…

    ... 's screen flipping capabilities to avoid flicker. 48K support could be added ... get a certain amount of flicker, as the screen updates would ...
    gasman gasman May 2010 Announcements
  • DivIDEo - streaming video on the DivIDEThis has been a bit of a personal holy grail for years and years, so I'm very pleased to announce the release of DivIDEo, my streaming video system f…

    ... 's screen flipping capabilities to avoid flicker. 48K support could be added ... get a certain amount of flicker, as the screen updates would ... />
    Doesn't matter about flicker, would just be great to ...
    Alien 8 Alien 8 May 2010 Announcements
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... the main one quickly to avoid flicker.

    For ultimate speed ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... the main one quickly to avoid flicker.[/QUOTE]

    Yeah, TurboThe ...
    Sokurah Sokurah January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... the main one quickly to avoid flicker.[/QUOTE]

    how do ...
    BiNMaN BiNMaN January 2012 Development
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... as fast as possible to avoid flicker. If you're just clearing ...
    joefish joefish January 2012 Sinclair Basic
  • Another vertical scrolling questionwhile talking about w256 x h128 vertical scrolling, are 128k modes have any advantages over 48k models? has extra ram or swappable screen buffer any…

    The advantage is you can more easily avoid flicker or tearing. But you have to work hard for it, just as you do on the 48K.
    joefish joefish October 2013 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... think I understand how to avoid flicker pretty well now but for ...
    R-Tape R-Tape January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... think I understand how to avoid flicker pretty well now but for ...
    Morkin Morkin January 2014 Development
  • Advices for double buffering ?Hi, I'm currently coding graphics routines for a forthcoming game, I use a double buffer (the dummy screen is at $e000, the code at $8000) to pro…

    ... good idea in order to avoid flicker. The raster comes across the ... the process

    Avoiding flicker alone is probably no reason ...
    Hikaru Hikaru September 2015 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... size (scrollable area), since to avoid flicker we must dump an entire ... finding it impossible without some flicker.

    I'm still ... trying to fool our eyes flicker detection, and obtain a 28x20 ...
    RMartins RMartins June 2016 Development
  • Shadow of the Beast review:New review at Spectrum Paradise, it's turn for the impressive Shadow of the Beast, an excellent game with nice and neat graphics, smooth animations a…

    ... rows at a time to avoid flicker, rather than drawing the whole ...
    Kayamon Kayamon October 2016 Games
  • 128k memory musingI've been pondering on the 128k memory thing a bit, and it's just bloody stupid. The 64k memory space is divided in four chunks. One is always los…

    ... at 'chasing the beam' to avoid flicker.
    dave18 dave18 May 2017 Development
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    ... , yes, if you want to avoid flicker when redrawing and keeping the ...
    Dunny Dunny May 2017 BASIC
  • How to avoid flicking? IM2 help.Hi, I have started on a quest to make a demo for ZX Spectrum. However the display is flickering and I guess it is something about updating at…

    ... has not many ways to avoid flicker. That is: don't change ... case it won't stop flicker.

    LDIR is not ... to do whole screen without flicker. A quick guess is that ...
    Timmy Timmy March 2018 Assembler
<1234567…34>

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