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<1…11121314151617…34>
  • 80 column BASIC in FUSEThis requires FUSE 1.1.0 or later: 1. Select machine [b]Spectrum SE[/b]. 2. Enter the command [b]MODE 1[/b]. Currently tape traps are not supported…

    ... [b]Spectrum SE[/b].
    2. Enter the command [b]MODE ... are not supported as SE Basic IV 4.0 doesn't ...
    chev chev June 2013 Sinclair Basic
  • Issue 2 black paper white borderGot an issue 2 here that has a 6c001e ULA, no cockroach, no transistor mod (although you can clearly see on the top of the z80 and on some legs, some…

    Got an issue 2 here that has a 6c001e ... data line 3, IC9) now Im using Zorns excellent RAM upgrade ...
    Macc Macc July 2013 Hardware
  • Full 16*16-digit BASIC multiplicationI liked Andre Adrian's 32-bit long multiplication routine so much that I decided to a decimal version. After all, 2^63 is only 9223372036854775808, a…

    ... decimal version. After all, 2^63 is only 9223372036854775808, and ...
    I've done this BASIC version, which follows the original ... do the other three basic arithmetical operations as well.< ... 24;C'
    "Number 2:"'
    S;TAB 8;W ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • Converting Basic code into machine codeIm just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??

    Im just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??
    nonsenceinbasic nonsenceinbasic September 2013 Development
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... ): LET NOINT=FN p(ORG+2):
    LET NOTRAP=FN p ... /> ; MOVE_M moving object control for BASIC
    ; runs with interrupts disabled ...
    ; 1 = NPC roaming
    ; 2 = NPC homing
    ; 3 = NPC ... ,6*8+1,2, 5*8+2,2, 5*8+3,2, 7*8 ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Dan Antohi or other Interface 1bis GurusHi Dan I've been getting acquaited with the IF1bis and am starting to appreciate how much more it can do than what Im using it for. I've been using…

    ... it can do than what Im using it for.

    Basic?

    A couple that ... virtual drives available

    2 - Getting an extended CAT into ...
    rune rune November 2013 Hardware
  • Spectrum +2 FaultHi fellow spectrum heads, A fellow spectrum fan here asking for your guidance with a problem im having. Right bought a zx spectrum+2 128k the grey o…

    ... your guidance with a problem im having.
    Right bought a ... zx spectrum+2 128k the grey one with ...
    kenny-rockit kenny-rockit December 2013 Hardware
  • New Game: Spiker: Basic TrainingThis is a new game for 128K spectrums inspired by the Spectrum spaceship mascot thread here on WOS. Even if you hate the game, it is worth loading up…

    ...
    to this: your "[U]Basic Training[/U]."


    to pass your basic training. You've got three ... /> 1. Blue = fast bullets
    2. Red = faster reload (up to ... ://blackjet.co.uk/spectrum/Spiker:-Basic-Training/[/url]

    More ...
    spud spud December 2013 Brand new software
  • eVALuating $ in +3 BasicHi all, I was very interested in the thread below about re-starting Basic, and remember reasonable amounts from zx81 and early Spectrums. But I now h…

    ... thread below about re-starting Basic, and remember reasonable amounts from ... However...

    While the +2 manual covers all the same ... works of course in 48K Basic etc. but returns missing ... />
    I wonder why the +2 manual completely avoids it. It ...
    sliderules sliderules March 2014 Sinclair Basic
  • +2 Yellowish color emulationHello Nice to meet everyone, im from Poland, so sorry for my bad English, my name is Kamil, i always was C64, but recently, i`vee got into Speccy, i …

    ...
    Nice to meet everyone, im from Poland, so sorry for ... small question, i`ve got +2 not too long time ago ...
    metalcoola metalcoola March 2014 Emulators
  • dumping protected BASIC loadersI wrote this a few weeks ago but forgot to post it. It will load & list from tape/TAP/TZX any BASIC program which has been saved with SAVE, including…

    ... intended for dumping protected BASIC loaders, as was already ... />
    [code]
    2 DEF FN p(a)=PEEK ... (a+1);":";FN p(a+2); PAPER 7;" ";:
    ... THEN
    PRINT INK 2;"[";:
    FOR d=1 ... d:
    PRINT INK 2;"]";: LET a=a+6: ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • Starquake 2 for the Atari ST video.Here's my long lost demos of what was done for 'Starquake 2' on the Atari ST. I did the graphics and Paul Hughes programmed it. There's 3 versions sh…

    ... what was done for 'Starquake 2' on the Atari ST. I ... shown starting with the most basic version and moving along to ...
    Mark R. Jones Mark R. Jones July 2014 Announcements
  • Best version of SE Basic for use in real 48K machineAs title really. :) I did a search but I'm still confused a bit. :( I've seen a few versions, namely 'SE Basic 0.80a' which has the nice 'bar' abov…

    ... a few versions, namely 'SE Basic 0.80a' which has the ... as well as Chevron SE Basic (the latter I cannot get ... . I did have one about 2 years ago though, worked well ...
    spider spider August 2014 Hardware
  • Best way to have multiple characters in AGDHi Guys Can someone please tell me if you can have 2 playable characters in game at anytime that span multiple screen sort of like the way Enigma Fo…

    ... me if you can have 2 playable characters in game at ... with AGD and have a basic engine working using type 0 ... different screens but the trouble im having is that the type ...
    trw_mavrik trw_mavrik September 2014 Development
  • XPECCY (Lin/Win)im not author of this emulator. Contacts of author you may take on [URL]http://xpeccy.info[/URL] - non official home page. cpu: Z80: all (un)docume…

    im not author of this emulator ... ZX Spectrum 48K;
    Spectrum +2;
    Spectrum +3;
    Pentagon ... Pentagon 1024SL;
    ATM Turbo 2;
    ZXEvo BaseConf;
    ... access basic48К routine;
    fastplay ? basic 48K routine only (for unstandart ...
    rasmer rasmer November 2014 Emulators
  • SkoolKit 4.2SkoolKit 4.2 has been released. SkoolKit is a set of command line utilities for disassembling Spectrum software, into ASM format or into a bunch of …

    SkoolKit 4.2 has been released.

    ... a TAP file containing a BASIC loader
    [/list]

    2 and get a copy, follow ...
    SkoolKid SkoolKid December 2014 Announcements
  • The history of ESXDOS, the DivMMC and the DivMMC EnJOY![img]http://benophetinternet.nl/hobby/divmmc_history/1%20esxdos.jpg[/img] These are the stories behind esxDOS, the most popular operating system e…

    ... ]http://benophetinternet.nl/hobby/divmmc_history/2%20proto.jpg[/img]
    ... br /> Kempston Mouse Via PS/2 Mouse Support
    NMI ... br /> - LOAD d1/2(fdd);h1/2(hdd);s1/2(serial)
    - ... key shortcuts for basic
    and system progs/im 1 soft (ex ...
    bverstee bverstee October 2015 Hardware
  • +2 RGB video output: analogue or digital?This is one thing I have never sorted out completly on my mind. According to the information available (and my basic understanding of electronics)…

    ... the information available (and my basic understanding of electronics) the spectrum ... +2 / +2A / +3 is capable of ...
    Renegade Renegade October 2015 Hardware
  • Beginners Basic Programming BookHi All, My son is interested in learing programming and I got him started on a spectrum emulator on my laptop. I've bought him a +2 (grey) 128 of Eb…

    ... a +2 (grey) 128 of Ebay. Apart from the basic manual that ... can anyone recommend a good basic typing in book to get ...
    jayteebee jayteebee November 2015 Sinclair Basic
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... year I started writing a BASIC program for making and ... length notes).

    2. My save/load music routine ... MUSIC Making Program
    2 REM by Stephen Nichol on ...
    910 PRINT AT 15,2;"\:: \:: \:: \:: \:: \:: \:: \:: \:: \::"
    920 PRINT ...
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • 2 buttons or autofire?Dear World of Spectrum, As some of you know, I am in the middle of designing (and hopefully, eventually building) an arcade-style controller for a…

    ... whether to include 2-button functionality (I.E.: 2 separate, independent fire ... is VERY basic, and what may be Fire Button 2 on one ...
    Swevicus Swevicus January 2016 Sinclair Miscellaneous
  • eprom with 2 imageswhat's the easiest way to add an eprom with 2 images on with a simple switch not worried about any fancy auto switching or anything just want 48k bas…

    ... to add an eprom with 2 images on with a simple ... or anything just want 48k basic and diagnostic on rom, back ...
    caver99 caver99 March 2016 Hardware
  • New multicolor engine BIFROST*2[img]http://s15.postimg.org/rfue0jb3v/BIFROST2.png[/img] [b]BIFROST*2 ENGINE[/b] is now available! Download it here: https://www.dropbox.com/sh…

    ... [/img]

    [b]BIFROST*2 ENGINE[/b] is now available ... /AAAknv_0PeJGhn36dLJZfGASa

    [b]BIFROST*2 ENGINE[/b] supports animated multicolor ... files for Boriel's ZX BASIC, and a sample demo. I ...
    Einar Saukas Einar Saukas March 2016 Brand new software
  • 140 characters Basic game contestHey there, I've announced a new micro contest on my blog (in Czech language only). However, it might be interesting also for the non-Czech/Slovak …

    ... in the standard 48K Sinclair BASIC that will fit into 140 ... of the standard 48K Sinclair BASIC syntax
    [code]1 FOR ... f=10 TO 20 STEP 2: PRINT f: NEXT f
    Factor6 Factor6 May 2016 Sinclair Basic
  • Fuse 1.2.0 releaseAfter a long gestation, and on behalf of the Fuse team I’d like to announce that a new version of Fuse, the 1.2.0 release of Free Unix Spectrum Emula…

    ... version of Fuse, the 1.2.0 release of Free Unix ... 80/40 interfaces.
    [*] Capture BASIC video functions to SVG file ...
    Fred Fred June 2016 Emulators
  • Empire - port of trs80 basic programBack when I was a little kid, I had the opportunity to play around with a trs80 model 1 with level 2 basic. One of the games I often played was call…

    ... trs80 model 1 with level 2 basic. One of the games I ... I came across the full basic source and decided to port ... it over in C. Basic being basic, there's a lot ... real machine.

    Original basic source: http://willus.com/trs80 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2016 Brand new software
  • Basic Screen Shadow QuestionHello, I've been porting a game to the Spectrum from another platform. So far so good and I have per pixel screen scrolling working really nicely …

    ... ridiculously simple, as the following basic code doesn't work.

    ; b = Bits 0-2: RAM page (0-7) to ...
    pointblnk pointblnk August 2016 Development
  • So it occurred to me; "Why bother with going into 48K BASIC when you can just....wrap the machine code calls inside a 'RST #28;DEFW addr:RET'?" Of course, you DO need a small M/C routine to do that, and ta-daaa, here it is: [cod…

    ... ; hide the M/C from BASIC
    Call48 RST #28 ; ... a routine in the 48-BASIC environment
    DEFW #2DA2 ; ... and here's a tiny BASIC program to poke it into ... 1 REM M/C************
    2 REM Usage: RANDOMIZE addr AND ...
    The_Bert The_Bert September 2016 Sinclair Basic
  • Random Numbers, USR Return Values & Timing BASICI've been trying out Jon Ritman's random number routine, published in Your Sinclair Aug'87. Apart from a timing comparison I also did a frequency ana…

    ... the Ritman version took only 2.82 seconds.
    [ ... be almost identical, 2.82 and 2.84 seconds respectively. ... 0
    3276 5733231 2
    3276 7370950 0< ... the required return to BASIC with a decimal fraction ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • User defined function in Sinclair BASICI'm looking to create a user defined function in Sinclair BASIC to add up numbers being input. This is the program without a user defined function be…

    ... user defined function in Sinclair BASIC to add up numbers being ... the UDF right in Sinclair BASIC...strangely, I have been able ... to do it in BBC BASIC...

    [code]
    REM ... $,1,1) )
    FOR I = 2 TO A
    LET sum ...
    Richey Richey February 2017 BASIC
<1…11121314151617…34>

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