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  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... . The sprites and the background and everything else are chopped ... large sprites on a scrolling background.

    In that ... letting the paper colour of background objects show through when ... .[/QUOTE]

    But animation-wise 32x32 is very big ...
    zx_kel zx_kel November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... Each character also specifies a background colour, as you'd expect ... You can print to the background with calls to functions listed ... sprite graphic frame for sprite animation. Everything is taken care ... before making changes to the background so that an entire ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... in sp1 to do sprite animation except letting your program easily ... animating backgrounds by updating a background graphic with sp1_TileEntry() and then ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Today 30 years ago...January 12th, what does this say to us? Right, on that date 30 years ago, the Sinclair QL Professional Computer has been launched. Let's celebrate wi…

    ... on the QL in the background shows it much better.
    animation program compiled with SuperCharge - an ... is running in the same animation program compiled with TURBO - the ...
    rwap rwap January 2014 Sinclair Miscellaneous
  • 1984-2014here I will account for my journey through games released thirty years ago, just like last year for 1983 games, and you can do the same.

    ... playable, the graphics acceptable, the background is the usual Speccy tar ... is quite colourful, and the animation smooth, and there's a ...
    WhenIWasCruel WhenIWasCruel March 2014 Games
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... a mid-blue for the background (or change from level to ... have to check each animation frame and background tile to see if ...
    joefish joefish June 2014 New game ideas
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... animated trail left behind. The background is pre-drawn across all ... it stores 8 frames of animation of apparently the bottom two ...
    joefish joefish August 2014 Development
  • An old projectHello!! I want to show you an old project that Mcneil and me were developing some time ago. I think that we cant finish it by the moment but here i…

    ... is capable of some wonderful background animations, but its easy to ... , there is a lot - many animation sequences were created for the ... corpses imprinted within the level background as he picks them up ...
    kgmcneil kgmcneil September 2014 Development
  • An old projectHello!! I want to show you an old project that Mcneil and me were developing some time ago. I think that we cant finish it by the moment but here i…

    ... is capable of some wonderful background animations, but its easy to ... , there is a lot - many animation sequences were created for the ... corpses imprinted within the level background as he picks them up ...
    climacus climacus September 2014 Development
  • Super Seymour Saves The PlanetWhat did you all think of this game? I was pretty disappointed with it when I bought it originally and I've just reviewed it for Retro Asylum ( [url]…

    ... ]POKE 26218,58 [/B]- remove background
    [B]POKE 26227,4 ... [/B] - background to black
    [B]POKE ... 60998,3[/B] - background behind items to black
    animation:

    [IMG]http://i59 ...
    Ralf Ralf October 2014 Games
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... animation frames, etc.

    I'll try to convert the background ...
    4throck 4throck October 2014 Development
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... animation frames, etc.

    I'll try to convert the background ...
    stevebroad stevebroad October 2014 Development
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... yellow or green or cyan background makes it hard to see ... " is the usual counter for animation speed (you set that in ... ) used so that the death animation lasts a while (from 0 ... of the code otherwise death animation will last from wherever b ...
    gabriele amore gabriele amore October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... or green or cyan background makes it hard to ... is the usual counter for animation speed (you set that ... the code otherwise death animation will last from wherever ... nice 8 frame death animation for the bot, and ... all. It shows the animation, miles away from the ...
    SimonLCFC SimonLCFC October 2014 Brand new software
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... supposed to have a green background...

    I think that ... green tree on a green background. LOL

    There have ... a pre shifted 4 frame animation. I had to mirror it ...
    stevebroad stevebroad October 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... hires overlay sprites on multicolor background.
    Some of the best ... well as a very smooth animation.


    Advantages of ...
    Pegaz Pegaz December 2014 Games
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... , a shame given the clever animation of Oolong[/QUOTE]

    background of this game in the ...
    JuanF. Ramirez JuanF. Ramirez January 2015 Games
  • New multicolor game: Pets vs Aliens Prologue[IMG]http://i62.tinypic.com/24obua1.png[/IMG] [IMG]http://i59.tinypic.com/2qbenuf.png[/IMG] [IMG]http://i58.tinypic.com/13ye6x4.png[/IMG] [IMG]h…

    ... the blinking dots in the background of the playing area do ... characters animation speed[/QUOTE]
    I still prefer the animated background version ...
    Alessandro Grussu Alessandro Grussu March 2015 Brand new software
  • Which games would you remake? Or like to see a mockup of?We all have a list of titles that we know or felt was not good enough or simply rushed to market without thought or effort. So which titles would you…

    ... , more 'playtime missions' and background objects/animation. It also rendered the skool ...
    MykeP MykeP July 2015 New game ideas
  • The best ZX Spectrum emulatorsIt's been suggested we add a sticky thread where people can recommend their favourite emulators. A couple of rules. 1. Don't just nomina…

    ... large stretched keyboard on the background which is nice and easy ... (both 720p or 1080p)...
    Animation is perfectly smooth, without any ...
    kevman3d kevman3d July 2015 Emulators
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ...
    first frame - we draw background
    later and second frame ... objects.
    later we recount background and objects.

    i ... possible.

    its not animation - its 3d raycast
    http ...
    Jerri Jerri September 2015 Brand new software
  • 1986-2016.I'm early, but I'm tired of 1985. So here's the annual thirty-years after topic about Speccy games.

    ... always a detail of the background, like che conformation of a ... graphics are ok, although the animation is rather jerky and not ...
    WhenIWasCruel WhenIWasCruel December 2015 Games
  • Am I the only person who ever watched any of these kids TV gems?Whenever I ask people about Robostory, Zoom the Dolphin or that kids TV show where the funeral bloke turned into a monster made from seaweed, they lo…

    ... episode or two on. The animation sequence re-use is terribly ... use the same dark rocky background of that volcano for the ... blatantly re-using the same animation in reverse such that the ...
    joefish joefish May 2016 Chit chat
  • Jetpac - Fuel to BurnNot quite a Spectrum game, but based on the Spectrum game. Basically a fairly faithful recreation of Jetpac, written in JavaScript, with a "classic v…

    ... do with more frames of animation, but the frames that are ... 've done a bit more background work, including adding some Energia ...
    metapraxis02 metapraxis02 July 2016 Brand new software
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... Top left, in BRIGHT WHITE background, is the conceptual definition of ... Side, you can see how animation is accomplished in multiples of ... order.
    Low Bright Blue background chars is what is left ...
    RMartins RMartins July 2016 Development
  • Shadow of the Beast review:New review at Spectrum Paradise, it's turn for the impressive Shadow of the Beast, an excellent game with nice and neat graphics, smooth animations a…

    ... the number of frames of animation as the Amiga! But then ... the screen - 3 in the background, 3 in the foreground, and ... per frame with a parallax background in the empty character cells ...
    joefish joefish October 2016 Games
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... move repeatedly over the same background, not unplayable, but dull and ... bad choice of colours, clumsy animation and awkward action - but in ...
    WhenIWasCruel WhenIWasCruel January 2017 Games
  • Foggy's QuestDetails here... http://johnblythe5.wixsite.com/rucksackgames/foggy

    ... for improvement:
    - a death animation or explosion effect could be ... run on 128K Spectrums, some background music could be added;
    Alessandro Grussu Alessandro Grussu February 2017 Brand new software
  • c compiler benchmarkingI am going to have access to a number of commercial z80 compilers for a time for benchmarking, namely Hitech C v750 MSDOS (abandoned when Hitech was …

    ... move sprites to and what background tiles to update.

    animation frame.


    A ...
    Alcoholics Anonymous Alcoholics Anonymous March 2017 Sinclair Miscellaneous
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    ... chars strings, which had the background, and printed the two strings ... />
    LET A$="UDG OF BACKGROUND UPPER ROW" (25 chars or ... B$
    KEYBOARD ROUTINE AND ANIMATION VARIABLES
    ENEMY ROUTINE
    IvanBasic IvanBasic April 2017 BASIC
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