-
ZEsarUX 7.2 BETAHi! I have uploaded a new BETA version of ZEsarUX 7.2 You can download a compiled version for Mac or Windows from: https://github.com/chernandez…
... real video: audio wave, visualmem, ay piano, wave piano, view sprites ... interlaced enabled: audio wave, visualmem, ay piano, wave piano, view sprites ... -
Z80, and 6502, in comparisonI was wondering about how each of these compared in terms of performance. The Commodore 64 had a 6502 @ 1MHz, and graphics processor VIC which took …
... . The spectrum rom has a floating point calculator (RST #28) but ... -
can any 128k features be accessed from 48k mode on a +2, +2a, +3, etc spectrum?like memory paging, ay sound, etc. i have seen that you can jump back into 128k basic from 48k basic on the +2a and +3 machines, using a simple ra…
like memory paging, ay sound, etc.
i have seen that you can jump back into 128k basic from 48k basic on the +2a and +3 machines, using a simple randomize usr command. -
ZEsarUX Beta 7.2-RCHi I have uploaded a new ZEsarUX Beta version: 7.2 Release Candidate! Next version will be final stable :) You can download it from: https://g…
... real video: audio wave, visualmem, ay piano, wave piano, view sprites ... interlaced enabled: audio wave, visualmem, ay piano, wave piano, view sprites ... -
ZX Spectrum version of Beethoven's Symphony No 5 / The Lost Party DemoHi there! The Lost Party Invitro 2019 by HOOY-PROGRAM & Piesiu. Music by Yerzmyey. Coded by Hellboi. The music is a ZX Spectrum cover of Beet…
... /> Made with ZX Spectrum 48K + AY-interface.
I made ... on ZX Spectrum 48K with AY-interface.
Tfarde diho ... -
ZEsarUX stable 7.2Hi! I have uploaded a new stable ZEsarUX version 7.2! You must go to the Releases section on the GitHub project to download It, as usual: htt…
... enabling interlaced: audio wave, visualmem, ay piano, wave piano, view sprites ... -
Which 128k games actually used 128kA lot of 128k games were 48k games with decent AY music, or used screen flipping features, What games actually used 128k, e.g. all banks for game …
A lot of 128k games were 48k games with decent AY music, or used screen flipping features,
What games actually used 128k, e.g. all banks for game data etc?
Thanks
Rob -
GZX 2019.1 ReleasedI just released GZX 2019.1. You can download it from the [url="https://github.com/jxsvoboda/gzx/releases"]Github release page[/url]. Or you can get t…
... 48K and 128K. It supports AY-3-8192, 128K MIDI port ... -
SpecIde updated!Hi, all! In these past months I've been brushing up a bit my emulator, SpecIde, a.k.a. the least efficient emulator in the world. At this momen…
... . (Issue 2/3, contended memory, floating bus, snow effect...)
- Pixel ... /+2. (Also with contended memory, floating bus, snow effect...)
- Pixel ... 've implemented the contended memory, floating bus port...)
- Kempston and ...