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<1…10111213141516…34>
  • Classical music on the Speccy?While I was watching CVP409 videos on YT, I found a few movie scores and it made me start yet another topic about the AY chip. I know the beeper and…

    ... the full Toccata and Fugue in the instructions program for the ... could hear it since, certainly in the original version of the ... no way I could fit in into the 48k version. I ... sound programmer.

    The main game has the AY version in 128k mode ...
    Wrick Wrick June 2008 Sinclair Miscellaneous
  • ANN: SpecEmu 2.7Go get it kids! [url]http://homepage.ntlworld.com/mark.woodmass/specemu.html[/url] :p

    ... /> - A poor real tape mode (no filtering, was only for ... A few more breakpoint events in the debugger, mostly for personal ... - Emulating AY sound on 48K machines became optional.
    - Makes breakfast in bed ... to the first person in this thread who acknowledges ...
    Woody Woody June 2008 Emulators
  • Which Speccy sounds 'best'? ie, differences in AY outputDoes anyone know if there's any noticeable difference in the quality of the sound output on the Speccy models with an AY chip?i'm wondering if there'…

    ... a decent quality 'authentic' AY sound. i suppose recording from ... think works a little better in stereo.

    ... model +2 and the AY output was quiet with ... 't remember anything about the sound quality.

    ... 2 or the original 128 suffers from this?
    Lee_dC Lee_dC November 2008 Sinclair Miscellaneous
  • Interlace demoSorry to reference another thread like this, but in the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?p=313428#post313428[/url] …

    ... as I know, Fuse (in 48K mode) will output the same ... it not do that in 128K mode too? I've tried ... fine in their alloted modes (48 and/or 128 and/ ... though.

    In contrast, a debugger is probably ... that actually emulates the sound the ST's disc drive ...
    ewgf ewgf November 2008 Sinclair Miscellaneous
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... So USR 0 mode has the 128K features (sound and extra memory ... manually select USR 0 mode is easier than writing ... Spectrum into USR 0 mode and still run the ... Spectrum Basic 48 and 128 runs in interrupt mode 1, so if ... games won't work in 128K mode if they are ...
    LCD LCD December 2008 Sinclair Miscellaneous
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... made a rgba quad renderer in the past, and as ... 's all same colour in a line. it looks ... every attrib cell in a line.

    in the end, ... possible to make something like in the mockup screens. it ... about 128k (128+/+2) machines from the start with AY sound. +2 ...
    Arda Arda May 2009 New game ideas
  • Few +3 & +2A questionsI don't know those models too good, so my questions can be quite stupid. Spectrum +3 has a sound distortion problem. Do all +3 models suffer from it…

    ... analog output of the AY-3-8012 sound chip was intended ... result: the transistor works in switch-mode - the sound is converted from analog ... drive. Is the sound also distorted in this model?[/QUOTE]

    Believe the sound socket is identical to that ...
    Hercules Hercules June 2009 Hardware
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    SpecEmu and Fuse in 128K mode prints 0, Spectaculator 7.01 ... , Spin prints 16.
    In 48K mode all four emus prints 255 ... AY sound in 48k hardware" on, SpecEmu gives correct result 0 in 48k mode too ... this little test in both 48 and 128K mode and once again ...
    Pegaz Pegaz August 2009 Emulators
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... Pegaz;374067]SpecEmu and Fuse in 128K mode prints 0, Spectaculator 7 ... Spin prints 16.
    In 48K mode all four emus prints 255 ... AY sound in 48k hardware" on, SpecEmu gives correct result 0 in 48k mode ... this little test in both 48 and 128K mode and once ...
    rich_chandler rich_chandler August 2009 Emulators
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... />
    Perhaps is a sound problem with my winamp.............
    in +2A mode with all rom versions ... work on all 128 models in 128 basic and USR 0 mode.
    ... TAP version from WOS work on all 128 models only in 128 ...
    velesoft velesoft September 2009 Games
  • Operation Wolf Erbe edition, incompatibility with +2A?I was playing this game on my +2A today and suddenly the game crashed when I was shooting an enemy in the 4th level. I tried some years before the Hi…

    ... not true 48K mode, but something called 'USR0 mode' where you have ... to reach this mode is to type 'usr0' in 128K Basic.)

    Also, note that the AY sound chip ... can still play regardless of what mode you're in ...
    gasman gasman November 2009 Games
  • Anybody know how many games supported the fuller boxAnyone know of a list? I found Invasion of the Body Snatchas so far...

    ... sent output to the AY chip in the fuller box. ... (fuller's AY ports) and the extra sound adds a ... to try out invasion with ay sound ... [url]http://nugget.no ... -ip.com/speccy-pics/invasion-ay.zip[/url]

    FX and alien arnings. I ...
    Jumping Stack Jumping Stack November 2009 Games
  • Anybody know how many games supported the fuller boxAnyone know of a list? I found Invasion of the Body Snatchas so far...

    ... remember to set the fuller in sound options (not joystick options ... i could find with AY routines was dimension ... any spectrum with AY chip (that includes 128 +2 +3 ... or 48K with AY.) They ... loader to implement the AY apart from that ...
    nuggetreggae nuggetreggae November 2009 Games
  • Tatung Einstein for developmentI know some developers used a [URL="http://old-school-micro.blogspot.com/2009/11/retro-computers-tatung-einstein-retro.html"]Tatung Einstein[/URL] to…

    ... .. you code on the 128.. in 128 80 colum mode, send it via cable ... code from the c64 .. say sound or gfx which was cool ...
    fog fog November 2009 Games
  • "8 CHANNELS" -ZX Spectrum BEEPER demoHi there. :) We finally managed to finish the BEEPER demo with 8-channels songs. You can get it from here: [url]http://pouet.net/prod.php?which=5…

    ... in different way. For instance +2A's sound of AY ...
    On the other hand, AY sound from 48K is as sharp ... the 128 series (all 90s and now again, in late ... and emulator - the hardware sound is much more soft - ... is underestimated in the area of sound and it' ...
    Mister Beep Mister Beep November 2009 Sinclair Miscellaneous
  • New Spectrum Game - Battery's not PrecludedThis year's Christmas release is Battery's not Precluded, a drive/shoot/fly-em-up where the player's vehicle, the controls and the object of the game…

    Why is it that if I load this on my 128+ in 48K mode, it still plays the AY music? It doesn't do that with Spectrum games back in the day, such as Jon Ritman's Batman.

    As for the game itself, my first impressions are that it's pretty funky.
    Spector Spector December 2009 Games
  • New Spectrum Game - Battery's not PrecludedThis year's Christmas release is Battery's not Precluded, a drive/shoot/fly-em-up where the player's vehicle, the controls and the object of the game…

    ... this on my 128+ in 48K mode, it still plays the AY music? It ... doesn't do that with Spectrum games back in ... with AY interface.
    Therefore you can hear music in 48K mode as ... from Jonathan have been written in this way.
    Thanks Jonathan ...
    Mister Beep Mister Beep December 2009 Games
  • Some help needed, pretty please! :-)Hi there WOSsers! Long time no see! :-) I'm going through a process to get all my tape games (some real, some downloaded from here) onto +3 disk. I'…

    ... it possible to patch any 128 game with a load/ ... disk because I prefer the AY tune to the beeper ... that do not run in 128k mode when transfered to +3 ... that refuse to run in 128k mode, you can still transfer ... the game is loaded in 128k mode, it switches to 48k ...
    Hercules Hercules March 2010 Sinclair Miscellaneous
  • Software with AY Music supportFollowing a couple of queries from customers, I thought it might be useful if we could have a thread which identifies which games and software suppor…

    ... of an AY Chip in a 48K machine (or 128 +2 ... +3 etc) and then produce improved sound capabilities via the AY ... = no customers.
    In late 80s standard finally appeared ... huge mass of software in 89-92 (maybe 93 ... ) but people use it in games. It's easy ...
    Yerzmyey Yerzmyey March 2010 Games
  • 48K -128K upgradeHas anybody ever made, or is it possible to make an upgrade module for a 48K spectrum that will let you operate it like a 128K Spectrum, and back aga…

    ... as this and the AY sound module as an option? ... upgrade facility built in for 48K Spectrum, AY Sound chip, Joystick Interface ... , and through connector (for anything else!), all in ... 128K memory, just the 128 Editor and commands...
    rwap rwap March 2010 Hardware
  • 48k titles you wished had AY tunesFollowing the GAMES for Spectrum48+AY_interface & Paperboy remake threads, it's got me thinking about those games that were lacking either a 128k mod…

    ... think Heroquest already has AY tunes. In fact I remember ... would like optional in-game music and AY sound effects: R-Type ... that have in-game music when loaded in 128K mode and sound "empty ... " and boring when played in 48K mode. ...
    zxbruno zxbruno April 2010 Games
  • 48k titles you wished had AY tunesFollowing the GAMES for Spectrum48+AY_interface & Paperboy remake threads, it's got me thinking about those games that were lacking either a 128k mod…

    ... to persuade my father in law to make me ... you work wonders with the sound though, at first I ... way, all my 128 models have beeper sound louder than AY. Strange. < ... think Heroquest already has AY tunes. In fact I remember turning ... the 48K version with AY sound?
    Mister Beep Mister Beep April 2010 Games
  • 48k titles you wished had AY tunesFollowing the GAMES for Spectrum48+AY_interface & Paperboy remake threads, it's got me thinking about those games that were lacking either a 128k mod…

    ... it is 99% of time in another 128K page with an ... gets loaded first to enable AY Music in Alien 8? If it ... playing that game, in game music, with sound fx would be a massive ...
    Alien 8 Alien 8 April 2010 Games
  • 48K -128K upgradeHas anybody ever made, or is it possible to make an upgrade module for a 48K spectrum that will let you operate it like a 128K Spectrum, and back aga…

    ... "problem" being anything done in 128K mode? What has caused ito to ... actually it's regular Spectrum 128 (+2, if I recall). Of ...
    Mister Beep Mister Beep April 2010 Hardware
  • Beepola v1.00.00Beepola is a new multi-channel, multi-engined, tracker-style Beeper music editor for Windows (although it should also run perfectly well on Linux or …

    ... player is in one-note-at-a-time mode (The ... player is in play-until-key-pressed mode (Special FX), I' ... easier to add beeper music in games.

    ... room for additional sound FX like jumping sound? Or should I ... a second and play the sound instead?

    ...
    Timmy Timmy April 2010 Announcements
  • Beepola v1.00.00Beepola is a new multi-channel, multi-engined, tracker-style Beeper music editor for Windows (although it should also run perfectly well on Linux or …

    ... player is in play-until-key-pressed mode (Special FX), I ... room for additional sound FX like jumping sound? Or should I ... second and play the sound instead?[/QUOTE]
    ... restart it after your sound effect, or you ... could play the sound effect instead of a ...
    ccowley ccowley April 2010 Announcements
  • DivIDE and Spectrum +2 (gray)DivIDE connected to my +2 always resets it in 48k mode. Some of the 128k games work but some don't. Is there a solution for it? My DivIDE has a Fatwa…

    ... 2 always resets it in 48k mode. Some of the 128k ... /> My DivIDE has a Fatware in ROM.

    ... from the Disk Browser in Fatware (and I can ... graphics are badly corrupted. In order for the games ... , and with AY module attached give really good stereo sound.
    Alien 8 Alien 8 May 2010 Hardware
  • Games which are wrongly listed as only 128KThis is a list of games which are listed as 128k only in the database, but they also work on 48k mode, usually without music/sound : -Wacky Races (n…

    ... only in the database, but they also work on 48k mode, usually ... /> -Quick Draw McGraw (48k mode with sound but no music)

    AY sound to an AY equipped 48K speccy? I ...
    Alien 8 Alien 8 May 2010 Infoseek database
  • Games which are wrongly listed as only 128KThis is a list of games which are listed as 128k only in the database, but they also work on 48k mode, usually without music/sound : -Wacky Races (n…

    ... of these games give AY sound to an AY equipped 48K speccy? I ... suspect the no sound no music ... tried the games in a 48k Spectrum model (in the emulator), since ... loading the games in a 128k model in the 48k mode.

    Ivanzx Ivanzx May 2010 Infoseek database
<1…10111213141516…34>

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