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<1234567…34>
  • Castlevania ZX : what's going on?Hi to all! I love all the Castlevania series games and I also collect 'em on many platforms. I would like to see it also on ZX Spectrum. Some months …

    ... the sprite movement speeds and animation could be guarenteed to move ... a colour version (using black background), couldn't be done... I ... to flip screens, dispensed with background (using black instead), and tossed ...
    kgmcneil kgmcneil December 2011 New game ideas
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... course, so those in the background may be overlaid or cleared ... to get that page turning animation idea to work as well ...
    Battle Bunny Battle Bunny February 2012 New game ideas
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... 've got to structure the background colour to keep the software ... not really much requirement for animation and sprite flipping.
    jesus 666 jesus 666 February 2012 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... character, a standing frame of animation and maybe 3 walking frames ... each with 2 frames of animation at least, and all of ... can use 16 colours for background + 15 independent colours for sprites ... and 25 for background, or just max out background with 31 colours ...
    jesus 666 jesus 666 February 2012 Sinclair Miscellaneous
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... -bit console versions, very fluid animation and very colourful with fast ... wanted to use as less background tiles as possible which I ... I have drawn the punching animation for it.

    As ...
    Swainy Swainy March 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... the fly because with 50 animation frames for Billy and about ... masked sprites (and full blown background). well just thinking loudly.
    Fikee Fikee March 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... the fly because with 50 animation frames for Billy and about ... masked sprites (and full blown background). well just thinking loudly.[/QUOTE ...
    DaRkHoRaCe DaRkHoRaCe March 2012 New game ideas
  • destiny missionJust wondered what you all thought of the game destiny mission. I love the music but the game itself i feel is lacking and the background are too bu…

    ... it looks better without that background!!!... Any chance you could let ... used it to find the background graphics and simply cleared ... consisting with 8 frames of animation copied all over the screen ... . When you remove the background everything is visible but you ...
    Ralf Ralf April 2012 Games
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... platform games use precomputed paralax background.

    Good example of ... , you can waste it by animation or you can be creative ...
    catmeows catmeows May 2012 Sinclair Miscellaneous
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... . The number of animation frames, varying graphics, both background and characters, are ... Beret as the amount of background he got into that still ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 Sinclair Miscellaneous
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... frames for each sprite's animation. Here's an example:< ... ]Do you need to animate background elements (flickering candles, eg)?[/ ... ;625636]Can you walk behind background elements?[/QUOTE]
    No, ... xor/or/load/mask sprites, background tiles and animations but no ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... be important. That Phantomas Infinity animation is moving four 3x3 character ... /> Requirements for moving sprites behind background elements or needs for clipping ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... identical behaviour anyway...

    - Animation reductions: All sprites are evaluated ... movement lend themselves better to animation reduction than others (usually animations ... static fixed tiles.

    - Background culling: Maps Tile sets are ...
    kgmcneil kgmcneil May 2012 New game ideas
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... plan for a largely static background, but animated cells are easy ... for a simple 2-frame animation. And key/door/switch/trapdoor ...
    joefish joefish September 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... plan for a largely static background, but animated cells are easy ... for a simple 2-frame animation.[/QUOTE]
    Even better: BIFROST ...
    Einar Saukas Einar Saukas September 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... be less noticeable once the animation frames are added in.
    background.tap[/url]

    One ...
    Alcoholics Anonymous Alcoholics Anonymous September 2012 New game ideas
  • Coding for 128kHi all, I wonder if anyone can suggest any useful reading/threads/examples on the fundamentals of 128k coding. Chapter 24 of the +2 manual has prov…

    ... this way. Page in a background gfx bank, draw backgrounds, switch ... alternatives for achieving flicker-free animation that I know of really ...
    Hikaru Hikaru October 2012 Development
  • Turrican 2 - Mock up of a Mock upOne of the games that I was most looking forward to in the latter years of the Speccy's commercial life was Turrican 2. The previews made the game l…

    ... />
    [QUOTE]Best with black background...[/QUOTE]

    I had ... ,15[/B] for a different background.

    The problem is ... the game - sprite drawing, movement, animation, firing, collisions and so on ...
    Ralf Ralf October 2012 Games
  • Turrican 2 - Mock up of a Mock upOne of the games that I was most looking forward to in the latter years of the Speccy's commercial life was Turrican 2. The previews made the game l…

    ... ,15[/B] for a different background.

    The problem is ... the game - sprite drawing, movement, animation, firing, collisions and so on ...
    BiNMaN BiNMaN October 2012 Games
  • What were your gamin WOW! moments?I was playing Assassins Creed 3 on my PS3 the other day and I though 'there's just something missing, I'm not getting that buzz that I used to get'. …

    ... few yrs later. the background detail and animation etc... blown away. remember ...
    def chris def chris November 2012 Chit chat
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... is allocated to each sprite animation), but at the end of ... door, open door, empty space, background detail, solid obstruction, damaging, etc ...
    joefish joefish January 2013 New game ideas
  • New game:The lost island[IMG]http://rghost.ru/44782254/image.png[/IMG] download link - [url]http://speccy-live.untergrund.net/wp-content/uploads/2013/03/The-lost-islandf.zip…

    ... you don't see the animation but rather all the frames ... 't work well against complicated background like trees - sprites just disappear ...
    Ralf Ralf March 2013 Brand new software
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... sprites have 4 frames of animation, shifted by 2 pixels per ... the sprite will complete its animation when the player releases the ... routine running on a blank background, so will post it when ...
    LuMan LuMan April 2013 New game ideas
  • SPECTRA - RGB SCART Interface for 48K SpectrumSince the launch of the SPECTRA interface back in June 2012, some discussion of it has appeared in the forums in the past (mainly [URL="http://www.wo…

    ... particular game uses a black background, the 4x1 DE mode would ... and would allow smoother horizontal animation with very little colour clash ...
    Fruitcake Fruitcake May 2013 Hardware
  • Outrun Europa in colour - Level 1 ready !Instead of bumping these old threads: [url]http://www.worldofspectrum.org/forums/showthread.php?t=10754&highlight=outrun+europa[/url] [url]http://w…

    ... he is on the grass background? I think you could try ... he is on the grass background you can still see it ... doesn't have frames of animation apart from what you see ...
    Swainy Swainy June 2013 Games
  • Screen for Combat School in AthenaI remember that some people here are interested in alternate loading screens for Spectrum games so I thought I'd share this: When we complete the ga…

    ... is yet to post an animation of the two images illustrating ... 'm not from a military background but isn't this exactly ...
    R-Tape R-Tape July 2013 Games
  • Multicolor chess?I thought multicolor chess pieces would be a good idea, since it's easy to fit a 8x8 chessboard within the 9x9 tile area of BIFROST*. However this tu…

    ... like I described in the "BACKGROUND" section of [URL="http://www ... futuristic robots, with a simple animation. Or you might even have ...
    weesam weesam August 2013 Development
  • Lime Rick, like Snake but with gravity[B]Lime Rick[/B] by [url=http://www.kissmaj7.com/games/]Kissmaj7[/url] is an elaborated version of "I Left Myself Behind". It's a puzzle game with an…

    I agree, the background patterns in your #1 and # ... congratulations screen with picture or animation) you still have to finish ...
    BdR BdR September 2013 New game ideas
  • Type-in BASIC contest on Reddit.Not sure how WOS-legal it is to mention/link to other forums, but Reddit is having a contest on r/retrobattlestations, asking readers to type a speci…

    ... screen
    300 REM Load background and draw on screen
    600 REM Animation
    610 LET nb=3 ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... on memory, so storing many animation frames of large sprites is ... a clear outline from the background when the sprite is drawn ...
    joefish joefish November 2013 Development
<1234567…34>

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