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<1…26272829303132…34>
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... Sprite pack eats too much memory (for the speed), but for masked ...
    LCD LCD December 2010 Development
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... pixel sprites which in BASIC equate to 2x2 UDG ... animations, after which the sprite repeats itself 1 character/8 ... That means that the sprite moves 2 pixels to ... up with is a sprite that is always 10pixels ...
    So, to draw your sprite from the left hand side ...
    BloodBaz BloodBaz January 2011 Sinclair Basic
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... I moved over to maskless sprite data, which is about 30 ... . (The first game technically used masked sprites, but I never actually ...
    Digital Prawn Digital Prawn January 2011 Brand new software
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... br />
    Although the sprite can be up to 10 ... along.

    In BASIC there is another advantage if ... be a problem in BASIC, as you would need ...
    Also, since it's BASIC, consider starting off with 4 ... You'll find your BASIC program soon slows down ...
    joefish joefish January 2011 Sinclair Basic
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... BASIC program which animates a ManicMiner/JSW type horizontal sprite ... before and after each sprite and reposition the offset ... out the previous sprite IF the sprite is moving between ... collision detection. Nearly all BASIC games use character level ...
    BloodBaz BloodBaz January 2011 Sinclair Basic
  • Best way for programming in BASIC?New to the ZX Spectrum, and fixing up ccowley's vbSpec emulator. Aside from that, I would also like to try programming a game or two in BASIC. What's…

    ... Paul is adding to ZX BASIC via SpecBAS but until it ... the call stack)
    3. Sprite handling
    3. Structures (DEF ...
    ASH-II ASH-II January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... s sensible to code in BASIC. If this is an ... intellectual exercise in pushing Sinclair Basic as far as it ... in the GUI? in the sprite editor, etc.? would make ... i just happen to know BASIC. i've programmed in ... QBASIC and Visual Basic the most over the ...
    olaf olaf January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... in the GUI? in the sprite editor, etc.? would make ... i just happen to know BASIC. i've programmed in ... QBASIC and Visual Basic the most over the ... better off doing it in BASIC, as you'll need ... the fly. The UDG/Sprite editor can export your graphics ...
    Dunny Dunny January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... better off doing it in BASIC, as you'll need to ... on the fly. The UDG/Sprite editor can export your graphics ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... background and are not masked (I think they are ... /> Not knowing the C sprite libraries (or assembler equivalents) ... lowest priority sprite... up to highest priority sprite. Additionally sprites ... t get drawn. Typical sprite implementations will draw background, ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... re-position or animate the sprite, then the only other ... specifically move or change the sprite image, but it'd ... , but basing it on sprite number is fine. Doing ... Another possible effect - make the sprite clip at the window edge ... I've not tried your BASIC yet.
    joefish joefish January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... to update and move the sprite themselves (though they could certainly ... /> I will likely add SPRITE FRONT and SPRITE BACK commands to alter ... Another possible effect - make the sprite clip at the window edge ... , I've not tried your BASIC yet.[/QUOTE]

    ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... implementation of a sprite system for use in BASIC, with animation, interrupts ... not a very fine-grained sprite library what I'd use ... probably pretty good for a BASIC sprite library.
    Timmy Timmy January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... implementation of a sprite system for use in BASIC, with animation, ... a very fine-grained sprite library what I'd ... probably pretty good for a BASIC sprite library.[/QUOTE]

    ... what would be your ideal BASIC sprite implementation? Bear in mind that ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... would be your ideal BASIC sprite implementation? Bear in mind ... to any beginning aspiring BASIC game programmer. I ... br /> As for the sprite parameters itself, I'd probably ... to use something like SPRITE SET id, x, ... subtract a mask from sprite graphics data, and ...
    Timmy Timmy January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... [quote]
    As for the sprite parameters itself, I'd probably ... a "remake" of sinclair BASIC. It's available here:< ... , but it's Sinclair BASIC at heart. It's ... able to allow a BASIC programmer to create an ... PCs.

    The BASIC editor needs some work, as ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... composite image as a sprite, or extract sprite-sized images from a ... 'hotspot'. For example, if your sprite is a 15x15 targeting crosshair ... a setting to make a sprite automatically wrap-round the ... you have multiple map-based masked layers both behind and in ...
    joefish joefish January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... composite image as a sprite, or extract sprite-sized images from a ... hotspot'. For example, if your sprite is a 15x15 targeting crosshair ... able to check 'has sprite A collided with sprite B'?
    [/ ... you have multiple map-based masked layers both behind and in ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... br /> A 'modern day' sprite is normally MASKED, this means that there ... is the sprite graphic and the sprite ... mask. The sprite mask ... />
    Example of a silly sprite:

    00000000
    Stefan Drissen Stefan Drissen February 2011 Development
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... for who? Surely not the basic system.

    Gaps always ... is the other things like sprite rotation, movement overhead etc that ...
    Alcoholics Anonymous Alcoholics Anonymous February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... a couple of "monstrosities" in BASIC including a couple of text ... i can assume all X sprite coordinates are even (works ... actual screen address of each sprite is calculated; whereas when drawing ... be performed SEVERAL times per sprite. So even wider columnized ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Compiling Basic to MCHello, I have a lot of long Basic programs. These are mostly strategy programs, good but slow. I was thinking about how to speed them up without com…

    ... are modest enough for a BASIC program. If more speed is ... . On the other hand, HiSoft BASIC can go like the clappers ... Colt which also has a sprite graphics library.

    It ...
    Matt_B Matt_B February 2011 Development
  • Zynaps great qualitiesIm enjoying a bit of spare time, and been enjoying good 1987.1988 speccy arcade games.. the best era imho. Ive been playing [b]Marauder[/b] and have …

    ... are not cheaply made basic lookalikes where your sprite jumps over 24 ... . Sorry, this is not Sinclair Basic league. So good noone mentions ...
    maiki maiki March 2011 Games
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    "Sprite High, no limit" from "Your Spectrum" can handle extremly big masked sprites (31x24 Characters=248x192 Pixels), but still only character movement boundary and screen sized buffer.
    LCD LCD March 2011 Development
  • Utility or routine to save/display imagesLet's assume I have an image or sprite at coordinates x,y with w witdh and h height. If I were to store this image, which storage method would allow …

    ... I have an image or sprite at coordinates x,y with ... be specified with POKEs from Basic. I know how to do ... by character data storage from Basic, but it would be too ...
    Dr BEEP Dr BEEP March 2011 Sinclair Miscellaneous
  • New game - JoinHi, here is my new game for speccy: [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0026112"]Download[/URL] It's my second game written in A…

    ... write one!)...

    Very basic premise, that works surprisingly well ... very simple, but the main sprite moves smoothly and gracefully. The ...
    kgmcneil kgmcneil April 2011 Brand new software
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... ]
    Bugfixes:-

    The BASIC loader now sets the INK ... downwards diagonally through an enemy sprite without losing a
    life ...
    Digital Prawn Digital Prawn April 2011 Brand new software
  • Flynn's Adventure in Bombland v1I am pleased to announce the initial release of Flynn's Adventure in Bombland. You can grab it here [url=http://tomdalby.com/retro/zxspectrum/FAIBL_v…

    ... wrote a few games in basic (machine code was a bit ... I actually wrote the mechanics (sprite routine, scripting etc..) for a ...
    TomD TomD April 2011 Brand new software
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... I can't overwrite the BASIC loader with C code or ... and BASIC loader without any problem. As we know, the SP1 sprite ... malloc() to allocate space for sprite data, if configured to do ...
    Digital Prawn Digital Prawn April 2011 Brand new software
  • New upscaling methodI was reading Boing Boing, and sudenly I read this: [url]http://www.boingboing.net/2011/05/25/converting-pixel-art.html[/url] So I investigated a b…

    ... impossible to write a generic "sprite enhancer", as there's no ... significant issues with detecting partially-masked sprites (e.g. only ... spotting when it reads a sprite, rather than just working ... Renegade share the same "legs" sprite).

    In the ...
    j00ce j00ce May 2011 Emulators
<1…26272829303132…34>

Latest Posts

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