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<1…28293031323334>
  • About a 'Moonlight Shadow' version found long time agoI think this is the right place to ask about something I'm trying to remember for so long... but I'm unable to find it out for myself. Many years ag…

    ... demo program in which this music is found, I leave here ... remember having heard the same music before and in which program ... chance to rip off the AY music from that program, edit it ...
    Neil Parsons Neil Parsons April 2013 Sinclair Miscellaneous
  • BetterBytes Disc-Mate MGT Protectionmornin all while lookin at a few programs last nite i noticed disc-mate has some form of protection on it it will load fine in zxspin but try and loa…

    ... editor and their isnt any machine code hidden in the basic but ...
    djgarf djgarf April 2013 Sinclair Miscellaneous
  • How do I detect if key 'H' is pressed in machine code?How do I detect that the key has been pressed? I have been using the IN 239 command for keys 6-0, but dont know how to detech 'H'...

    How do I detect that the key has been pressed?

    I have been using the IN 239 command for keys 6-0, but dont know how to detech 'H'...
    daveysludge daveysludge April 2013 Development
  • running this game in zxspin assemblerHello all I've written this game out in the zxpin assembler. [url]http://chuntey.wordpress.com/2010/01/12/tutorial-zx-spectrum-machine-code-game-30-m…

    ... /01/12/tutorial-zx-spectrum-machine-code-game-30-minutes/[/url]
    bully bully May 2013 Development
  • Varios +3(e)DOS questions?I'm converting tape games to disk, for being used in my +3e. I'm trying to convert them to standard BASIC loaders, so files could be copied using BAS…

    ... I'm thinking about use machine code loader, but I've ... memory), but what about code? I was thinking about ... unused) to keep the loader code.

    - Do ... that use BASIC and machine code mixed. I've tried ... when the program uses only machine code (i.e.: Tir ...
    Zup Zup May 2013 Development
  • Hacking a game MAJIKAZOHello, I am trying to put a recent game called MAJIKAZO on disk. However, the loader is written for tape only, so I have to find a way how to rewrit…

    ... , then it loads a code and starts machine code. This is the end ...
    Speccyman Speccyman May 2013 Development
  • Grell and FellaI have created TZX file from my own original tape, but I can't hear any AY music in 128K mode. Can any happy owner of this really rare tape try it o…

    ... I can't hear any AY music in 128K mode.

    AY music) in the TZX.

    Pavero Pavero May 2013 MIA/STP/SDP
  • Wrong magazine reference (Microhobby) for the game Atlantis[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0013841[/url] Apparently it all comes down to the fact that the game was re-released as "Sub",…

    ... exmplains the command "Sub" in machine code ;)

    [url]http://www ...
    Ivanzx Ivanzx June 2013 Infoseek database
  • Shifting the UDG pointer from a MC loop...I have got myself in a bit of a mess again, I am trying to write a machine code subroutine that shifts the udg pointer (23675) up 64 places then shif…

    ... am trying to write a machine code subroutine that shifts the udg ...
    daveysludge daveysludge June 2013 Development
  • New "Arkanoid" clone for ZX81!BATZ this time - DOWNLOAD: [url]http://zx81.republika.pl/batz.p[/url] a game by Peterz. 16K required. With my humble addition of AY music for ZonX …

    ... /> With my humble addition of AY music for ZonX owners.
    [img ...
    Yerzmyey Yerzmyey July 2013 Brand new software
  • Football ManagerHello! I don't know if anyone will remember 12 months ago when I released 'Football Manager Revisited', an update of the 1982 Football Manager with …

    ... converted part of it into machine code.
    You can find it ...
    The Great Glen The Great Glen July 2013 Games
  • Starting with assemblyHi Guys, I am looking forward to following this guide [url]http://chuntey.wordpress.com/2010/01/12/tutorial-zx-spectrum-machine-code-game-30-minutes…

    ... /01/12/tutorial-zx-spectrum-machine-code-game-30-minutes/[/url]
    gazj82 gazj82 July 2013 Development
  • Toni BakerApologies if this has been asked and answered before; a search (both WoS and Google) doesn't bring up many clues. I spent many hours as a youth try…

    ... youth trying to fathom Z80 machine code. I didn't get very ... Toni Baker's classic Mastering Machine Code on the ZX Spectrum.
    KenD KenD August 2013 Sinclair Miscellaneous
  • Movin And A Groovin Horizontal Flip improvementOn the left is the flip horizontal portion from Andy Pennell'S excellent Movin' & a Groovin' machine code screen routines from Your Spectrum #19 (Oct…

    ... Movin' & a Groovin' machine code screen routines from Your Spectrum ... utterly confusing and wonderful reverser code.

    On ...



    [code]

    FLIPHO LD HL ...


    [/code]

    Now.. Dr Beep ...
    MatGubbins MatGubbins August 2013 Development
  • How do I enable Currah speech in ZX SpinHow do I get the speech to activate? Do I need to download the ROM from somewhere? Also how do you program it in machine code?

    How do I get the speech to activate?

    Do I need to download the ROM from somewhere?

    Also how do you program it in machine code?
    daveysludge daveysludge August 2013 Development
  • ZX NEWS from CZ/SKI don't know what thread to use, so I'm trying to post it here. I've been at Spectrology 2013 meeting in Wittenberg/Germany last weekend and people t…

    ... address #0000) and must have AY music. [URL="http://jiiira.ajetaci.cz ...
    Factor6 Factor6 August 2013 Chit chat
  • Convert 128k Basic into MCHello guys, we are currently searching for a converter to put 128k Basic into Machine Code. I remember once I found a programm that converted the B…

    ... to put 128k Basic into Machine Code. I remember once I found ...
    Speccyman Speccyman September 2013 Sinclair Miscellaneous
  • Returning to BASIC from asmI never had to do it till now but there is always the first time :) At machine code program start I preserved SP register and all the other ones. A…

    ... first time :)

    At machine code program start I preserved SP ...
    Ralf Ralf September 2013 Development
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... handle that function in machine code, so the BASIC programmer ... to the MOVE_M code.

    [code]
    10 ... /> 9999 RETURN
    [/code]

    [code]
    ; MOVE_M moving ... ; CHR$ = graphic's character code
    ; 0:1 = direction ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • 8-bit podcastI posted this a minute ago but thought it deserves its own thread. My mate Tim (who a few of you met at the WoS meet last weekend) has a long-runnin…

    ... edition is an 8-bit music special...

    [img]http ... /28/rc-248-8-bit-music-machine/[/url]

    Have to ...
    leespoons leespoons September 2013 Chit chat
  • Assembly - Loops bigger than 255Hi, It looks like it's a bit difficult to make loops with more than 255 cycles on Z80 machine code, since the 16-bit decrements (DEC) do not alter a…

    ... than 255 cycles on Z80 machine code, since the 16-bit decrements ... the high byte:

    [CODE]; A simple program to fill ... P,loop
    RET
    [/CODE]

    Maybe this is ...
    Zerg Zerg October 2013 Development
  • Reading from a Write FileI have been speaking with a customer who uses a small bit of machine code to do a screen dump. The machine code is 650 bytes long. The machine code…

    ... of machine code to do a screen dump. The machine code ... is 650 bytes long.

    The machine code ... loads from cassette with the command

    LOAD "printcode" CODE ... SAVE * "m";1;"printcode" CODE 64736,650

    ...
    rwap rwap October 2013 Sinclair Basic
  • Converting an integer arbitrary large binary number into a printable decimal formThis was asked a long ago at the comp.sys.sinclair newsgroup. At that time, I came up with a solution by extrapolating the classic algorithm of suces…

    ... it a try as Z80 machine code implementation, to see if it ... ]

    The listing:
    [code] org 40000

    Principal ... />
    end Principal

    [/code]
    mcleod_ideafix mcleod_ideafix November 2013 Development
  • [SPECTRUM 48/128K] Escape from ASYLUMThis are our entry in the [URL="http://gamejam.famfest.info"]familiar Game Jam[/URL] a [B]48h game[/B] creation party! Our idea was to make a differe…

    ... (just about 20% of churrera code left) I think we've ... (short) game with an amazing music and we wish that you ... /asylum/[/url]

    MUSIC: Sergeeo
    CODE: D_Skywalk
    GFX, GAME ...
    D_Skywalk D_Skywalk December 2013 Brand new software
  • Born again Speccy user with problemsHello all, Firstly I'd like to say a big hello - this is my first post! When I was 8 or 9 or so my dad bought a ZX Spectrum 48K and a whole bunch o…

    ... remembered my Speccy, and how machine code had always beaten me. Now ...
    namtip namtip January 2014 Hardware
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ...To machine code, or assembler language...whatever the ...
    Wookiee Wookiee January 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... to start learning programming in machine code.

    Please does anyone ...
    alienbanana alienbanana February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... an animated attribute reveal in machine code by having my 768 byte ... now ready to add the code to reveal the attributes in ... />
    Are there any such code examples around?
    Speccy_James Speccy_James February 2014 Development
  • Galakzions (Mikro-gen)I've just been having a look at this game. It has a basic loader, then loads a machine code block, and then it's loaded, but there is more data on t…

    ... basic loader, then loads a machine code block, and then it's ...
    Hairy Hairy February 2014 Games
  • Loading data from 128 memoryAfter all these years I have come across the LOAD! in 128 basic for storing/restoring data in the 128 memory. How do I go about implementing this in…

    After all these years I have come across the LOAD! in 128 basic for storing/restoring data in the 128 memory.

    How do I go about implementing this in machine code?

    Thanks in advance...
    daveysludge daveysludge March 2014 Development
<1…28293031323334>

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