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<1…22232425262728…34>
  • Compiling Basic to MCHello, I have a lot of long Basic programs. These are mostly strategy programs, good but slow. I was thinking about how to speed them up without com…

    ... have a lot of long Basic programs. These are mostly strategy ...
    Speccyman Speccyman February 2011 Development
  • BASIC Listing for loading screens then gameCould someone explain the code required to load a screen image followed by the game file please? I've lost my notes on loading the game (which I thin…

    Could someone explain the code required to load a screen image followed by the game file please? I've lost my notes on loading the game (which I think was CHAIN "") from a BASIC listing..

    Thank you..
    zeropolis79 zeropolis79 March 2011 Development
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    ... that can handle large (128x64) sprites. I've looked at DrwSprNC ... that will work for bigger sprites?
    SnakeOilSteve SnakeOilSteve March 2011 Development
  • ZX Compiler MMII.dIt's been [URL="http://www.worldofspectrum.org/forums/showthread.php?t=4616"]discussed[/URL] many times before that [URL="http://www.worldofspectrum.…

    ... .php?t=4616"]discussed[/URL] many times before that [URL="http ... "]Frank N Stein[/URL] is BASIC that's been compiled with ...
    jp jp March 2011 Infoseek database
  • A type-in BASIC platformer that's worth a goWorking on some type-ins for TTFn, from Games Computing, I came across [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/patpostman.zip]The Adve…

    ... that's written entirely in BASIC. I've shown a few ...
    Battle Bunny Battle Bunny March 2011 Games
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to make it sticky or not (although this used to be the SE Basic forum and I used to be its owner).
    chev chev April 2011 Sinclair Basic
  • SE Basic questionsI've got a 128k heatsink machine which I'm working on modding to include a proper keyboard and built in DivIDE+.. Was I right in reading that the S…

    ... in reading that the SE BASIC ROM can be plugged into ...
    zeropolis79 zeropolis79 April 2011 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... ]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really ... segment of memory) in ZX BASIC without resorting to a tedious ... using only standard ZX Spectrum BASIC - and it's not an ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Flynn's Adventure in Bombland v1I am pleased to announce the initial release of Flynn's Adventure in Bombland. You can grab it here [url=http://tomdalby.com/retro/zxspectrum/FAIBL_v…

    ... to them later :-)

    Many thanks for all the feedback ... boss battle
    -implemented a basic storyline
    -pause key implemented ...
    TomD TomD April 2011 Brand new software
  • Designing a game.Hi all Lets say that i have been impressed with the games being created by guys on WOS and want to have a shot at making a game myself,my ageing know…

    ... is limited to BASIC ,writing basic txt adventures and designing sprites about as ...
    jammajup jammajup April 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... almost full frame free for sprites and game logic.

    many flickerless sprites).

    enJine sources ... the demo: you can do many cool things with enJine!
    Ketmar Ketmar April 2011 Development
  • Name of game needed - sort of robot wars...Well, I reckon this one's a tricky one. Can't quite remember the year, maybe mid-eighties. Have tried WOS searching to no avail. It was: - a 2 pl…

    ... right), battling each other. The sprites were very small. The gameplay ... it may have been a BASIC game, or at least partly ... in BASIC as it was quite slow.
    Morkin Morkin April 2011 Games
  • problem neighboursHassle on my own doorstep, makes me stressed. Rather than type it all up again, here is the main body of an e-mail I sent to my local councillor aski…

    ... crimes in the past too.Many of
    the tenants are ... broken into, as
    were many other houses in the area ... is denying
    his tenants basic rights as set out in ...
    thx1138 thx1138 May 2011 Chit chat
  • Best Basic games ?Any thoughts on what are (were) good games purely written in basic ? Any type be it adventure / platform / whatever. Nothing compiled although tiny…

    ... ) good games purely written in basic ?

    Any type be ... code are OK in the basic itself.

    I don ...
    spider spider May 2011 Games
  • how many of you are still loading tapes?I have a DiVide but recently for fun, I bought a huge box of Spectrum game tapes I was wondering how many of you are still using tapes to play games?

    I have a DiVide
    but recently for fun, I bought a huge box of Spectrum game tapes
    I was wondering how many of you are still using tapes to play games?
    lucifershalo lucifershalo May 2011 Games
  • Undiscovered gemsHi, There are many lists of the best ever Spectrum games, but I'd be interested to know of any "undiscovered gems" you have come across. That is, ga…

    Hi,

    There are many lists of the best ever ... all, not sure which) in BASIC. It's surprisingly addictive -- but ...
    mark_k mark_k May 2011 Games
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... converting the code back to BASIC much easier.

    If ... will notice there is some BASIC source code between addresses 50290 ... compiled code (not the original BASIC address). There are 2 end ...
    Jimmy Jimmy May 2011 Development
  • Pixel Color IncorrectHello i am new to the ZX Spectrum and z80 assembly language. I am coding my first game and am having a small problem. I am trying to make the botom r…

    ... to chapter 16 of the basic manual color code 4 is ... drawn black. I have tried many other codes to no effect ...
    ooze48k ooze48k June 2011 Development
  • Storing and displaying attributes...Hi Folks, I have a requirement to store and then redisplay a line of attributes from the screen. For example: 100 DIM a$(1,32) 110 LET line=10 120…

    ... that could be done in BASIC (i.e. a clever trick ... machine code routines?

    Many thanks

    Paddy
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Calculating free memory...Hi Folks, I am using the following method to calculate the amount of free memory available to BASIC: [CODE]PRINT 65536-USR 7962[/CODE] Is this the…

    Hi Folks,

    I am using the following method to calculate the amount of free memory available to BASIC:

    [CODE]PRINT 65536-USR 7962[/CODE]

    Is this the recommended approach?

    Many thanks

    Paddy
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... original attributes using the cool basic memory move routine and go ... memory used by the cool basic memory move routine to store ... the code up.

    Many thanks

    Paddy
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • BORDER colours...Hi Folks, As a matter of interest, why can't the Spectrum make the BORDER colour BRIGHT? Is this just a BASIC limitation of is there are hardware r…

    Hi Folks,

    As a matter of interest, why can't the Spectrum make the BORDER colour BRIGHT? Is this just a BASIC limitation of is there are hardware restriction?

    Many thanks

    Paddy
    Paddy Coleman Paddy Coleman June 2011 Sinclair Miscellaneous
  • ZX Spectrum Basic on IPOD ?A few days ago someone wrote that the I-POD was able to run ZX Spectrum BASIC. It may have been here or in the sinclair-newsgroup. I can't find the m…

    A few days ago someone wrote that the I-POD was able to run ZX Spectrum BASIC.
    It may have been here or in the sinclair-newsgroup.
    I can't find the message again.
    Have anybode seen it, too ?
    Regards
    Tommy
    Tommy F-H Tommy F-H July 2011 Sinclair Basic
  • Anyone interested in a ZS Scorpion 256 Turbo+?[url]http://zx.pk.ru/showthread.php?t=16169[/url] This guy is producing PCBs and I'd arrange a mass order for europe if there's enough interest. I'd…

    ... $20-$30 depending on how many people order. + 7€ for handling ... you updated there.

    Basic description of the Scorpion: ZX ...
    Shockwav3 Shockwav3 July 2011 Hardware
  • New game - Aahku al RescateHi everybody! At last, I was able to finish my little game, after many hours of dedication and effort. His title is "Aahku al rescate" (Aahku to th…

    ... finish my little game, after many hours of dedication and effort ... ), and is coded in compiled Basic. It has 16 levels and ...
    Baron Ashler Baron Ashler July 2011 Brand new software
  • HiSoft Basic +3 version and booksI have been summer cleaning and found a couple of old things that might interest some one: HiSoft Basic +3 version in original case with +3 disc and…

    ... some one:

    HiSoft Basic +3 version in original case ...
    JohnFante JohnFante July 2011 Sales
  • ZX81 Basic questionI just got a ZX81 off Ebay and when it arrived it has an Atari joystick hardwired into it. It does work as moving the joystick replicates certain key…

    ... really used PEEK commands when basic programming and would use the ... have been better in the Basic forum...
    beanz beanz August 2011 Sinclair Basic
  • 128k RAM paging from BASICI'd always thought that OUT had to be used to page RAM, which from BASIC would be an "OUT 32765,ddd" command, although I don't know if just doing tha…

    ... to page RAM, which from BASIC would be an "OUT 32765 ...
    Battle Bunny Battle Bunny August 2011 Sinclair Basic
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Latest Posts

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    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
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  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
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