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<1234567…34>
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... 8 has a "linear screen buffer" that is 6144 bytes ... in fact a full size back buffer being used.

    ... the entire screen in a back buffer, individual character cells are completely ... QUOTE]

    The character buffer cell idea is excellent, and ...
    robpearmain robpearmain August 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... byte copy (for copying a back buffer to the main display) and ... write/clear (for zeroing the back buffer to either 0 or some ... 's possible to fill a back buffer with a static background (not ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    ... /update your screen in a back-buffer before copying it to the ... , then you can organise that back-buffer in any format you like ...
    bobs bobs October 2006 Development
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    ... without using the 128's back buffer though.
    AndyC AndyC October 2006 Development
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    ... ] backbuffer moved by LDI, clearing buffer by PUSH, no background, no ... for scrolling by different speed, back buffer, masked sprites
    [*][b]Jetman ...
    Fikee Fikee November 2006 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... a foremost screen, and a back buffer, which flip when I tell ...
    Quazar Quazar January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... one time is the back buffer, which as Colin pointed ... game loop]
    - - Page in back buffer into active memory
    - - Compute ... at the top of the back buffer
    - - page ... now back buffer, previous active screen will be back buffer
    - - loop back ...
    DonkeyPong DonkeyPong January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... any one time is the back buffer, which as Colin pointed out ... it no longer is the back buffer, which I hope.[/QUOTE]
    Quazar Quazar January 2007 Development
  • bubble trouble 16k?Hi, i download this game from [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0000729[/url] and run under emuZwin. i think its not 16k game :…

    Sorry guys -- it's not a 16k game. Program size is 7k, screen is 6k, it uses a 4k back buffer, which adds up to 17k at least!
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Games
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... in any order in a back buffer. And keep in mind, with ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... as fast as possible. The back buffer was cleared with the stack ...
    obo obo April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... as fast as possible. The back buffer was cleared with the stack ...
    rich_chandler rich_chandler April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... as fast as possible. The back buffer was cleared with the stack ...
    zxspecticle zxspecticle April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... as fast as possible. The back buffer was cleared with the stack ...
    ChuckieEgg ChuckieEgg April 2007 Games
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... one pixel row as the back buffer is copied (you'll ... Ultimate uses a full screen back buffer in its isometric games and ... its algorithm only updates the back buffer where sprites are moving.< ... cells are copied from a "back buffer". However tearing becomes much ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... as fast as possible. The back buffer was cleared with the stack ...
    wokani wokani June 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... DIRECTLY TO SCREEN AND-OR BUFFER

    static uchar ... s_buffer+i-33, 32); // copy buffer to screen
    temp += 256 ... fat char at end of buffer
    if (!(*(++m_ptr))) m_ptr ... as wokani's where a back buffer bitmap is scrolled and ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... video playback a few months back (March, apparently - argh, time flies ... 's second screen as a back-buffer, so the pixel data is ...
    gasman gasman November 2008 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... hand, I am using a back buffer and have 3 fonts...
    Jmk Jmk November 2008 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... at the sprites used in Back to Skool, and it's ... the Skool games use a back buffer too, but it's only ... I call a "screen refresh buffer" in the disassembly, which uses ...
    SkoolKid SkoolKid November 2008 Development
  • Do you really want to play a new cool, interesting, but rather hard game?Just thinking about it... For example, someone will create a game. BIG game. BIG BIG game, with multiple loading scheme, numerous rewind blablabla (o…

    ... , all the graphics required, a back-buffer screen, your interrupt routine, pixel ... ensure that your game loop, back-buffer, and blitting routines all fit ...
    bobs bobs December 2008 Games
  • New game - W*H*B - Help wanted!I'm currently writing a version of Cuboid/Bloxorz for the speccy, and was hoping for a little help from the WOS folk, or anybody, in designing levels…

    ... niceties, and so have my back-buffer, pixel-address look-up table ...
    bobs bobs March 2009 Development
  • Problem Wrapping SpritesHi, I am having an issue wrapping my sprites around the screen, Basically, I have a back buffer which is 24 chars (192 Pixels) by 28 chars (224 P…

    ... />
    Basically I have a back buffer that is 192 pixels wide ...
    robpearmain robpearmain April 2009 Development
  • Problem Wrapping SpritesHi, I am having an issue wrapping my sprites around the screen, Basically, I have a back buffer which is 24 chars (192 Pixels) by 28 chars (224 P…

    ... ;346296]Basically I have a back buffer that is 192 pixels wide ...
    bobs bobs April 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... the whole thing to the back-buffer, and then blit in that ... time, or to the front buffer directly, or just scroll the ...
    bobs bobs May 2009 Development
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... of the screen from a back buffer if you want to see ...
    frobush frobush June 2009 Development
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... to do away with the back buffer and copy.

    Find ... AND lugging around a 6k(?) back screen to boot, or just ...
    frobush frobush June 2009 Development
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... data to a buffer and then writing this ?back buffer? to the screen ... screen be drawn from the buffer without flicker ? If not, what ...
    Fikee Fikee July 2009 Development
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... AND lugging around a 6k(?) back screen to boot, or just ... 't planning on using a back buffer.
    chev chev July 2009 Development
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... 't planning on using a back buffer.[/QUOTE]

    Look at ... ". It has the most horendous back-buffering thing ever coded! A ...
    frobush frobush July 2009 Development
<1234567…34>

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