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  • BASin and the 128k commandsI've decided to look at incorporating the 128k commands PLAY and LOAD!, SAVE!, MERGE!, VERIFY! for the ramdisk. It won't be full 128k emulation. No …

    ... last two UDGs in 128 Basic. Use the ZX Spectrum SE ... as UDGs, but in the editor they show up as the ... modified version of the 128 Editor that works with it. Feel ...
    Dunny Dunny November 2005 Sinclair Basic
  • BASin and the 128k commandsI've decided to look at incorporating the 128k commands PLAY and LOAD!, SAVE!, MERGE!, VERIFY! for the ramdisk. It won't be full 128k emulation. No …

    ... 'm not talking about SE Basic here, I'm talking about ... modified version of the 128 Editor patched to work with ROM1 ... ROMs since all 48 Basic and 128 Basic programs will function as ...
    Dunny Dunny November 2005 Sinclair Basic
  • BASin and the 128k commandsI've decided to look at incorporating the 128k commands PLAY and LOAD!, SAVE!, MERGE!, VERIFY! for the ramdisk. It won't be full 128k emulation. No …

    ... written in 128 BASIC or 48 BASIC with the ZX ... long as no 128 Basic commands are used) or ... command in the UK 128 editor.

    [...]

    BASIC development environment I see ... the bugs in the 128 Editor.
    [/quote]
    < ...
    Dunny Dunny November 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... to i.e. the line-editor in BASIC???)

    What's ...
    Dr BEEP Dr BEEP November 2005 Sinclair Basic
  • Writing for MultifaceI was just wondering, is it possible to write a BASIC program, compile it and use the Multiface to run it? I'd like to write a small util to edit te…

    ... do the job, using Liberty BASIC. It need compiling to an ... the trial version of Liberty BASIC, you can run it from ... you can run from the editor in Liberty. Full instructions are ...
    mulder mulder December 2005 Development
  • Old Skool 2D cRPGI am developing an 'old skool' 2D cRPG for the ZX Spectrum SE. There is no guarantee this project will ever be completed.

    ... /> [quote]
    2) A scenario editor to create your own scenarios ... /> I can help with any BASIC or C programming, if that ...
    Arjun Arjun December 2005 Games
  • What's the RAND USR code for the test screen?And what versions of hardware does it work on? Ta!

    ... . It works on the 48 BASIC ROM on the UK 128 ... SE Basic to RET at that point in case a 128 editor ...
    DEATH DEATH January 2006 Sinclair Basic
  • Mess around with basicIf you have a game that was written in basic, e.g Football Manager, how do you look at the code that was used? thanks

    ... so huge that even the editor struggles to get enough workspace ... in, then mess with the BASIC to your heart's content ...
    Dunny Dunny January 2006 Sinclair Basic
  • Mess around with basicIf you have a game that was written in basic, e.g Football Manager, how do you look at the code that was used? thanks

    ... wth compatibility when using SE Basic. There is quite a bit ... any future versions of SE Basic that I work on. As ... one used by the 128 editor.
    [/quote]

    Whatever ...
    Dunny Dunny January 2006 Sinclair Basic
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... the sprite in the image editor and can then use the ... code editor to insert the sprite data ... code, but if you using BASIC change the defb's to ...
    Kiwi Kiwi January 2006 Development
  • Development SurveyI was just wondering how many people are actually developing games or programs for the Speccy. I'm not talking about people who "plan" to write somet…

    ... />
    [B]PASMO, 7UP, Context Editor[/B]

    4. What ... language do you use? (Asm, Basic, C etc)

    [B ...
    robpearmain robpearmain February 2006 Development
  • BASin Release 13 is now availableI'm still at it. BASin is now in it's 13th incarnation (disregarding the inter-version updates) and is now available at [url="http://homepage.ntlw…

    ... buggy version of the 128 editor). If you don't want ... the "lock out" of 48 BASIC.

    The SPECTRUM command ...
    Dunny Dunny February 2006 Emulators
  • Development SurveyI was just wondering how many people are actually developing games or programs for the Speccy. I'm not talking about people who "plan" to write somet…

    ... tools for developing (packer, level editor and so), memory management
    Basic, C etc)
    asm
    Fikee Fikee February 2006 Development
  • Development SurveyI was just wondering how many people are actually developing games or programs for the Speccy. I'm not talking about people who "plan" to write somet…

    ... , GNU make, Pasmo, Spectrum Graphics Editor (SGE), Paint Shop Pro, Wixbouncer ... language do you use? (Asm, Basic, C etc)

    Optimised ...
    pissedbob pissedbob February 2006 Development
  • Development SurveyI was just wondering how many people are actually developing games or programs for the Speccy. I'm not talking about people who "plan" to write somet…

    ... , originals drawn with [B]Character Editor[/B] and [B]Doublefont[/B ... language do you use? (Asm, Basic, C etc)

    Assembly ...
    TMR TMR February 2006 Development
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... the 128k editor and menu system; ROM 1 contains 48k BASIC.
    editor scratchpads.

    Memory banks ...
    Fikee Fikee February 2006 Development
  • Unpublished spectrum gameHi there I have a Spectrum PDS development environment and before I get rid of my old PC which has an ISA slot I thought I should ask this question i…

    ... file will overwrite everything in BASIC area, and it *might* crash ... program like [I]ZX Block Editor[/I]. Lately I have developed ...
    Black Hole Black Hole March 2006 Games
  • MINIGAME COMPO 2006[url="http://www.ffd2.com/minigame/"]http://www.ffd2.com/minigame/[/url] it could be nice to meet you there :)

    ... run at that address). The editor won't let you enter ... into account the way that Basic lines are stored (4 bytes ...
    gasman gasman March 2006 Development
  • Mess around with basicIf you have a game that was written in basic, e.g Football Manager, how do you look at the code that was used? thanks

    ... wth compatibility when using SE Basic. There is quite a ... future versions of SE Basic that I work on. ... one used by the 128 editor.
    [/quote]
    ... of all the basic languages, the spectrum basic is the best ... a line wrong then BASIC will tell you straight ...
    speccy8 speccy8 March 2006 Sinclair Basic
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... should write reasonable engine with basic physic. while doing this you ... ). then write a simple level editor and then ask people for ...
    Fikee Fikee April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... :
    Have you seen my editor?
    Its called TommyGun (under ... games.
    I have a basic sprite engine already.
    You ...
    Kiwi Kiwi April 2006 Development
  • Basic or Machine code?Hopefully the correct area of the site to post this question. Anyways, I have got hold of several books on programming my spectrum, and I was wonderi…

    ... " and "stop". This is how BASIC-oriented and as yet non ... in your favorite MacOS text editor (SubEthaEdit or BBEdit for instance ...
    Paul van der Laan Paul van der Laan April 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... UDG from the list, the editor updates with the relevent character ... the mask.
    Unfortunetly (sp?) basic doesn't have an AND ... that would break its Sinclair BASIC compatibility - which is not ... anding (NOT AVAILABLE IN SINCLAIR BASIC!!!)
    100 AND 1
    Kiwi Kiwi April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... anything other than 1x1, the editor now no longer rerieves the ... the mask.
    Unfortunetly (sp?) basic doesn't have an AND ... , I wondered whether a sprite editor should include them by default ...
    Dunny Dunny April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... up to the user - the editor just POKEs them to memory ... will all parse out to BASIC, naturally.

    D ...
    Dunny Dunny April 2006 Emulators
  • TommyGun 0.8.9 availableShould be available by the utilities pages soon. Lots of bug fixes. Its close to 95% complete. So close to becoming a 1.0 release. Still a few minor…

    ... a new version of Spectrum Basic, that had all the original ... the map.

    The Basic would be compiled into machine ... with Tommy Gun's code editor, which would call the compiler ...
    mulder mulder April 2006 Development
  • creating UDGs in BASIC?I've been playing around with BASin, which is glorious, and my BASIC knowledge is flooding back but for the life of me I cant remember how to make UD…

    ... for you. Open the graphic editor from the tools menu, use ... menu to send it as BASIC DATA statements, including POKE code ...
    Dunny Dunny April 2006 Sinclair Basic
  • Development SurveyI was just wondering how many people are actually developing games or programs for the Speccy. I'm not talking about people who "plan" to write somet…

    ... />
    Audacity sound editor

    VirtualDub AVI editor

    TMPGEnc ... language do you use? (Asm, Basic, C etc)[/B]

    NickH NickH May 2006 Development
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