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  • Legend of Kyrandia - ZX Spectrum DemoI was browsing the ZX Open Source site [url]http://opensourcezx.untergrund.net/[/url] and I found an interesting tr-dos disk image of a playable demo…

    ... />
    Yes, that's the basic idea, but no, this is ... front of a fence, his sprite has a higher priority than ...
    Einar Saukas Einar Saukas July 2011 Development
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... would still have to be masked though, otherwise they'd appear ... assume the more sprites = more sprite masking = more slow down = more ... minimise the need to use sprite masks.

    It's ...
    Bangstick Bangstick July 2011 Games
  • Best Platform GameWhat's the best platform game?

    ... even the first princioples of BASIC, and six months later Dynamite ... , the graphics, the level and sprite design, and the programming, and ...
    ewgf ewgf August 2011 Games
  • Best Platform GameWhat's the best platform game?

    ... even the first princioples of BASIC, and six months later Dynamite ... , the graphics, the level and sprite design, and the programming, and ...
    Mousey Mousey August 2011 Games
  • Best Platform GameWhat's the best platform game?

    ... even the first princioples of BASIC, and six months later Dynamite ... , the graphics, the level and sprite design, and the programming, and ...
    Dwayne Dibley Dwayne Dibley August 2011 Games
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... is a product of sprite masking. Isometric 3D sprite masking doesn't ... was envisioned for: Static (non-sprite) objects have a direct impact ... and the new frame being masked and then drawn in; if ...
    TMR TMR August 2011 Games
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... - as everything is bitmapped and masked and drawn by the processor ... stack to "pop draw" the masked sprites.

    Spindizzy, I ... Batman or HOH - too much sprite priority hell with not enough ...
    Spector Spector August 2011 Games
  • BUZZSAW+ Demo No. 3Right, another demo of BUZZSAW+. [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_3.tap"]Joefish_Buzzsaw_Demo_3.tap[/URL] The default con…

    ... attribute data space. If a sprite was drawn near the top ... font down over the Sinclair BASIC RAM area to free up ... was working on making the sprite routine run as fast as ...
    joefish joefish August 2011 Development
  • z88dk hates me =(Hello there my fellow WoS'ers Under the power of darkness I was about to settle in and play with some SP1 sprite handling (as printf is simply NOT f…

    ... and play with some SP1 sprite handling (as printf is simply ... rather than rely on the basic ISR to do it (getch ...
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... ago, I wrote a BASIC version of the game " ... game has all the sprite area covered with an ... colourfull blocks covering all the sprite area. Just take care ... paper to not reveal the sprite bitmap behind.

    BASIC code:
    [url]http ...
    mcleod_ideafix mcleod_ideafix September 2011 Sinclair Basic
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... , expect I remember a few basic commands.

    I'm ... or some other non-moving sprite game. In the process of ... want to see how a basic game can made.

    fortyeightkay fortyeightkay September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... tools like Basin (Basic), Boriel's Basic compiler (for compiling basic programs), z88dk ... for text adventures), and a sprite library for C or asm ...
    Alcoholics Anonymous Alcoholics Anonymous September 2011 Development
  • User Defined GraphicsCan someone please give some very simple code for a displaying a UDG at a location on screen? Any assistance would be greatly appreciated. Sincerely…

    ... about displaying a simple character sprite then in assembly language? Any ... /zxmanchap14.html"]Chapter 14 of BASIC manual[/URL] for info on ...
    Arjun Arjun September 2011 Development
  • User Defined GraphicsCan someone please give some very simple code for a displaying a UDG at a location on screen? Any assistance would be greatly appreciated. Sincerely…

    ... br />
    UDGs are a BASIC concept -- a method for defining ... custom 8x8 graphics in RAM. BASIC accesses those bit patterns through ... underneath so that when a 'sprite' is moved, the underneath bits ... the display file and the sprite graphics are again redrawn ...
    Alcoholics Anonymous Alcoholics Anonymous September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... or some other non-moving sprite game. In the process of ... tools like Basin (Basic), Boriel's Basic compiler (for compiling basic programs), z88dk ... for text adventures), and a sprite library for C or asm ... that if I want the sprite/graphic bigger say 8x16 then ...
    meow meow September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... br /> You are playing with Basic and it DOESN'T support ... only 26 UGD characters, Basic works slowly and you ... want to go back to Basic.

    [QUOTE] ... any object programming with Sprite class and finally there ... />
    Think of sprite like a [B]piece of ...
    Ralf Ralf September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... /> You are playing with Basic and it DOESN'T support ... 26 UGD characters, Basic works slowly and you ... want to go back to Basic.


    ... any object programming with Sprite class and finally there ... would need to learn BASIC to, well, understand the ...
    meow meow September 2011 Development
  • User Defined GraphicsCan someone please give some very simple code for a displaying a UDG at a location on screen? Any assistance would be greatly appreciated. Sincerely…

    ... about displaying a simple character sprite then in assembly language?[/QUOTE ... can't type them in Basic, you know :)

    Try ...
    Ralf Ralf September 2011 Development
  • User Defined GraphicsCan someone please give some very simple code for a displaying a UDG at a location on screen? Any assistance would be greatly appreciated. Sincerely…

    ... assembly language, I wrote a sprite tutorial, which is available online ... /> Issue 2 has some fairly basic stuff about UDGs in it ... might be a little too basic for you, if so there ...
    dmsmith dmsmith September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... />
    [B]Coding[/B]:
    BASIC wise I've got the ... Machine Code and the graphic/sprite side of Machine Code?
    meow meow September 2011 Development
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    I've had a nice idea :P A image to code converter to make games with HUGE sprites even from BASIC :lol: You enter a png, you get a BIN with everything needed to display your super sprite where you want. Probably reinventing the wheel, but hey :P
    na_th_an na_th_an October 2011 Games
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... to see such a big sprite (sorry udg conglomerate) moving about ... gone further - fired up Hisoft BASIC, made a couple of changes ... with HUGE sprites even from BASIC :lol: You enter a png ... needed to display your super sprite where you want. Probably reinventing ...
    BloodBaz BloodBaz October 2011 Games
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... in a few lines of Basic.

    But this is ... effort, a nice huge sprite (probably the biggest Basic sprite in history) and ...
    Ralf Ralf October 2011 Games
  • games made with HURGDid anybody ever manage to make a game with HURG? [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0002398[/url] I borrowed it off my mate in …

    ... to rely on your character sprite wiping over them rather than ... do anything other than very basic behaviour like move along/move ...
    joefish joefish October 2011 Games
  • The Sqijer v1.0This is just a quick'n'dirty utility to convert png to self-printing graphics in assembly which you can easily use from BASIC (or from whatever you w…

    ... . Nice and simple for the BASIC user to get to grips ... that at the moment, each sprite has its own renderer. Clearly ...
    BloodBaz BloodBaz October 2011 Brand new software
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... in a few lines of Basic.

    But this is ... effort, a nice huge sprite (probably the biggest Basic sprite in history) and ... , just maybe the biggest (animated) sprite in BASIC history!

    [QUOTE ...
    BloodBaz BloodBaz October 2011 Games
  • Oceans 'Melbourne Draw+' utility and MOREWas this preserved? I thought I had all my microdrives from Ocean salvaged but I don't seem to remember this being put on WOS? It's Melbourne Draw bu…

    ... binary with easy access from BASIC) that I suspect there are ... as the heart of my sprite\mapping programs, ED209 (nothing to ...
    Turkwel Turkwel October 2011 Sinclair Miscellaneous
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... =BloodBaz;569002]the biggest (animated) sprite in BASIC history![/QUOTE]

    na_th_an na_th_an October 2011 Games
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... tables for sw shifting sprite graphics horizontally for pixel ... dangling pointers to the sprite graphics remaining in internal ... which are updated with sprite coordinates after a sp1_MoveSpr* ... attribute detection as in many Basic programs. You can investigate ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
<1…28293031323334>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
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