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Search Again :: Adv Search 1000 results in 0.021s
<1…25262728293031…34>
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... 's not that suited to masked sprites. You can mirror the ... shown it here, the main sprite routine needs a bit of ...
    Turkwel Turkwel June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... at SP1V_PIXELBUFFER. Then the sprite charactrers occupyuing the character ... struct_sp1_cs which describes the sprite graphics for the character ... SP1DrawUpdateStruct. There the next sprite is collected and the ... C entry points with Basic entrypoints. In z88dk we ...
    Alcoholics Anonymous Alcoholics Anonymous June 2010 Development
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... , but it slows down your sprite routines and eats up a ... onto bright blue backgrounds. A sprite walking across a platform would ... from the background, so the sprite's feet would be cast ... of the sprite which weren't visible would be masked completely. It ...
    jonathan jonathan August 2010 Games
  • Your views on...Head Over Heels[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002259]Head Over Heels[/url] Alright! Come on 'en. What's the biggy about this one. Never pla…

    ... the mask, one for the sprite data. On the Amstrad the ... backdrop and floor aren't masked, so you'll see the ...
    joefish joefish August 2010 Games
  • Lightforce - a classic?Was [URL="http://zxspectrumgames.blogspot.com/2010/08/spectrum-games-light-force-classic-zx.html"]Lightforce [/URL](reviewed) a classic shmup? I rec…

    ... as it was a very basic shooter.

    I could ... scroll and some multi coloured sprite routines but I don't ...
    BiNMaN BiNMaN August 2010 Games
  • Lightforce - a classic?Was [URL="http://zxspectrumgames.blogspot.com/2010/08/spectrum-games-light-force-classic-zx.html"]Lightforce [/URL](reviewed) a classic shmup? I rec…

    ... as it was a very basic shooter.

    I could ... scroll and some multi coloured sprite routines but I don't ...
    merman merman August 2010 Games
  • Home Brew stuff...I'd quite like to have a go at writing a game for the speccy. Will probably start with maybe re-trying stuff that has already been done, just to pra…

    ... makers:
    Extended Compiled BASIC: Boriels ZX BASIC Compiler: [url]http://www ... ?f=13[/url]
    ZX Basic: BASin (has many great tools ... it as there is a Sprite pack build in.
    Assembler ...
    LCD LCD August 2010 Games
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... /> [quote]
    - some form of sprite handling (or at least the ... . Any graphic can be a sprite, no matter where you got ... /> All the abilities of sinclair basic are in there, including all ...
    Dunny Dunny August 2010 Sinclair Miscellaneous
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... to ensure that whatever BASIC your planning, likewise allows ... that would give speccy BASIC programmers a starting point ... commands.
    Bob and sprite commands, collision detection commands< ... way... Perhaps some included BASIC commands for generating similar ...
    kgmcneil kgmcneil August 2010 Sinclair Miscellaneous
  • Speccy Full-Price World Cup: Semi Final 1Winner of Quarter Final 1 vs Winner of Quarter Final 2. Winning game goes through to Final. Voting lasts for 2 days.

    ... programming. Yes, there was some sprite flickering, but that in no ... very innovative. MM was a basic one-screen-at-a-time ...
    ewgf ewgf September 2010 Games
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... you want to work with Basic or assembler.

    In ... Basic there are 21 UGD characters - ... /> So yes, font displaying and sprite displaying works exactly the same ...
    Ralf Ralf September 2010 Development
  • Looking for cursor routineIt's been a long time since I programmed a little bit in Basic, so I decided to create a simple cursor routine: [url]http://db.tt/SPnSdpx[/url] I k…

    ... designed to be used from BASIC, it doesn't use any ... as your BASIC pointer program. The pointer is of the masked variety ... it's used/called from BASIC.
    Chris Pile Chris Pile September 2010 Sinclair Miscellaneous
  • Help! Reverse engineering a Spectrum game[deleted]

    ... over again to do the basic requirements for you. You should ... screen
    11 - A slow sprite routine, that is; to display ... size
    12 - A fast sprite routine, that is; optimised for ...
    ASM ASM October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... so routines are the most basic building blocks that many ... easy to begin with a basic program library shell when ... speech routines
    04 - Graphics/sprite cutting tools
    05 - ... - 128K memory management
    10 - Sprite animation/pattern script engine
    ASM ASM October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... to display collision data areas, basic 3D, panel displays, eye candy ... as "ERROR: Invalid sprite dimensions".

    Fast sprite routines:

    ASM ASM October 2010 Development
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented. The screen …

    ... of a really basic example of a per-pixel sprite routine? Preferably ... [URL="http://chuntey.wordpress.com/"]Sprite Graphics Tutorial[/URL] on the ...
    Arjun Arjun October 2010 Development
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... above.

    The basic specs on the Mega-Drive ... selection, X/Y flip, sprite priority etc. Each character ... /81920 pixels worth of sprite data. As the maximum ... /> scrollb %00000111 ; 00000xxx
    sprite %01011110 ; 0xxxxxx0
    hscroll %00101110 ...
    ASM ASM October 2010 Sinclair Miscellaneous
  • Your development hell.Got any games on the go that have been on the back-burner for a while? Please share your screen grabs / videos! Here's a lil vid of a few of my game…

    ... . But then I discovered "Zx Basic Compiler" by Boriel and I ... biggest problem I found (the sprite engine being too slow), my ...
    apenao apenao October 2010 Development
  • Assembly Programming for IDIOTSOk are there any websites guides for what opcodes do in a z80 or books... but for really really thick people like me :-) Something along the lines …

    ... is this: you draw a sprite (say a spaceship) at one ... synchronisation, but that's the basic principle.
    ccowley ccowley October 2010 Sinclair Miscellaneous
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... /> You could improve on the basic idea I provided by having ... be used to order your sprite positions. It involves indirect address ... destination in the final sorted sprite list.

    In ... (8 KBYTES). Fortunately, on screen sprite X and Y postions will ...
    ASM ASM October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... Chapter 1 is a basic guide for new users.
    Sprite draw list (bank0)
    ... SPRDL1 0x001FF000 ~ 0x001FFFFF 0x00001000 Sprite draw list (bank1)
    Sprite texture page 0.
    ASM ASM October 2010 Development
  • Smiler's Christmas SackSeason's Greetings spec-chums! [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspcar1/sinclair/smilercs.tap]Smiler's Christmas Sack[/url] now avai…

    ... the previous Smiler games - very basic gameplay and probably more frustrating ... how to use the SP1 sprite library - which I haven't ...
    Digital Prawn Digital Prawn December 2010 Games
  • Other good oldschool computers?Hi! I'm a collector of games, and i looooooooove computers. I'm very much intrested in: -Amiga 500&1200 -Atari 8-bit -C64 -C16 -Spectrum -QL -CoCo -…

    The Sord M5 / CGL M5 is an excellent machine.

    and if you can pick up the BASIC-G cartridge, it's a fabbo machine for programming in BASIC too, with oodles of great graphics/sprite features.
    chaosmongers chaosmongers December 2010 Hardware
  • New game! Crimbo!Hi all, we are very proud to announce our new game: Crimbo - A Gloop Troops Tale. [url]http://www.littleshopofpixels.co.uk/games/crimbo/crimbo.zip[/…

    ... at times, and although the sprite engine seems to have been ... of the same colour were masked when passing - just a thought ...
    Shaun.Bebbington Shaun.Bebbington December 2010 Brand new software
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... , ' ');

    // Create Ten Masked Software-Rotated Sprites

    sprite went off screen, reverse direction ... ;Data Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... , ' ');

    // Create Ten Masked Software-Rotated Sprites

    sprite went off screen, reverse direction ... ;Data Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... have my heap and therefore sprite data in contended RAM too ... actual sprite for SP1 to draw them correctly) and all are masked ... , but for the moment the sprite data fits within the remaining ...
    Digital Prawn Digital Prawn December 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... sprites in the game are masked, like for example when the ... mask, but all "zeros" are masked. So the result looks pretty ... using the "OR" method of sprite drawing with no need for ...
    Digital Prawn Digital Prawn December 2010 Brand new software
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... actual sprite for SP1 to draw them correctly) and all are masked ... parameter in struct_sp1_ss should the sprite graphic not occupy the full ... phantom '3rd column' for the sprite.

    If you ... have a 16 pixel tall sprite, it occupies two chars vertically ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... too wisely though, I had sprite data and part of the ... days co-authoring one-liner BASIC programs I learnt how to ...
    Digital Prawn Digital Prawn December 2010 Development
<1…25262728293031…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
basic 24.7K 39K
masked 475 583
sprite 5.5K 11.1K

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