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<1…16171819202122…34>
  • SPECTRA - RGB SCART Interface for 48K SpectrumSince the launch of the SPECTRA interface back in June 2012, some discussion of it has appeared in the forums in the past (mainly [URL="http://www.wo…

    ... [*] The ability to extend Spectrum BASIC via a ZX Interface 1 ... (offering the potential to extend BASIC with new commands to control ... achieved by re-interpreting the data bytes written to the Spectrum ... , emulator support, an extension BASIC ROM and at least one ...
    Fruitcake Fruitcake April 2013 Hardware
  • SpectranetHi all, I just bought a spectranet card and have a couple of questions I hope someone can answer for me. I have played around with it on both a +3 …

    ... place. It seemed to lose data after reading the control file ... . I then wrote a small basic program to just read the ...
    jagman5994 jagman5994 April 2013 Hardware
  • 128k Basic used much ?Hi - I was wondering if there were many,if any, games programmed in 128k basic? I was also thinking of doing one myself as I wish to make a text heav…

    ... any, games programmed in 128k basic?
    I was also thinking ...
    retromad retromad April 2013 Sinclair Basic
  • Spectranet: Basic extension to get directory listingThis is a short basic extension for the spectranet to assign a directory listing to a basic variable. No more screen scrapping required! It could be…

    This is a short basic extension for the spectranet to ... a directory listing to a basic variable. No more screen scrapping ...
    smogit smogit April 2013 Brand new software
  • Games written using Laser BasicFrom [URL="http://worldofspectrum.org/forums/showthread.php?t=1124"]this[/URL] thread, it appears that the following games were written using Laser B…

    ... games were written using Laser Basic:

    1) [URL="http ...
    Arjun Arjun May 2013 Infoseek database
  • Varios +3(e)DOS questions?I'm converting tape games to disk, for being used in my +3e. I'm trying to convert them to standard BASIC loaders, so files could be copied using BAS…

    ... that load data at 23296, so when loading from BASIC they crash ... . Usually, I put those data at other ... the data, but... there are some games that use BASIC and ... be doing something nasty to BASIC interpreter.

    - What ...
    Zup Zup May 2013 Development
  • QL Super BasicDoes anyone know if the Basic on the QL was any good and if so would it be good to write platform games and such ? I am really interested in all ty…

    Does anyone know if the Basic on the QL was any good and if so would it be good to write platform games and such ?

    I am really interested in all types of BASIC on any machine but this one as really got me interested.

    thanks
    morcar morcar May 2013 Sinclair Miscellaneous
  • Optimised Lemmings ideaHi, [b]Note: For anyone picking up this thread late, it looks like a TR-DOS version was made for the Russian clones that packed the entire game into…

    ... /> 8192 bytes for the level data (1-bit bitmap, uncompressed)
    data usage of 504,300 bytes ... and foremost, using something as basic as RLE would pack the ...
    rc55 rc55 May 2013 New game ideas
  • Avonturen In Basic (Book & Cassette)Couldn't find this in the archive. Avonturen In Basic (Book & Cassette) by [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Kluwer+Techn…

    ... archive.

    Avonturen In Basic (Book & Cassette) by [URL ...
    Hairy Hairy May 2013 MIA/STP/SDP
  • Flashing systems on DIVIDE interfacesSome peoples can't reflash eeprom chip in Divide interface (original Divide, Divide 2k11, Divide 57d2/57d3). EEPROM chip AT28C64B contain feature fo…

    ... write protection. This protect system data in eeprom if jumper E ... DIVIDE PLUS and flash system. Basic contain text with help (show ... and select your system from basic menu before flashing.
    velesoft velesoft June 2013 Hardware
  • Loading basic from basic?Hi Guys, Could you please help me. I want to create a menu on my plus 3 disks. If I use the line below I just get "c nonsense in basic" if inkey$…

    ... just get "c nonsense in basic"

    if inkey$ = "1 ... will load fine from a basic listing.

    Can anyone ...
    gazj82 gazj82 June 2013 Sinclair Basic
  • Type in game with font generatorBack in the day I can remember a BASIC type in game that generated its own font by PLOTing extra pixels next to the PRINTed characters existing pixel…

    ... day I can remember a BASIC type in game that generated ... , it would then store this data as the new font at ...
    daveysludge daveysludge June 2013 Games
  • 80 column BASIC in FUSEThis requires FUSE 1.1.0 or later: 1. Select machine [b]Spectrum SE[/b]. 2. Enter the command [b]MODE 1[/b]. Currently tape traps are not supported…

    ... are not supported as SE Basic IV 4.0 doesn't ...
    chev chev June 2013 Sinclair Basic
  • SE Basic IV 4.1 Buffy previewSE Basic IV 4.0 Anya was released back in December 2012. You can read about it here: [url]http://cheveron.github.io/sebasic4/[/url] But here's some …

    ... />
    * A fork of OpenSE BASIC.
    * Supplied with FUSE (> ... language closer to the Minimal BASIC 78 standard. It still ... of the characteristics of OpenSE BASIC.

    While Anya ... was essentially OpenSE BASIC with an 80-column mode ...
    chev chev July 2013 Sinclair Basic
  • Zero 0.6I'm pleased to announce that I've released Zero 0.6. There are some comprehensive changes in this release including moving to .Net 2.0, removing Slim…

    ... Binary can now load/save data into any RAM page (for ... with trapping of SAVEs from BASIC, wherein the user wasn’t ...
    Arjun Arjun July 2013 Emulators
  • Full 16*16-digit BASIC multiplicationI liked Andre Adrian's 32-bit long multiplication routine so much that I decided to a decimal version. After all, 2^63 is only 9223372036854775808, a…

    ... />
    I've done this BASIC version, which follows the original ... probably do the other three basic arithmetical operations as well.
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... border colours; loading data backwards and forwards; loading data XORed with a ... don't have turboloaders. Really basic stuff, I know, but it ...
    stephenw32768 stephenw32768 July 2013 Development
  • best basic to useAs I like to do a bit of basic programming now and then what do you think is the best basic to work with? It's a pity the ramdisk can't be used on th…

    As I like to do a bit of basic programming now and then what do you think is the best basic to work with?
    It's a pity the ramdisk can't be used on the +2a/+3 in order to give maximum ram for basic.

    Mike.
    m6ymn m6ymn August 2013 Sinclair Basic
  • Hardware description - BETA DISK interfaceExist more versions and clones of BETA DISK interface. Beta disk 48, beta disk 128, brasilian clones of beta disk 48, russian clones of beta disk 128…

    ... rom memory.
    - From ZX basic can be external TR-DOS ... ) sector sector
    #7F(127) data data

    Control port #FF ... = unused (ignored)
    bit 6 = data request
    bit 7 = interrupt ...
    velesoft velesoft August 2013 Hardware
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... to sit infront of a basic listing with a little annoying ... frustration I went back to basic..

    *Fast forwards.
    data set and prints out the ... ... No fancy screen shinanagins, just data storage and searching... what could ...
    wibble wibble August 2013 Development
  • Converting Basic code into machine codeIm just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??

    Im just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??
    nonsenceinbasic nonsenceinbasic September 2013 Development
  • Couple of basic BASIC questionsPlaying around with BASin again in an effort to knock up a game and am wondering 2 things 1) Why when I run the program do my UDGs not always pick u…

    ... how to then use the DATA statements it adds to the ...
    Wookiee Wookiee September 2013 Sinclair Basic
  • JSW2 - Game Loader DifferencesThere are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it …

    ... it. A small piece of basic containing assembly to headerless load ... for myself after examining the basic itself I then decided to ... fake header to load the 'basic' at a higher address, and ...
    spider spider September 2013 Sinclair Miscellaneous
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    ... [code];; load a 4000 byte BASIC program
    ld ix,23552 ... ]

    Ta-da, BASIC program loaded as a headerless ... one tries this from 128 BASIC, it all falls in ... a total crash. Loading BASIC as code from the 128 ... there's a 128 BASIC-compatible way of doing ...
    stephenw32768 stephenw32768 September 2013 Development
  • Returning to BASIC from asmI never had to do it till now but there is always the first time :) At machine code program start I preserved SP register and all the other ones. A…

    ... I get "[B]Nonsense in Basic"[/B] :(

    What could ...
    Ralf Ralf September 2013 Development
  • Basic sourceAre there any utilities available that will extract Basic source to a text file, or insert it from a text file into any of the common formats lie z80…

    Are there any utilities available that will extract Basic source to a text file, or insert it from a text file into any of the common formats lie z80, tzx tap etc?
    rune rune September 2013 Emulators
  • Type-in BASIC contest on Reddit.Not sure how WOS-legal it is to mention/link to other forums, but Reddit is having a contest on r/retrobattlestations, asking readers to type a speci…

    ... a specific animated screen in BASIC on whatever 8/16 bit ...
    The Lone Magpie The Lone Magpie October 2013 Sinclair Basic
  • SoftPLAY: Use the PLAY command from 48 BASICNow you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead. [url]https://dl.dropboxusercontent.com/u/15659782/So…

    Now you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead.

    [url]https://dl.dropboxusercontent.com/u/15659782/SoftPLAY.tap[/url]
    chev chev October 2013 Brand new software
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... major refactor on the SE Basic source and I'd appreciate ...
    chev chev October 2013 Development
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…

    ... bounding rectangles to do some basic "fast" collision detection and then ... way I hold the shape data to make the collision detection ...
    Mr Millside Mr Millside October 2013 Development
<1…16171819202122…34>

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