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Search Again :: Adv Search 1000 results in 0.098s
<1234567…34>
  • Hop'n'FrogA very small frogger-inspired arcade game made with AGD Guide your frogs to their home. Avoid enemies by jumping over them, by sneaking below them …

    Here is the link...hope t works fine (@Nei79...no music yet but you can hear AY sound Fx in 128 mode)
    https://www.dropbox.com/s/ufkyzsnuqplfbx5/Hop%20n%20frog%20extra%20level.tap?dl=0
    gabriele amore gabriele amore August 2015 Brand new software
  • ZX Printer emulation in 128 modeFuse doesn't emulate the ZX Printer in 128 mode. ZX Spin does, but it doesn't run under Wine. Thankfully vbSpec does. Although the print buffer isn'…

    ... 't emulate the ZX Printer in 128 mode. ZX Spin does, but it ...
    chev chev March 2009 Emulators
  • Afterburner rom showing sound options in 48K mode?I am running an [i]Afterburner (1988) (Activision)[/i] rom (which I can't remember where I got it from) that shows the music or sound effects choice …

    ... music or sound effects choice at the beginning in 48K mode, wether on ... emulator or real hardware. However, there is no sound ... , even if the choice is sound effects.

    Is ... can get sound if I connect an external AY-sound interface to ...
    Renegade Renegade July 2017 Games
  • Timex-Sinclair 2068 mod?Just curious, is there any way that a Timex-Sinclair 2068 can be modded to function as a ZX Spectrum128? I'm considering getting one (since it's rat…

    ... an issue. EDIT: for 128 emulation (which must be what ... as Andrew says the 128 mod is not a ... 2068's built-in AY sound chip) in 48k mode from some of ... sound chip is mapped to different i/o addresses than the 128 ... flies!). And Jarek's 128/SE mods fix the i ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Hardware
  • A few mods I've done over the years to my Spec 128k+Hello, Was a bit bored and decided to upload a few pics and sound files from my Spectrum 128k+ I've been tinkering around with over the past several …

    ... upload a few pics and sound files from my Spectrum 128k ... interested I captured the AY sound 'waves' in each mode (ABC & ACB)< ... of each, starting with ABC mode:
    [url]http://yourlisten. ... />
    And here is ACB mode:
    [url]http://yourlisten.com ...
    thomas3120 thomas3120 March 2013 Sinclair Miscellaneous
  • Timex-Sinclair 2068 mod?Just curious, is there any way that a Timex-Sinclair 2068 can be modded to function as a ZX Spectrum128? I'm considering getting one (since it's rat…

    ... the 2068's built-in AY sound chip) in 48k mode from some of the ...
    NightSprinter NightSprinter July 2006 Hardware
  • R TYPE ClonesSeeing as R-Type sits very heavily in the DENIED bin, can anyone reccomend some decent clones to try out? I've been playing Penetrator and some of t…

    ... game!

    The sound effects in 128 mode are spot on too. Why ...
    Retrobrothers Retrobrothers March 2010 Games
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... for making and recording AY Music. I thought it ...
    1 REM Untitled AY MUSIC Making Program
    2 ... 0,0,0,0,0,128,128
    110 FOR ... to establsh variables and print in relevant...
    2004 ... /> 2230 REM scan for Sound FX keypress, move up one effect ...
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • Announce: EmuZWin 2.4.1.0 with exact AY soundEmuZWin 2.4.1.0 with exact AY sound released today. In "exact sound" mode, should be very, very close to real sound. (My ears are sick, my head is sp…

    ... .1.0 with exact AY sound released today. In "exact sound" mode, should be very ... , very close to real sound. (My ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • Use PLAY without the 128 ROMHere's a little thing I wrote called SoftPLAY: [url]http://www.worldofspectrum.org/forums/showthread.php?t=45259[/url] Now you can use the PLAY comm…

    ... 48K and an external AY expansion, or in USR0 mode, say for use ... version of the ROM command in RAM. The timing values may ... original 128 are a bug and shouldn't be there. Tunes sound ... use [b]PRINT #8;[/b] in place of the PLAY command ...
    chev chev October 2013 Sinclair Basic
  • Probing the variables in 128K modeHello again! Briefly, I'm writing an m/c routine to read some BASIC variables. So, before I start, I try to get an idea for the structure of how var…

    ... CSSCGC tape magazine, which runs in 128K mode).

    I suppose ... this program to run correctly in 128K mode.

    But ... /> JR Z,STRINGARRAY
    SUB 128
    LD DE,19
    LASTCHAR
    SUB 128
    JUMP
    LD DE ...
    Digital Prawn Digital Prawn March 2008 Development
  • New AY sound effects for old silent gamesI have one idea : add AY effects to old ZX games without sound... Exist AY effects writed in trackers ? I can place AY code+data to any free ZX ram p…

    ... without sound...
    Exist AY effects writed in trackers ? I can place AY code ... ZX128 (if no free space in ZX48 ram) then length on ...
    velesoft velesoft June 2013 Development
  • AFX Sound Effects DatabaseGentlemen, I'm converting some games from ColecoVision to MSX (sorry, not 100% ZX Spectrum related, but...) and in some cases, I'll need to completel…

    ... in some cases, I'll need to completely replace the sound effects ... , which is different than the AY we all know.

    AY Sound FX Editor (it's all in Cyrillic, so I ... * The sounds will be used in "easter-eggeed" game inside the ...
    muffie muffie March 2014 Development
  • favourite random sound fx in games?<p>always liked the little&nbsp;sound you used to get in Hypersports swimming event&nbsp;if you accidentally pressed 'breathe' before you were suppos…

    always liked the little sound you used to get in Hypersports swimming event ... be quite good to sample in a tune
    also love ... when you collect an item in JSW, really satisfying for some ...
    def chris def chris June 2015 Games
  • AY Sound Effects from WAVI'm wondering if someone has crossed this bridge already. There are a bunch of sampled sound effects in wav form that need converting to the AY ch…

    ... sampled sound effects in wav form that need converting to the AY ... of data fed to the AY chip each 1/50s. ... am aware of a tool in the msx scene that ... sampled speech using interrupt driven AY audio. That's a ... might do with the sampled sound effects yet but I ...
    Alcoholics Anonymous Alcoholics Anonymous October 2016 Development
  • How do I use colour control codes in 128 basic?Just started using a toast rack in 128 basic and I am struggling to understand how to easily create coloured characters and graphics in a print state…

    Just started using a toast rack in 128 basic and I am struggling to understand how to easily create coloured characters and graphics in a print statement when the extend mode does not work in 128 basic. Can anyone enlighten me please?
    Fieldy Fieldy April 2017 BASIC
  • Minor Update to Gasman's Midi2BEEPDon't know whether this is worthy an announcement, but for those of you who enjoyed Gasman's midi2BEEP utility, a new variant has been made called mi…

    ... Spectrum 128 ports. Most emulators don't support AY sound on ... emulator since the SOUND command originated in T/S 2000 ... sound type-in...[/quote]

    Suspect you're in 48K mode with no AY ... br /> Any emulator that supports AY in 48 mode or IF2 in 128 mode.
    chev chev April 2011 Announcements
  • Grey +2 and +2A differencesWas the grey +2 incompatability of some of the Spectrum games fixed with the +2A -B?<br><br>

    ... work in 128 mode on gray +2. It's strange because it has AY ... music. Game works in 48 mode (with beeper sound instead of AY).
    PopoCop PopoCop June 2015 Hardware
  • Head over Heels on 128KI noticed an interesting behavior of Head over Heels on 128K Spectrums, especcially with +2A/+3 machines. The game works, but after loading game, lo…

    ... seems to work well in 128 mode (with the AY sound), I tested briefly, but ... eliminate that annoying buzzing sound during this process in 128 mode, but this is ... definitely progress.
    Unfortunately, in 48k mode on ...
    Pegaz Pegaz September 2016 Games
  • Keys in 48k mode for SpecEmu 1.2?Hello all, Does anyone know how to get the " symbol to appear when in 48k mode on Spec Emu 1.2? As you can imagine, it's pretty essential to be able…

    ... " symbol to appear when in 48k mode on Spec Emu 1.2 ...
    David David July 2001 Emulators
  • 16k/48k Sound FXI am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum. Does anyone have any example m/cod…

    I am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum.

    Does anyone have any example m/code on producing certain fx (Explosion, siren etc).

    Many thanks
    robpearmain robpearmain May 2004 Development
  • AY Player NEZplug-in for Winamp problemsI recently noticed the AY music section in WoS and thought id check it out. I downloaded some .ay files and looked atthe players and thought it wo…

    I recently noticed the AY music section in WoS and thought id check ... .

    I downloaded some .ay files and looked atthe players ...
    HonoredShadow HonoredShadow March 2005 Sinclair Miscellaneous
  • RealSpectrum doesn't work in 48k mode.It doesn't. All that happens is a black screen with a few vertical red lines, which disappears after about 1/10 of a second. Then, it goes blank, w…

    ... time that I used it in that mode.
    Lockett Lockett February 2008 Emulators
  • Play abc files in 128K mode?I was reading a tutorial on the abc music file format, and it seems the txt file has information that might allow a simple conversion from .abc to st…

    ... strings for the Play command in 128K mode.

    [url]http ... /> CDEFGab

    Same scale in 128K Basic:

    cdefgAB ... were converted to be played in 128K Basic, we would have ... be programmed to be used in 128K mode, one that would filter ...
    zxbruno zxbruno May 2008 Development
  • Regarding AY sound on a +2Well, it is my turn to pop up a question regarding some strange behavior of a +2. Although it outputs the sound of keyboard clicking (1 channel, 5 o…

    ... br /> Although it outputs the sound of keyboard clicking (1 channel ... all the other sound channels produced by AY are absent. Any ... ideas about this? Is the AY dead?

    ... I am using the sound output of the +2 ... 't check if the AY sound is available on the ...
    Anestis Anestis July 2009 Hardware
  • Typhoon (imagine) 128 tape[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0005493[/url] 128k version doesn't work under emulation or real +3 but the 48k one is the sam…

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0005493[/url]

    128k version doesn't work under emulation or real +3

    but the 48k one is the same (in DivIde has toi be loaded in 128 mode)
    fog fog October 2009 Infoseek database
  • +2: 128k enhanced games no longer loading (but OK in 48k mode) :-/Having a spot of bother with my +2, a couple of my favourite games are now refusing to work in standard "Tape Loader" based 128k mode - Marauder (Hew…

    ... refusing to work in standard "Tape Loader" based 128k mode - Marauder (Hewson ... try to start the game. In fact, they don't so ... />
    Both load fine in 48k mode, but with the obvious lack ... problem with these games back in the day on my original ...
    greycase greycase March 2011 Sinclair Miscellaneous
  • Is it possible to access the +3 disk drive via m/c in USR0 mode?Is it possible to access the disk drive of the +3 via m/c +3DOS calls when running in USR0 mode? I ask because I'm having an awful lot of trouble ge…

    ... /c +3DOS calls when running in USR0 mode?

    I ask ... slightly crashes horribly in the DOS_OPEN call in USR0 mode when it works ... /Real Spectrum) but no joy in USR0 mode.

    The paging ... ]

    In both +3 basic and USR0 mode I'm doing ...
    cmonkey cmonkey October 2011 Development
  • Fuse - Windows, In Fullscreen modehello to everyone, i am trying to run fuse in fullscreen, it says it has to be run in sdl mode for fullscreen to work, i've downloaded sdl and put t…

    ... it has to be run in sdl mode for fullscreen to work ... and put the sdl.dll in the root folder of fuse ...
    filevans filevans July 2012 Emulators
  • Copying data between memory banks in USR0 modeI am experimenting with Funky Fungus to load the majority of its data (levels, screens, music etc.) into memory banks 1, 3, 4, 6 and (partly) 7 by sw…

    ... compressed level is loaded in bank 3 at the ... bank 0 to be switched in before decompression, so that ... any data present in the bank I previously ... DivIDE, which employs USR0 mode by default, therefore that ... far as I know, in USR0 mode. But it did not ...
    Alessandro Grussu Alessandro Grussu September 2013 Development
<1234567…34>

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