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  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... (IIRC), a 256x192 pixel 32x192 attr mode with 16 colours and ... modes: a 256x192 pixel 32x24 attr mode (spectrum compatible), a dual ... active, a 256x192 pixel 32x192 attr mode with 8(*2) colours ... write playable games even from basic using these hardware sprites on ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Games
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... a character printed in basic at coordinates x and ... What would be the formula to calculate those 8 addresses ... probably be hideously slow in BASIC.

    What ... ? Is it for a BASIC program, or for asm?< ... br /> In BASIC, I got around this problem ...
    48K 48K March 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... =y+b:
    LET t=(ATTR (x,y)7): PRINT AT ... . The listing scrolls on 128K BASIC, but not on 48K.
    Matt_B Matt_B May 2007 Development
  • I wonder why I started this....Hi I was bored today, and have for some time now been speculating about making a Spectrum game in Basic. As said today I was bored, and started on i…

    ... is, how do I in basic check what UDG character is ... . Then you can use the ATTR(x,y) command to find ... floor do:

    IF ATTR(x, y+1) = 7 THEN ...
    Arjun Arjun June 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... happens to be where the basic system stores the location of ... character set. On returning to basic all printed text would look ... down one pixel row. A formula will have to be applied ... equal to", equivalent to "" in Basic. Other common C comparison operators ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... just before returning to basic. If you run the ... />
    case 0x14:
    attr = *(++s);
    break;
    ...
    if (attr)
    *(zx_saddr2aaddr(disp)) = attr; // colour char ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Help hacking Split PersonalitiesI`ve been hacking away at Split Personalities for the purpose of putting new screens and graphics (items). The current screen is at 41187 and is 160…

    ... a packer for yersen in basic by loading your screen which ... data from #5b00-#6120 and attr data from #6121 to #6181 ...
    Mr. Anonymous Mr. Anonymous July 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... }
    [/code]

    This formula was already discussed above. Given ... ()[/b]

    If basic is your only background, you ... something you could do in basic if so motivated (unlike ... don't fit well with basic).

    There ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... stripped off as in basic when INT() is used ... gt;screen); // get attr address for this char from ... (struct sp1_Rect *r, uchar attr, uchar attr_mask)
    {< ... br /> g_uchar0 = attr; // make these available in ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... that the template places seven basic time units into PTU, 0 ... and bright
    cs->attr = g_uchar0;
    }
    [/code]
    attr) used to colour the sprite ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Quick q. on MC vs. BASIC (boring question)No matter how long or tedious the programming/testing may be ... Is Machine Code [B]ALWAYS[/B] faster than BASIC?

    ... said.

    Example in BASIC:
    Suppose you want to ... ) divided by 8.
    The formula would be r=n-INT ...
    Dr BEEP Dr BEEP March 2008 Sinclair Basic
  • Quick q. on MC vs. BASIC (boring question)No matter how long or tedious the programming/testing may be ... Is Machine Code [B]ALWAYS[/B] faster than BASIC?

    ... said.

    Example in BASIC:
    Suppose you want to ... ) divided by 8.
    The formula would be r=n-INT ...
    rich_chandler rich_chandler March 2008 Sinclair Basic
  • Quick q. on MC vs. BASIC (boring question)No matter how long or tedious the programming/testing may be ... Is Machine Code [B]ALWAYS[/B] faster than BASIC?

    ... interesting.

    Example in BASIC:
    Suppose you want to ... ) divided by 8.
    The formula would be r=n-INT ... 1000 times faster than the BASIC version.
    BloodBaz BloodBaz March 2008 Sinclair Basic
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... an array to visit each attr square once -- simply choose a ... basic because you have to start at the beginning of the attr ... asm or C.

    Basic:

    [code]
    5 ... not equal to 0, then attr squares are randomly set to ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Sinclair Basic
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=bigjon;256767]I started to think about doing a lightforce-style scroller[/QUOTE]

    Looks promising!

    Notice that instead of this:

    [CODE]
    s-(IN 64510
    Einar Saukas Einar Saukas March 2008 Development
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... comments welcome:
    [CODE]SINCLAIR BASIC Keyword Reference

    ... br /> devices, 48k BASIC has generally become the ... : Keypress

    Sinclair BASIC has several modes of entry ... : E : SYM + E
    ATTR : E : SYM + L
    ...
    icabod icabod March 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... scroll game implemented 100% in BASIC and it's reasonably fast ... detection

    a) Use ATTR to check the color attributes ...
    bigjon bigjon April 2008 Development
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... /> [QUOTE=Woody;293374]Not within BASIC, Mr. Dunny :)[/QUOTE]


    I think BASIC commands can only write to ... the same RES but alternate ATTR, page out Bank 7 and ...
    BloodBaz BloodBaz August 2008 Sinclair Miscellaneous
  • Minigame compo 2008What happened to the compo site 2007 and the pre-announcement 2008? The site seems to be down.

    ... lot of slack. Even batari BASIC is a fair bit harder ... also a tried and trusted formula; the first listing in many ...
    Matt_B Matt_B October 2008 Development
  • Interlace demoSorry to reference another thread like this, but in the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?p=313428#post313428[/url] …

    ... the vertical bars 8 attr width (see basic listing).

    [quote ...
    omega omega November 2008 Sinclair Miscellaneous
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... something you can do from BASIC.[/QUOTE]

    Thanks for ... be done by changing the ATTR byte in between the drawing ...
    Digital Prawn Digital Prawn December 2008 Games
  • TAP filesI'm trying to figure out how to make TAP files and am none the wiser. Tried downloading Taper, got it working but it was one of the unfathomables. I …

    ... the tape recorder. Unfortunately the BASIC has errors in it. It ... in Basic random characters like LN and ATTR. 99% of the BASIC is ...
    SteveP SteveP January 2009 Emulators
  • Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…

    ... to start in 2D. The basic formula for rotation around axis origin ... an input for the second formula. Also, update only the angle ...
    baze baze January 2009 Development
  • Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…

    ... to start in 2D. The basic formula for rotation around axis origin ...
    Arda Arda January 2009 Development
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... bytes
    from 24576 = 6144 attr bytes

    VIDEORAM 2 ... 57344 = 6144 attr bytes

    Easy testing from basic:
    1 ... /> 2) write and run this basic:
    10 clear 24575
    velesoft velesoft January 2009 Development
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... we have to change both attr and pixel data? I don ... to set 32 bytes of attr data per line. This is ... attributes on a per line basic

    Whether this looks ...
    evilpaul evilpaul February 2009 Development
  • Sinclair BASIC compiler for PC?Boriel's compiler is very powerful but it isn't meant for Sinclair BASIC, and the old compilers in the archive have their limitations: BASIC listing …

    ... reasons to use ZX BASIC ones. Some Sinclair BASIC routines have bugs ... 2; STR$ 0: REM Temporary ATTR not working with STR$
    BASIC. ZX BASIC manages this the right way ...
    boriel boriel May 2009 Development
  • Getting started with asm Speccy codingSomeone on another forum I read has asked for good Speccy coding resources. I thought it would be great to link him to a simple tutorial about how to…

    ... you won't return to BASIC you can start your code ... the permanent ones
    ; from ATTR-P.

    ; Having cleared ...
    Dr BEEP Dr BEEP May 2009 Development
<1…14151617181920…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
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    mel the bell on April 20

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