World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.025s
<1234567…34>
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... data to a buffer and then writing this ?back buffer? to the screen ... screen be drawn from the buffer without flicker ? If not, what ...
    Mr Millside Mr Millside June 2009 Development
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... a ldir to blit my back buffer to the screen RAM, and ... like:

    ld sp, buffer
    pop af
    pop ...
    Atari_Jetman Atari_Jetman February 2014 Development
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... it possible to copy a back buffer of size 4096 bytes to ...
    Mr Millside Mr Millside September 2014 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... text is drawn into a back-buffer, which is not the case ... text to a 0-terminated buffer and then call fzx directly ... /> The fixed location binaries that Einar (and Andrew) are releasing make ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... a) Background is copied to buffer
    b) Sprites drawn ... on buffer
    c) Buffer copied to screen
    buffer, draws the sprites and ... INITIM2

    ; Fill Back buffer with a bright stripy pattern ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... platforms etc.

    BUFFER (6k):
    This contains ...
    COPY BACKGROUND TO BUFFER
    MOVE AND DRAW SPRITES ... will either have another buffer with attributes, and write ... INITIM2

    ; Fill Back buffer with a bright stripy pattern ...
    robpearmain robpearmain September 2004 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... a foremost screen, and a back buffer, which flip when I tell ...
    DonkeyPong DonkeyPong January 2007 Development
  • Problem Wrapping SpritesHi, I am having an issue wrapping my sprites around the screen, Basically, I have a back buffer which is 24 chars (192 Pixels) by 28 chars (224 P…

    ... />
    Basically, I have a back buffer which is 24 chars (192 ...
    robpearmain robpearmain April 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... . Drew the blocks to a back buffer
    2. Drew the sprites ... positions
    3. Copied the buffer to the main screen
    buffer.png[/IMG]

    I ...
    robpearmain robpearmain May 2009 Development
  • Jet Set Willy Turbo edition!Improve the speed of the game with just a few pokes! Do the standard CLEAR 32767 : LOAD "" CODE to get at the BASIC loader (see Your Spectrum issue …

    ... would be quicker if the back-buffer wasn't kept in contended ...
    Jimmy Jimmy May 2011 Sinclair Miscellaneous
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... routine which works with my back buffer code, and would like to ... to do to get me back into coding Z80 before continuing ...
    polomint polomint November 2014 Development
  • Subtract 4 from an addressThis is a novice Z80 question really: I'm trying to vertical scroll my back buffer, but I'm not sure of the quickest way to apply an offset and mo…

    ... trying to vertical scroll my back buffer, but I'm not sure ... explained here:

    My buffer is 22x26 chars however the ... therefore 18 chars wide. My buffer is arranged in a linear ...
    Atari_Jetman Atari_Jetman September 2015 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> CALL INITIM2

    ; Fill Back buffer with a bright stripy pattern ... L,A ; GET HI BYTE BACK, SO H NOW IS 48H ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... because you are copying the back buffer in linear order, which means ... 8, then line 16, then back to line 9, then line ... , etc. With the copy hopping back and forth like that it ... in a single frame. A back buffer to display copy should do ...
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> CALL INITIM2

    ; Fill Back buffer with a bright stripy pattern ... L,A ; GET HI BYTE BACK, SO H NOW IS 48H ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> CALL INITIM2

    ; Fill Back buffer with a bright stripy pattern ... L,A ; GET HI BYTE BACK, SO H NOW IS 48H ...
    robpearmain robpearmain September 2004 Development
  • Flicker on my scrolling demo, any ideas?I have created a scrolling demo downloadable from [url="http://www.peargames.co.uk/downloads/scroll.z80"]http://www.peargames.co.uk/downloads/scroll.…

    ... who is XORed to the back buffer, this will turn into a ...
    robpearmain robpearmain May 2005 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... /> [code]
    start ld hl, buffer alligned on 256
    exx ... , sp ;11 next line in back buffer



    ;FIRST ... ,l ;8 HL down in back buffer
    ; L=16+32< ... , sp ;11 next line in back buffer



    ...
    Fikee Fikee May 2005 Development
  • New Platform game in Development : Download availableHi, I have just been working on this for less than a week, so there is not a lot to show. It is based on a game called Jump Around which is currentl…

    Thanks Rob. It uses a back buffer, however there is some flicker near the bottom, its just hard to see against that background.

    How is your own game coming along?

    Derek
    dmsmith dmsmith August 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... have everything drawn in a back buffer and are copying or if ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ... e / Dec e to move back and forward along a screen ... a 32 column line. Your back buffer is 24 bytes wide so ...
    dmsmith dmsmith December 2005 Development
  • Updated! Download My New Maze Game - WIP DemoTo download a demo of my new game (Bipboi), please click here... [url="http://www.peargames.co.uk/downloads/bipboi1.tap"]http://www.peargames.co.uk/…

    ... and drawing them to a back buffer every 1/25th second.
    robpearmain robpearmain December 2005 Development
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... draw the block to the back buffer, then flip.

    Using ...
    robpearmain robpearmain February 2006 Development
  • Codies help? Werewolves of LondonHi All, never one for shying away from the deep end, having only just dipped my toe in to the world of machine code I find myself trying to find out …

    ... a sprite in a
    back buffer (an area of memory that ... (50547)
    HL = address in back buffer where sprite is
    DE ... 32-width, HL = HL+DE = buffer addr+32
    which is ... .

    [quote]
    Buffer overflow maybe? The code doesn ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Sinclair Basic
  • When do you optimise?I was just wondering when people here optimise their code. Do they wait till it is all done or do they code a routine and then optimise that?

    ... completely each frame? Will a back-buffer be required? Try and estimate ... usage for sprites, background gfx, back-buffer (if used).

    Graphics ...
    dmsmith dmsmith May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... around that by using a back-buffer to draw the background and ... then moving the finished item back into the display memory.
    bobs bobs May 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... system where I have a back buffer in the uncontended memory and ...
    Jmk Jmk May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... compared to a full-size back buffer to store background. Another is ... the option of using a back buffer to supply background instead of ... tiles. Doing things with the back buffer will require more memory but ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... to add the optional back buffer thing since it's ... "take graphics from the back buffer". The back buffer (screen$) will need to ... code 0 will use the back buffer screen$ for graphics. If ... compiled to indicate where the back buffer is.

    Colour ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... 8 has a "linear screen buffer" that is 6144 bytes long ... in fact a full size back buffer being used.

    One ... the entire screen in a back buffer, individual character cells are completely ... drawn in an 8-byte buffer and the final version of ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
<1234567…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
back 77K 94.2K
buffer 2.6K 4.9K
einar 9.2K 10.7K

Related Threads

  • He's back! Not sure why, or even if anyone will remember him, but he's back anyway.Yes, *he* is back. Unless you're British, over forty, and haven't gone senile, then you probably won't remember him, but he's back, nonetheless.<br /…
  • Back 2 School ObjetivesWell, the other day sit and remembered all Spectrum Games, But I forget the objetives of the game Back To School.<br /> So if someone can help me, I?…
  • Back 2 School ObjetivesWell, the other day sit and remembered all Spectrum Games, But I forget the objetives of the game Back To School.<br /> So if someone can help me, I?…
  • Zzap! came back...Whatabout Crash!?C64 news but dont flame me yet..some connection with the Spectrum....<br /> <br /> Dunno if you know this but Zzap!64 (newsfields other mag) has got …
  • Deathchase: The Riders Shoot Back!No they don't.<br /> Or do they? This rumour has been around for ages, that the bikers you are chasing shoot at you on higher levels. I think it may …
  • Transferring From Emulator Back To SpectrumI have windows xp and a soundblaster live card... what is the best way to transfer from an emulator file to cassette because everytime i've tried it …
  • Lloyd Mangram is back!There's a new magazine out in the UK called "Games TM" and it covers retrogaming in a section larger than any other magazine available. I could not b…
  • MakeTZX DMA Buffer Overrun ?Okay folks,<br /> <br /> Does anyone know why I get DMA Buffer Overruns when using MakeTZX. Could it be anything to do with my SB Enironment string …
  • ANN: The Remakes mailing list is back!E-mail to [email="remakes-subscribe@topica.com"]remakes-subscribe@topica.com[/email] (you will need to register with Topica before your subscription …
  • .dsk back to +3 original format?Hi everyone!<br /> I recently stumbled over my spectrum +3 and i decided to replace its 3" dead drive for a 3.5" one. After some time, i was able to …

Related Searches

  • einar
  • einar saukas
  • joy author einar
  • joy user einar
  • user einar
  • joy einar
  • user einar joy
  • joy user einar saukas
  • pdf einar
  • pascal einar
  • title hisoft pascal body einar
  • hisoft pascal user einar saukas
  • einar saukas user
  • hisoft pascal einar saukas
  • body hisoft pascal user einar saukas
  • user einar saukas
  • einar saukas body hisoft pascal
  • body hisoft pasca l user einar saukas
  • back buffer
  • screen buffer einar

Copyright © 2024 World of Spectrum