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<1…28293031323334>
  • 128K Contention - How to get it right?With my recent hardware hackery, I've built a 128K (toastrack) clone. I can't quite get the contention right though. What I'm lack is a clear descri…

    ... :

    [code];; Distinguish between 128K and +3 by looking at ... IO where a contended memory bank is paged in at 0xC000 ... induces memory paging on the 128K (and doesn't on the ... ). Well known bug in the 128K ULA.[/quote]

    For ...
    csmith csmith July 2011 Hardware
  • binutils questionSince there's a few people using binutils these days I thought I'd give it a go and see whether it solves my hunt for a replacement assembler/librari…

    ... the 128k spectrum, eg. One section for #c000 - #ffff in bank 5 ... , another for #c000-#ffff in bank 7, etc. You also do ...
    Alcoholics Anonymous Alcoholics Anonymous July 2011 Development
  • binutils questionSince there's a few people using binutils these days I thought I'd give it a go and see whether it solves my hunt for a replacement assembler/librari…

    ... the 128k spectrum, eg. One section for #c000 - #ffff in bank 5 ... , another for #c000-#ffff in bank 7, etc. You also do ... will help making programming for bank-switchable machines easier, but it ...
    Timmy Timmy July 2011 Development
  • Spectrum DIVIDE and Kempston Interface ProbsI got my DIVIDE quite a while back and was using it on a Spectrum +3, but noticed some games loading corrupt and not all games having proper joystick…

    ... /> Also to confirm the Spectrum+ 128k Heatsink Model has support for ... setup would be a Spectrum+ 128k Heatsink Model (full support for ... to the DIVIDE and to swap between using a 2 port ...
    StarshipUK StarshipUK August 2011 Sinclair Miscellaneous
  • New tool: SnapToTap R2it's basically a gui update to VSC. But it's now simpler to convert sna files into tap files. what is special about SnapToTap? it converts snapshots…

    ... at the start, and for 128k games will probably have to ... are complicated slightly for the 128k, I need to work out ... 'll have to stop and swap memory pages around.

    RobeeeJay RobeeeJay August 2011 Announcements
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... be enough. You'll want 128k emulation. Then +3 emulation. And ...
    Dunny Dunny September 2011 Emulators
  • Paging memoryI've been thinking about a possibility of paging blocks of memory to and from disk. Imagine dividing usable 32KB of Speccys RAM (why do they call it …

    so how much ram does the 128k have?

    Is bank 5 ram? what about Bank 7? The ULA can draw the screen from either.

    :)
    guesser guesser October 2011 Development
  • Unboxing my old SpeccysToday I dug out my old collection of computers from the bygone age. My ZX81 fired up fine, but it looks like the keyboard membrane is goosed, as on…

    It could be the cables, I'll swap them round. Rushed for time at the moment, and I've still got a 128k, +2A +2 and +3 to test, not including a QL!
    JohnnyJman JohnnyJman November 2011 Hardware
  • What paging scheme is the "standard" for 128K models?Sinclair implemented an arrangement so that even numbered pages are non-contended, and odd numbered pages are contended (quoting from memory, haven't…

    ... than it does on the 128K.

    Sinclair never make ... />
    My advice, make the bank contention model switchable - either a ... still be a difference between 128k models... But don't quote ...
    csmith csmith November 2011 Hardware
  • What paging scheme is the "standard" for 128K models?Sinclair implemented an arrangement so that even numbered pages are non-contended, and odd numbered pages are contended (quoting from memory, haven't…

    ... would be games developed for 128K heatsink model, as Amstrad models ... the bulk of software from 128K heatsink era.

    [QUOTE ... ;581997]My advice, make the bank contention model switchable - either a ...
    RetroTechie RetroTechie November 2011 Hardware
  • What paging scheme is the "standard" for 128K models?Sinclair implemented an arrangement so that even numbered pages are non-contended, and odd numbered pages are contended (quoting from memory, haven't…

    ... by checking the paged in bank against the BANKNM sys variable ... so crude - it distinguishes the 128K/+3 by looking at the ...
    Philip Kendall Philip Kendall November 2011 Hardware
  • Z80 Cross-assemblersI need to build some code which contains sets of routines which run at one address but are stored elsewhere. Unfortunately, neither of the assembler…

    ... of contended memory on the 128K machines. At different times I ... to page in the relevant bank at the top of RAM ... , then page the original RAM bank back in and run the ...
    jonathan jonathan November 2011 Development
  • Z80 Cross-assemblersI need to build some code which contains sets of routines which run at one address but are stored elsewhere. Unfortunately, neither of the assembler…

    ... of contended memory on the 128K machines. At different times I ... to page in the relevant bank at the top of RAM ... , then page the original RAM bank back in and run the ... problem.[/QUOTE]

    hmmm 128k version of AGD perchance? ( here ...
    BiNMaN BiNMaN November 2011 Development
  • What was the best Designed Speccy???So what does the World Of Spectrum think the best Designed Spectrum was? [URL=http://imageshack.us/photo/my-images/845/thespectrums.jpg/][IMG]http:…

    ... of view, the bank switching on the various 128k models is a ...
    AY Chip AY Chip December 2011 Sinclair Miscellaneous
  • FPGA ZX SpectrumJust wonder: how many of you would buy "new hardware based" and "in case" ZX Spectrum based on FPGA? ;) [url]http://www.fpgaarcade.com/[/url]

    ... it back in. The memory bank paging is such a pain ... concern is the ability to swap screen buffers. Then you don ...
    JamesD JamesD January 2012 Hardware
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... everything out with a massive bank of 256 UDGs, then you ... />
    Or just use a 128K Speccy, which can page screens ...
    joefish joefish January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... everything out with a massive bank of 256 UDGs, then you ... />
    Or just use a 128K Speccy, which can page screens ...
    apenao apenao January 2012 Development
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... practical to swap it out and reload it unless the 128k model ...
    Battle Bunny Battle Bunny January 2012 New game ideas
  • what is this crazy modfound a speccy in my loft yesterday,and it seems to have an external heatsink modd i havent the foggiest about speccys heres a few pics [url]http://i…

    ... , whats puzzling is that RAM Bank 2,4 and 6 are ... faulty, and thats just for 128k machines! Never had that happen ...
    Macc Macc January 2012 Hardware
  • Ultimate Collected Works, no Underwulde, why?I managed to get my grubby paws on the "Ultimate Play The Game" "The Collected Works" off E-bay.... The set has 1. JetPac 2. Pssst 3. Tranz-AM 4. Co…

    ... /> [/code]
    On the 128 $7FFD is the paging control address ... the keyboard, they work in 128K mode. Am I being stoopid ...
    Korinel Korinel February 2012 Games
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... always in an uncontended RAM bank. I'm not sure if ... /> They are listed in the 128k reference on the Sinclair FAQ ... [/url]

    summary:
    128k and +2: pages 1 3 ...
    guesser guesser February 2012 Development
  • Precisely timed loops in assemblyI'm looking for a way to make my code stop until the raster has reached the lower screen border (right after having drawn the last pixel line). I und…

    ... linked, timing varies between 48K, 128K, +2A (and Pentagon) machines, but ... some silly buggers like to swap the ROMs around.
    joefish joefish February 2012 Development
  • Maritrini and Cray 5 loading problemsHas anyone else here had issues loading either of these on a 128k? No matter what I try, both these games refuse to load properly. I can get both t…

    ... could be incompatible with a bank switch.

    So, ... and #F8
    Bank: or 0 ;POKE to Bank+1 address to ... which RAM bank to write to
    ld BC, #7FFD
    ... , (#5B5C)
    ld BC, #7FFD
    out (C), A
    mcleod_ideafix mcleod_ideafix March 2012 Games
  • Maritrini and Cray 5 loading problemsHas anyone else here had issues loading either of these on a 128k? No matter what I try, both these games refuse to load properly. I can get both t…

    ... /> Because the Loader option uses 128K BASIC, so BANK_M is valid ... botting your +2A and enter 128K mode. Then, go 48K mode ... , then will load the first bank, then crash/reset. Put a ...
    mcleod_ideafix mcleod_ideafix March 2012 Games
  • RFC: Hardware Documentation ProjectI've noticed quite a few threads recently about missing schematics and suchlike. I've also been thinking about the low quality of some of the schemat…

    ... [/url]

    Forcing a 128K/+2 grey computer to boot ... repair: damaged memory in one bank that makes memory in the ... other bank to behave as if they ... a colour video on a 128K heatsink, and adding audio to ...
    mcleod_ideafix mcleod_ideafix March 2012 Sinclair Miscellaneous
  • Maritrini and Cray 5 loading problemsHas anyone else here had issues loading either of these on a 128k? No matter what I try, both these games refuse to load properly. I can get both t…

    ... ]Because the Loader option uses 128K BASIC, so BANK_M is valid ... botting your +2A and enter 128K mode. Then, go 48K mode ... , then will load the first bank, then crash/reset. Put a ... , I usually load all my 128K games using loader!

    na_th_an na_th_an March 2012 Games
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... into a different bank (when BIFROST* hopefully provides 128K support in a ... have different requirements for supporting 128K machines, in this case we ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... into a different bank (when BIFROST* hopefully provides 128K support in a ...
    boriel boriel March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... />

    [QUOTE=Crisis;609557]128k zx has different timing so ... NOT gonna ask for an 128k version[/QUOTE]

    Even ... , I'm planning to add 128K support in the next release ... 2 frame animations in the 128K using bank switching? This won't ...
    Einar Saukas Einar Saukas March 2012 Brand new software
<1…28293031323334>

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