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  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... RAM. Even the UDG/screen back buffer is in contended RAM ($7F00 ...
    Jimmy Jimmy July 2009 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... of the address.[/quote]
    Back to Skool is like that ... RAM. Even the UDG/screen back buffer is in contended RAM ($7F00 ...
    SkoolKid SkoolKid July 2009 Development
  • Your views on...Deathchase[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001303]Deathchase[/url] I always thought this was called 3D Deathchase for some reason. Only …

    ... 's no space for a back buffer). A really tight squeeze into ...
    Jmk Jmk October 2009 Games
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... sprites being drawn to the back buffer too, to avoid flicker.
    back buffer is used, 30(?) by 8 ... an occasional edge update. The buffer draw (straight line code) to ... /> There isn't a background buffer for Firefly or Cobra - just ...
    frobush frobush November 2009 Games
  • Question on copying screen bufferHi, Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer where I could d…

    ...
    1) Draw graphics to back buffer. I keep a 96 byte ... need updating (copying from back buffer to front buffer).

    That ... Instead of putting cells from back buffer to screen I use a ... />
    6) Old present back buffer routine now just fills the ...
    Paradigm Shifter Paradigm Shifter January 2010 Development
  • The Making Of Manic Miner"Matthew Smith talks us through every level of his classic platformer Sat at the very desk where it was written, Matthew Smith watches Miner Willy l…

    ... ...

    A000: Back buffer
    B800: Back attribute buffer, has attributes for bottom ...
    Paradigm Shifter Paradigm Shifter February 2010 Games
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    I'd use a back buffer and blit to the screen ... 've drawn to the back buffer, treat the back buffer as one large sprite ... done in the non-contended back buffer, only hitting contended memory when ... not to use a true back buffer, but a stack of 'tiles ...
    csmith csmith February 2010 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... br />
    Oh, arrange the back buffer as a straight forward grid ... to the screen than your back buffer. Once the virtual port you ... reaches the edge of your back buffer, you need to move ... (port) inside a larger box (back buffer) that contains a stick picture ...
    csmith csmith February 2010 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... =csmith;424728]Oh, arrange the back buffer as a straight forward grid ...
    polomint polomint February 2010 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... (port) inside a larger box (back buffer) that contains a stick picture ... of the larger, reset it back to where it started and ... which wrap around edges of buffer: it it takes less memory ... for buffer and buffer content is not going ...
    Fikee Fikee February 2010 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... to scroll the screen, a back buffer or render the text each ...
    BloodBaz BloodBaz February 2010 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... to scroll the screen, a back buffer or render the text each ...
    polomint polomint February 2010 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... it takes less memory for buffer and buffer content is not going ... />
    True, a circular buffer is certainly easier to handle ... the new area" of the back buffer more complicated to get my ... head around in the circular buffer model, particularly when the sprite ...
    csmith csmith February 2010 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... build the table in the back buffer (so it can only run ...
    Paradigm Shifter Paradigm Shifter February 2010 Development
  • Please test my Manic Miner remake!Thanks to everyone who downloaded my sneak preview of Manic Miner Turbo. Thanks especially to na_th_an who is the only person so far to give feedback…

    ... />
    I draw to a back buffer in non-contended RAM and ... />
    .nextbuffentry
    ; check for buffer end
    ld a, b ... from backbuffer to real screen buffer.
    Paradigm Shifter Paradigm Shifter February 2010 Games
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... chase in circles in the buffer area.

    I've ... can see there's a back buffer, of 10 byte tiles. These ... 't work out if the buffer holds the background behind the ...
    Gedlion Gedlion June 2010 Development
  • DMA interface for ZX Spectrum[url]http://velesoft.speccy.cz/data-gear.htm[/url] This is internal DATA-GEAR interface for any 8-bit computer with Z80CPU. Use Direct Memory Access…

    ... of the screen from the back buffer over where you are animating ...
    JamesD JamesD September 2010 Hardware
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... :

    (1) use a back buffer for the sprites and erase ... !

    (2) use a back buffer for the entire screen and ...
    Marko Marko February 2011 Development
  • Contention: LDI vs LD (ss), rAccording c.s.s. FAQ: instruction LD (ss),r breakdowns as pc:4,[b]ss:3[/b] and LDI as pc:4,pc+1:4,hl:3,[b]de:3,de:1 x 2[/b] can anyone explain why …

    ... ). basically, it simulates copy from back buffer to screen.


    Fikee Fikee February 2011 Development
  • Your Views on... GhostbustersI dusted off the Master System version of this and inspired me to try out the Speccy version. It's a good game with it's strong and weak points. I …

    ... .

    Ghostbusters uses a back-buffer to draw the graphics and ...
    Jimmy Jimmy May 2011 Games
  • ANN: Spud v0.210Ok guys, I've made you wait long enough. Here's a new version of Spud for you to love, hate, ridicule or ignore. [URL]http://bit.ly/iAhkXY[/URL] …

    ... for windowed mode.
    2) Back-buffer format matches the current desktop ...
    Arjun Arjun May 2011 Emulators
  • Your Views on... GhostbustersI dusted off the Master System version of this and inspired me to try out the Speccy version. It's a good game with it's strong and weak points. I …

    ... .

    Ghostbusters uses a back-buffer to draw the graphics and ...
    jp jp May 2011 Games
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... drawing is done to a back buffer first and then copied or ... has a host of calling back and forth to the app ... -byte (9 byte including attribute) back buffer is used to completely draw ... . The fixed address of the back buffer can speed up and simplify ...
    Alcoholics Anonymous Alcoholics Anonymous June 2011 Development
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... of both): paint everything to back buffer then copy entire affected rectangle ...
    tstih tstih June 2011 Development
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... of both): paint everything to back buffer then copy entire affected rectangle ... in each character. Such buffer is very easy to maintain ... you just iterate through the buffer, look which window is ... , and a bitmap-oriented buffer for windows with raw bitmaps ...
    na_th_an na_th_an June 2011 Development
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... the LDIR. Even worse, the back buffer is in the lower 32k ...
    kphair kphair August 2011 Emulators
  • FPGA ZX SpectrumJust wonder: how many of you would buy "new hardware based" and "in case" ZX Spectrum based on FPGA? ;) [url]http://www.fpgaarcade.com/[/url]

    ... I have to put it back in. The memory bank paging ... have to draw to a back buffer and copy to the screen ... buffer. Page flipping is much faster.< ...
    JamesD JamesD January 2012 Hardware
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... just copying over from the back buffer it makes no difference whether ... :- this does not apply to back buffer algorithms. This applies to algorithms ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Sinclair Miscellaneous
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... nice scroller and uses a back-buffer for the middle third of ... unrolled LDIs to transfer the back buffer to the screen behind the ... of the fresh display. The back buffer is bit-shifted and new ...
    kphair kphair January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... ; or scrolling, then copying, a back buffer. If you have a few ...
    joefish joefish January 2012 Development
<1234567…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
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  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

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