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<1…11121314151617…34>
  • Development choices, help!As a small part-time project I would like to convert my daily programming work (a workflow/bpel engine) to the Spectrum, purely for fun. I would like…

    ... derailing this thread.

    [SIZE="2"][code]
    char get_ch ... />
    // then write the new character, and a new _

    // Overwrite the character to be deleted
    s ...
    Timmy Timmy June 2011 Development
  • Legend of Kyrandia - ZX Spectrum DemoI was browsing the ZX Open Source site [url]http://opensourcezx.untergrund.net/[/url] and I found an interesting tr-dos disk image of a playable demo…

    ... character-level priority screen).[/QUOTE]

    Yes, that's the basic ... when assigning priority "per character" instead of "per ... single bit flag per character to indicate "unconditional ... custom codes that directly change the "unconditional obstacle" ...
    Einar Saukas Einar Saukas July 2011 Development
  • Need help transferring a file to a Spectrum .dsk fileHello, I was wondering if anyone can help me transfer a file that I have into a spectrum *.dsk file? The background to this request is that I have r…

    ... four files were the same size, so the other three didn ... ; 3 = CODE
    name = 10-character file name
    cdlen = CODE ... (not shown)

    4. Change the name where necessary.
    5. If necessary, change cdlen/cdadd/dblen (not necessary ...
    Battle Bunny Battle Bunny August 2011 Emulators
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    I'd agree - change the name and character names slightly and make it ... . Since the playfield has to change size, it won't be an ...
    joefish joefish August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ...
    ; the UDGs [CHANGE HERE TO CHOOSE ANOTHER
    character
    AT_COL:
    defb ... follows:

    In BASIC, type CLEAR 64871, then compile ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... complete source code including this change:
    [CODE]
    ; ... bytes for channel below BASIC area
    ... value 0 if expecting regular character
    AT_COL:
    ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ...
    ; the UDGs [CHANGE HERE TO CHOOSE ANOTHER
    BASIC area
    push ... ; value 0 if expecting regular character
    AT_COL:
    defb ...
    Einar Saukas Einar Saukas August 2011 Development
  • Commodore 64 - First time trying - REVIEW & Pictures!Right, so the 2nd hand shop was selling this Commodore and accessories. So I decided to buy it, as I've never had a Commodore and this is my first ti…

    ... but I wish the size would be 1mm bigger, ... in multi colours, that change colours as its loading ... have to POKE memory to change colours! yaghgh!
    < ... 23452,1
    will change the border colour from ... never found the quirky basic programming to be unfriendly. ...
    Alien 8 Alien 8 August 2011 Sinclair Miscellaneous
  • BUZZSAW+ Demo No. 3Right, another demo of BUZZSAW+. [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_3.tap"]Joefish_Buzzsaw_Demo_3.tap[/URL] The default con…

    ... buffer, so I can either change the border colour to mark ... font down over the Sinclair BASIC RAM area to free up ... to a tenth of their size for the cost of a ...
    joefish joefish August 2011 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... foreground blocks out the sprites character-by-character?... To prefer it over ... to match the Speccy screen size. If you want jerky ... to notice things like the character square movement of the ... on youtube where artifacts may change how the game actually looks ...
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Sinclair Miscellaneous
  • z88dk hates me =(Hello there my fellow WoS'ers Under the power of darkness I was about to settle in and play with some SP1 sprite handling (as printf is simply NOT f…

    ... and then restore it. To change colour of a rectangular area ... rather than rely on the basic ISR to do it (getch ... the library and maybe its size doesn't matter if your ...
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Development
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    Just using BASIC there's only CAT, ... !" doesn't give the file size. On the +2A/+3 " ... m:"" does give the file size but getting at it is ... will give a "Nonsense in BASIC" error. (Concatenation with SCREEN$ ... $ stack bug, so each character has to be treated distinctly ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... I'm reading the existing character and disallowing movement with ...
    You are erasing the character, then performing lots of tasks ... the character again. This is the reason for flickering.

    Change ... the source code of my BASIC games such as [URL=" ...
    Einar Saukas Einar Saukas September 2011 Sinclair Basic
  • checking bits in BASICThe question of manipulating bit patterns in BASIC was raised recently in this [thread=35728]Keys redefine routine and key check[/thread] thread. I s…

    ... manipulation is very slow in basic but very fast in assembler ... the address of the last character of the string "0000000000000000" inside ... DEF FN, so if you change it, you have to calculate ...
    mattsteel mattsteel September 2011 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... ;563269]You are erasing the character, then performing lots of tasks ... the character again. This is the reason for flickering.

    Change ... the source code of my BASIC games such as [URL="http ...
    Dock Dock September 2011 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... years ago, I wrote a BASIC version of the game "Fire ... sprites to share the same character cell. After applying colour, this ... in the attribute memory to change the ink and reveal the ... , so you can read the BASIC code:
    [url]http://www ...
    mcleod_ideafix mcleod_ideafix September 2011 Sinclair Basic
  • User Defined GraphicsCan someone please give some very simple code for a displaying a UDG at a location on screen? Any assistance would be greatly appreciated. Sincerely…

    ... " to "u" can be in basic signed with codes 144-164 ... $ 144)

    UDG font size is 168 bytes(21 chars ... of UDG font can be change with POKE to system variables ...
    velesoft velesoft September 2011 Development
  • Procrustean PrintingHere's a short routine to manage printing of text with command tokens, to avoid messing up the screen when they are expanded. It just prints as many …

    ... /> ;stack function parameters passed from BASIC by:
    ;PRINT USR stack ...
    Battle Bunny Battle Bunny December 2011 Sinclair Basic
  • Procrustean PrintingHere's a short routine to manage printing of text with command tokens, to avoid messing up the screen when they are expanded. It just prints as many …

    ... /> ;stack function parameters passed from BASIC by:
    ;PRINT USR stack ...
    Dunny Dunny December 2011 Sinclair Basic
  • So easy to use.Back in the 90s I was off work for 3 months following an operation, anyway in my boredom I dusted off my old speccy+ and the manual, and got my head …

    ... luck, some characters in the basic were not displayed properly, the ... basic using this tool?
    And can I increase the text size ... found out how to change the font size. There are also a ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Words of adviceHi all This is my first post on World of Spectrum and I'm gradually starting to discover the wonders of the machine. Just to give you a bit of bac…

    ... br />
    SpecBAS is Sinclair BASIC (found on speccies) ported to ... the "screen" can be any size, and supports 256 colours. ... etc! And why have character-square limitations on PRINT? ... pixel location, while AT retains character square resolution.

    Dunny Dunny January 2012 Sinclair Basic
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ...
    void *u_malloc(uint size) { return malloc(size); }
    void u_free(void ...
    AndyOaks AndyOaks March 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... at any position (horizontally, to character precision; vertically, to pixel precision ... significant increase in the engine size;

    [*] Re-implement the ... (obviously not an advantage for BASIC programs where it's better ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... takes 52secs and a same size text file takes 30secs. I ... bounds checks before doing the character check, then I realised I ... anyway, so I put the character check first which saved about ... ; plus there's a little BASIC program.
    Battle Bunny Battle Bunny March 2012 Development
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... an assembler listing, a BASIC listing of the test runner ... already loaded. I had to change three parameters from assembled constants ... usage:
    PROG -> 27099 : BASIC
    27100 -> 33999 : (6900 ... at the location & size displayed at the end (that ...
    Battle Bunny Battle Bunny March 2012 Development
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... than the maximum possible size), for a file size of 6912 a ... of addresses for the first character of a match with a ... ; the code below is a BASIC version of a routine to ...
    Battle Bunny Battle Bunny March 2012 Development
  • Speed tip - "e" notationHi Folks, Whilst reading my "new" Sinclair ZX Spectrum BASIC manual I came across "e" notation again. In MRT I have the following line which is use…

    ... full and comprehensive version of BASIC (including error messages appropriate to ... plus the tape routines and character set and whatever else. By ... did nothing much, just a basic WIMP system (it didn't ... have been a basic WIMP system but given the size of Windows ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…

    ... stuck. Basically (and using just BASIC :-P) I created a map ... get stuck? Two things: My character would flicker because it had ... that the only way to change that would be to create ... would be triggered only when character moved beyond what the scrolling ...
    zxbruno zxbruno May 2012 Development
  • Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…

    Here's a BASIC character-based map scroller which I ... statements READ in line 10. Change the six constants in line ...
    Battle Bunny Battle Bunny May 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... actually be better with character resolution movement rather than ... by the inconsistent step size (sprite movement rates are ... />
    * change scythes to character movement
    * change to preshifted death ... that, adding the request size as requests are made ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
<1…11121314151617…34>

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