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<1…78910111213…34>
  • Where's the border line between a Spectrum and something else?I mean: there are purists out there that consider that anything that is not a true Sinclair Spectrum, with a true Z80 and a true ULA, and at most, 48…

    ... "true" Spectrum. Those purists even avoid to code graphic routines that ...
    mcleod_ideafix mcleod_ideafix August 2009 Development
  • Spectrum dead: 8 vertical bars in alternating colorsI have been soldering on this basterd for a long time now. All IC's now have sockets (except the LM1889). I swapped all 4116's by types that are 100%…

    ... removed the upper memory to avoid confusion.

    What I ...
    georgedb georgedb September 2009 Hardware
  • Preliminary MontyHey All... A new 2009 production (port from Atari) of a game called "Preliminary Monty" is out. It is a VERY nice platform game - with a bit "crude…

    ... some parts of it might flicker a bit too much when ...
    Tom-Cat Tom-Cat September 2009 Games
  • very strange clouds tonightI stepped out earlier at about 1am for a cig, and there was no wind at all, calm enough for the flame from my lighter to not even flicker, yet the cl…

    ... my lighter to not even flicker, yet the clouds were the ...
    def chris def chris September 2009 Chit chat
  • Javascript question (Date.UTC method)Firstly I'll just mention that I've never done any Javascript before this week; I'm just looking at someone else's code as a problem has arisen with …

    ... .UTC() instead of Date() should avoid this as it ignores local ...
    Battle Bunny Battle Bunny October 2009 Chit chat
  • xbox 360 gamedecided to resurect this as i finally have an idea. i put the whole thing to one side as i couldn't really focus on one thing and ended up just doing…

    ... the grass, you have to avoid cats and dogs etc.
    mile mile October 2009 Chit chat
  • ZXSpin 0.7 public testingOk, now that the private testing phase is over, I need to get more people testing ZXSpin 0.7 I am not terribly interested in emulation problems, bec…

    ... is working on the assembler - avoid for now.
    GDI Mode ...
    Dunny Dunny October 2009 Emulators
  • ZX80 Pause Routine?I read this in the first issue of Sinclair User... "Ken MacDonald's [I]Amazing Active Display[/I], a machine code pause routine, showed that there w…

    ... that people used to display flicker-free games on the ZX80 ...
    MartynC MartynC November 2009 Sinclair Miscellaneous
  • Roger Jowett ProblemWell, I am writing here because some German users have already contacted me about Roger Jowett. He uses adress lists, for example the MB02 - user - l…

    ... the Spectrum Scene, he should avoid this.
    - If good words ...
    Speccyman Speccyman November 2009 Chit chat
  • Name that game: loading routineName that game but with a twist. I remember loading a game and it had a strange loading (protection?) scheme. It played normal when loading up initia…

    ... />
    The loading border would flicker with the noise too.
    Van_Dammesque Van_Dammesque December 2009 Games
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... . What can I do to avoid or minimize memory conflicts like ... to maximize available memory and avoid crashes' tutorial, but any kind ...
    Emlyn_Hughes Emlyn_Hughes December 2009 Development
  • Power supply questionHi all, my 48k power supply has suddenly started getting very noisy, and I'm getting worried in case it blows up my favourite Speccy. I'm on the look…

    ... and I'd like to avoid the smell of melting circuitry ...
    hypostomus hypostomus December 2009 Hardware
  • New Spectrum Game - Battery's not PrecludedThis year's Christmas release is Battery's not Precluded, a drive/shoot/fly-em-up where the player's vehicle, the controls and the object of the game…

    ... . The only constant being to avoid being battered by your opponents ...
    jonathan jonathan December 2009 Games
  • Question on copying screen bufferHi, Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer where I could d…

    ... at as it seems to "flicker" at the sprite edges.
    flicker as I'm not clearing ...
    Ralf Ralf December 2009 Development
  • Little corrections in some gamesFinal Fight : Its not a Solo beat em up since in the same screen we have to fight against several enemies, its a Gang beat em up Colisseum : Its not…

    ... to control the quadriga to avoid hitting obstacles, its more an ...
    Ivanzx Ivanzx January 2010 Infoseek database
  • SPIN and +3 disksI couldn't get this to work with the Bard's Tale. I worked out I needed to uncheck "auto boot disk" or whatever to avoid a reset when I mount the sa…

    ... boot disk" or whatever to avoid a reset when I mount ...
    Paradigm Shifter Paradigm Shifter January 2010 Emulators
  • Cyberbig (Animagic S.A.)So, on dm_boozefreek's semi-recommendation (he's bored of it now) I've been playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0010481]Cyb…

    ... gate are a must, to avoid this sort of thing. The ...
    Vertigo Vertigo January 2010 Games
  • Lala Prologue (The Mojon Twins, Spectrum 48k)Lala Prologue Spectrum 48k, the Mojon Twins. 2010. [img]http://www.mojontwins.com/wp-content/uploads/2010/01/lpss-02.png[/img] Lala wanted to be a …

    ... to new areas.

    Avoid the flying nasties and spike ...
    anjuel anjuel January 2010 Games
  • Moggy Adventure (Mojon Twins, 48K)After travelling across the world to become a gentleball and leave all his vices behind (mainly alcohol and the riverside weeds, but rumours suggest …

    ... dangerous creatures which you must avoid by all means. Besides, as ...
    na_th_an na_th_an February 2010 Games
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... code, more sprites are supported, flicker disappears, room data is compressed ...
    jonathan jonathan February 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... at 50 FPS without any flicker or tearing, and if I ...
    riv riv March 2010 Development
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    ... saving SCREEN$, how can I avoid the bottom of the loading ... program loads. How can I avoid this from happening?
    Hercules Hercules March 2010 Sinclair Basic
  • Well, it's just sat on my hd doing nothing otherwise..Here's a platform game I was working on late last year. I spent something like two months of not very plentiful spare time on it. So I worked during …

    ... ;)

    Bugs:
    Some flicker on the sprites
    Some ...
    evilpaul evilpaul March 2010 Development
  • New game out now: Final Fantasy ZXEver since I played the games on the SNES, I thought that it should be possible to make a strapped-down version for the Speccy. Just minus any super …

    ... in 8-pixel steps to avoid attribute issues.

    Since ...
    XTM of TMG XTM of TMG April 2010 Games
  • Green Beret 2010 aka Rush N Attack[IMG]http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs490.snc3/26776_396068361120_33404976120_4279764_2672711_n.jpg[/IMG] [QUOTE]At the height of the C…

    ... almost always outnumbered, players must avoid constant detection from the vigilant ...
    brcu brcu April 2010 Chit chat
  • Flicker free ZX80 Pacman[IMG]http://www.fruitcake.plus.com/Sinclair/ZX80/FlickerFree/Images/Screenshots/Pacman_Title.gif[/IMG][IMG]http://www.fruitcake.plus.com/Sinclair/ZX8…

    [IMG]http://www.fruitcake.plus.com/Sinclair/ZX80/FlickerFree/Images/Screenshots/Pacman_Title.gif[/IMG][IMG]http://www.fruitcake.plus.com/Sinclair/ZX80/FlickerFree/Images/Screenshots/Pacman_Game.gif[/IMG]

    Bloody hell, it's fast - [URL="http:// ...
    jp jp May 2010 Games
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... reckon they are doing this, flicker free and up to speed?
    Gedlion Gedlion June 2010 Development
  • The future of the Micro Mart 'retro' column... any suggestions?Hi folks, For the first time in a long time it seems that I've had some spontaneous feedback (from issue 1111) on the Micro Mart forums and elsewher…

    ... /> One thing I want to avoid is the 'what's this ...
    Shaun.Bebbington Shaun.Bebbington June 2010 Chit chat
  • VCF report and photosNot sure where to put this, exactly...but here it is, what went on at the Vintage Computing Festival at Bletchley Park last weekend. Finally I've fo…

    ... the ZX80 too, with no flicker):

    [img]http://photo ...
    Winston Winston June 2010 Sinclair Miscellaneous
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Latest Posts

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