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<1234567…34>
  • SpecBAS 0.830 Released!Hi guys - A new official release of SpecBAS has been released. The full changelog is below, but for now here's the download: [url]https://sites.goo…

    ... SCREEN$ - as from Sinclair BASIC, identifies characters at an x ... there were others)
    Sprites, while being created, could ...
    Collision bugs where many sprites collide at once
    ... when overlapping other sprites
    Sprites no longer stutter ...
    Dunny Dunny February 2015 Sinclair Basic
  • How do i learn to programAll the years i had a computer the only one i could program was the Texas Instruments Ti99/4a and when using extended basic with its so simple sprite…

    ... also won't get as many sprites thrown around. And you'll ... compile you need room for basic and the machine code. You ... ineffecient blocks of assembler and BASIC which invariably will not work ...
    cyborg cyborg January 2002 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... no idea how many sprites or how fast a compiled basic game `could ... can`t do anything in basic (even compiled), or that arcade ... well suited to compiled speccy basic, such as the old early ... games, they used very few sprites, the movements were quite large ...
    CKay CKay March 2005 Development
  • What did Spectrum BASIC lack (and was BBC BASIC so good?)Over the years, I've read in various multi-format magazines, that BBC BASIC was probably the best BASIC available on an 8-bit machine. I've never use…

    ... default system. The Spectrum saw many BASIC add-ons, from new or ... whatever, and I think Laser Basic added Sprites, though I've never ... owner could name just as many reasons for prefering their ... s computer

    Nothing. Many 1980s computers didn't even ...
    ewgf ewgf September 2007 Sinclair Basic
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... ]2. Suitable data compression for sprites and level data (the popular ... confusing us to their compiled basic community. I can tell you ... reason is simple, it gets many masked sprites on screen, and fast ... I simply want to shift many sprites in xor-mode for pure ...
    Timmy Timmy December 2010 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... be better to create many sprites prior to the game ... the clipping rectangle, move sprites to new locations, redefine ... /> Regarding collision detection, for sprites you need to supply some ... attribute detection as in many Basic programs. You can investigate ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Siege RTS projectActually, it's but pre-prototyping: an upside-down tower-defense version of Sodov ([url]http://www.worldofspectrum.org/infoseekid.cgi?id=0004618[/url…

    ... /> ------------------------------------------
    16 x 16x24 sprites + 7 x 16x16 = [B ... enemies, but how many more sprites Speccy can handle without ... such a project. Quite many sprites... Maybe ZX Boriel or ... can code a little in Basic, Pascal, Delphi, C, ...
    NRA NRA May 2013 New game ideas
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... they're asking here how many sprites can there be on a ... ]Bastris 2[/B] [I](Tetris, BASIC)[/I][[URL="http://www.worldofspectrum ...
    Timmy Timmy August 2014 Games
  • Specbas new game PacmanWell I have been beavering away at this for a bit and I am now happy with it. (nearly) it's not bad (even if I say so myself) [img]http://i699.phot…

    ... that draws sprites. I have another thread that runs the BASIC code ... tells the first thread how many sprites to display.

    ... />
    Thread 1 starts drawing sprites. It reads spcount and finds ... thinks there's still 3 sprites (as it only reads ...
    Dunny Dunny February 2015 Sinclair Basic
  • Specbas new game PacmanWell I have been beavering away at this for a bit and I am now happy with it. (nearly) it's not bad (even if I say so myself) [img]http://i699.phot…

    ... that draws sprites. I have another thread that runs the BASIC code ... tells the first thread how many sprites to display.

    ... />
    Thread 1 starts drawing sprites. It reads spcount and finds ... thinks there's still 3 sprites (as it only reads ...
    ewgf ewgf February 2015 Sinclair Basic
  • WYE Compiler Infoi wonder that nobody knows about this masterpiece... for example games BLUE THUNDER or some of AUTOMATA games were compiled by this tool... it is lim…

    ... it offers good extensions for basic like sprites and attr manipulations..

    simple benchmark:
    BASIC 90.8 ...
    Fikee Fikee June 2004 Development
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... be used generally by a basic program) so when I want ... bog standard 48K Sinclair basic.

    Many thanks

    Mark ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • BITWISE operators...Hi Folks, Another question - is there a way (fast) to do bitwise operations in Sinclair BASIC? Many thanks Paddy

    Hi Folks,

    Another question - is there a way (fast) to do bitwise operations in Sinclair BASIC?

    Many thanks

    Paddy
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • SEUD - How to - Part IIOK, now let?s enter on each option to see how to use them. First of them, the attack waves. A - Attack Waves [IMG]http://img841.imageshack.us/img84…

    ... in the map editor), how many sprites will be shown and how ... many hits to kill the enemy. ... attack wave many times in the game, with different enemy sprites with ... /> Also, you can create as many attack waves as you wish ...
    Turrican Turrican February 2012 Development
  • PROJECT ZX II LONGPLAY - EVIL SIR CLIVE IS BACK!!!So the story is, Sir Clive Sinclair is seriously p*ss*d-off AGAIN! Years have passed since his failed attempt at destroying the gaming lives of many …

    ... of many kids by massing a huge army of old game sprites ... all our beloved 8-bit sprites and erase their personalities from ... and money whilst battling the many sprites of Sir Clive's army ...
    ZEUS ZEUS April 2018 Games
  • Those posh-looking Spanish gamesOn the "any programmers" thread, someone posted this link to an old Crash article: [url="http://www.crashonline.org.uk/98/euro.htm"]http://www.crash…

    ... nice, have colour, scroll and many sprites in movement.
    judasEZT judasEZT July 2003 Games
  • WYE Compiler Infoi wonder that nobody knows about this masterpiece... for example games BLUE THUNDER or some of AUTOMATA games were compiled by this tool... it is lim…

    ... it offers good extensions for basic like sprites and attr manipulations..

    simple benchmark:
    BASIC 90.8 ...
    chaosmongers chaosmongers June 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    ... then it clears all the sprites and redraws them. That way ... the delay depends on how many sprites etc are on the screen ... a backscreen. In Uridium the sprites are drawn with the background ... entire background then does the sprites. Zynaps uses some clever method ...
    dmsmith dmsmith October 2004 Development
  • Rebelstar Platform game finished[url="http://www.fwl.org.uk/pgd/rebelstar-ion.zip"]http://www.fwl.org.uk/pgd/rebelstar-ion.zip[/url] Rebelstar - Search for the I.O.N Gun 15 screen…

    ... amount these PGD games. so many sprites moving from the left to ...
    Fikee Fikee June 2005 Development
  • Gilbert - Game Over Scores time folks go [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Gilbert%3a+Escape+from+Drill$&pub=^Again+Again$"]here[/url] vote then…

    ... slows down when there are many sprites in the screen (so what ...
    WhenIWasCruel WhenIWasCruel July 2005 Games
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... :)

    As for sprites vs UDGs, this is handled ... br />
    It can handle sprites of any width/height (assuming ... />
    The grid with sprites will function exactly as for ... can create "boss" sprites which are comprised of many sprites with ease.
    Dunny Dunny April 2006 Emulators
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... for me to do. Not many sprites either which is good for ...
    Sadako Sadako April 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... to repeat myself (and probably many other people too :D < ... result of sorting.
    the sprites have some height and there ... course, for big amount of sprites (50+ ??)and with increased ... someone really need sort so many sprites with such precission.
    < ...
    Fikee Fikee August 2006 Development
  • zelda-like rpg on speccy?is there any game of snes zelda's style on speccy?

    ... odd big character made from many sprites, and ogre-speak text. Music ...
    Vertigo Vertigo February 2008 Games
  • Your views on...Gauntlet[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001989]Gauntlet[/url] I liked this game, simply because I loved the arcade original. It was…

    ... great conversion though considering how many sprites are running around the screen ...
    zxspecticle zxspecticle April 2008 Games
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... are generating large numbers of sprites, usually recycling the eight hardware ... 't be [B]that[/B] many sprites at one time for head ...
    jesus 666 jesus 666 June 2008 Games
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... lose some colours for the sprites as well...

    many sprites at one time for ... place more than eight sprites on a scanline (which ... considering how small the sprites are) and machines with ... one that drops out sprites and slows down with ...
    TMR TMR June 2008 Games
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... the C64; games with software sprites slow down, games with lots ... of recycled hardware sprites start losing them. Considering how ... not trying to put too many sprites on the same line.
    TMR TMR June 2008 Games
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... br /> All this stuff on sprites is really starting to hit ... C64's dependancy on sprites is the reason why ... weedy looking (it's many sprites put together, and each ... most part having hardware sprites is usually better in ... be surprised if too many of the later C64 ...
    jesus 666 jesus 666 November 2008 Sinclair Miscellaneous
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... the play area, and how many sprites are there?

    ... graphic data for sprites facing right separately from sprites facing left. ... left, the left-facing sprites are simply flipped in memory ... to obtain the right-facing sprites. The second trick was to ...
    SkoolKid SkoolKid November 2008 Development
<1234567…34>

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