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<1…28293031323334>
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…

    ... in BASIC :-D

    This is perhaps the slowest sprite ... can be exposed behind the sprite.

    This ... position). msk is the sprite mask associated with this particular ... sprite to be transparent).

    The equivalent expression in BASIC ...
    mcleod_ideafix mcleod_ideafix October 2011 Sinclair Basic
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory. The examples all sb…

    ... sizes.

    Each sprite needs one "struct sp1_ss" (20 ... would be the case in basic. This was done in [ ... array of tiles for the sprite. Something like sp1_IterateUpdateRect to visit ... for storing covered background and sprite tiles (which are swapped on ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…

    ... you stagger the left side sprite to the right, you have ... side of the left side sprite onto the left side of ... bits, and write a little basic tips n' tricks bit to ...
    dm_boozefreek dm_boozefreek October 2011 Development
  • Improving existing games by hacking?Certain ZX-Spectrum games are already too close to perfection so it seems nothing else could be changed within the hardware limitations to make them …

    ... sprite movements as well somewhere. 48k made a cool editor in basic ...
    FrankT FrankT November 2011 New game ideas
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... things very differently than the sprite routines typically discussed here ... for different types of sprites (masked, or, xor, left border, ... />
    Almost every other sprite routine is doing something much ... screen addresses as the sprite data is mixed with ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Milk, No SugarA few people were asking about this vertical shooter at Replay, and I'm not sure if TMR found time to load up the WIP demo over the course of the wee…

    ... the exception on the hero sprite, can all be rotated 90 ... bottom layer - the starfield - is masked. The main background tiles are ...
    jonathan jonathan November 2011 Brand new software
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... you and is barely above basic :)

    The ... : ; for each horizontal byte of sprite data

    ; h ... MSB
    ; de = current sprite graphic definition address
    ; c ... char
    ; de = current sprite graphic definition address (point to ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... to do an "odd sized" sprite / background on the speccy..e ... to the say right are masked / redrawn with the background to ...
    fog fog December 2011 Development
  • The Sinclair Myth - New Scentist June 12 1986I thought you'd all find this particularly interesting, so I scanned it especially for the holidays! Merry Christmas! [url]http://www.zxdesign.info…

    ... our science teacher to teach basic at elementary school to ... publish in basic in magazines and wrote my first sprite engine (it ... aimed at computer literacy with basic keywords printed on the ... a well-written manual introducing basic programming and at a price ...
    Alcoholics Anonymous Alcoholics Anonymous December 2011 Sinclair Miscellaneous
  • The Sinclair Myth - New Scentist June 12 1986I thought you'd all find this particularly interesting, so I scanned it especially for the holidays! Merry Christmas! [url]http://www.zxdesign.info…

    ... our science teacher to teach basic at ementary school to ... publish in basic in magazines and wrote my first sprite engine (it ... aimed at computer literacy with basic keywords printed on the ... a well-written manual introducing basic programming and at a price ...
    zxspecticle zxspecticle December 2011 Sinclair Miscellaneous
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... 8x8 UDG instead of 16x16 sprite, but I still can't ... number (subtype) of block the sprite (as a placeholder) collides. For ...
    jonathan jonathan December 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... want to draw the sprite starting at position 0 ... as each bit of your sprite lines up perfectly with the ... eight different versions of the sprite, each shifted along from ... you only draw your sprite at 2 pixel intervals you ... if that was a bit basic - I'll not sure ...
    bobs bobs January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... draw to while copying the sprite graphic. The sp1 engine ... a selection of provided routines (masked, ORed, XORed, LOAD, etc) ... .

    7. Individual sprite characters can be classed as ... faster than other types of sprite engines, the overhead will ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... draw to while copying the sprite graphic. The sp1 engine ... a selection of provided routines (masked, ORed, XORed, LOAD, etc) ... .

    7. Individual sprite characters can be classed as ... faster than other types of sprite engines, the overhead will ...
    climacus climacus January 2012 Development
  • z88dk sticky?I've just tried to PM Alcoholics Anonymous and couldn't because "Alcoholics Anonymous has exceeded their stored private messages quota and cannot acc…

    ... current stdio can handle most basic things.

    If your ... ). sp1 is a general purpose sprite engine with support for animating ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... , there are games that have masked and overlaid layers of parallax ... screen (with the odd hardware sprite moving about).
    joefish joefish January 2012 Games
  • Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…

    ... /> To minimise the effect in BASIC you need to ensure that ... effectively minimised by machine code sprite routines to control the movement ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... is that i have working sprite routine with ability mirror and ... enough to place two 24x48 masked sprites on screen per frame ...
    Fikee Fikee February 2012 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    [QUOTE] i have working sprite routine with ability mirror and ... enough to place two 24x48 masked sprites on screen per frame ... off... Is it a generic sprite engine that can be used ... this game?... Id love a sprite engine as versitile as that ...
    kgmcneil kgmcneil February 2012 Development
  • Slippery Sid - in HTML 5Hi Guys, Over my last two "free" evenings, I've basically rewritten [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0004572]Slippery Sid[/url]…

    ... PNG drawings to spectrum sprite data and 50% basic program. The [i ...
    BloodBaz BloodBaz February 2012 Games
  • Willy's Guide to the GalaxyJust starting out, trying something a little different. [IMG]http://img.photobucket.com/albums/v627/DaRkSiDe74/WGttG-BabelFish.jpg[/IMG] The idea i…

    ... the screens simply illustrate the sprite work done so far.< ... (Animated - draws a very basic 'Babel Fish' on screen while ... Screen 6:
    Krikkit Warrior (Basic animation)
    Chesterfield Sofa ( ... done a couple of computer sprite thingies - still have plenty ...
    TechnicianSi TechnicianSi March 2012 New game ideas
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... need to move the hero sprite yourself on screen without bothering ... allow drawing tiles, acces from basic or whatever then do it ...
    Fikee Fikee March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... , I said about providing a sprite draw function. I always wonder ... a system like that from BASIC - you wouldn't be able ...
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... (obviously not an advantage for BASIC programs where it's better ... which it simply floods the sprite area with a single ... call HALT, erase the last sprite positions, then draw them ... br />
    I considered using sprite rendering instead of scrolling so ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... routine able to put four masked 24x24 sprites in one frame ... ) so i would think about masked sprites (and full blown background ... needs.
    We lack the sprite part, and the engine for ...
    DaRkHoRaCe DaRkHoRaCe March 2012 New game ideas
  • Is there a ROM modification (48K) for load without typing LOAD""?The target is to play with 48K machines with keyboard broken, or an alternative solution for new clones like Superfo instead of making a new keyboard…

    ... SPACE access to the ZX BASIC (like any key when copyright ... 3000/Chevron's demo, multicoloured sprite like in Buzzsaw, graphical seqences ...
    ewgf ewgf April 2012 Development
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    ... speedy alternate routines for ZX Basic's Growing library.

    sprite pack though :) Alvins SP2 might ...
    Gedlion Gedlion April 2012 Development
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    ... syntax-highlighting editor, and font/sprite/tile editors integrated and so ... the time that writing a basic compiler was a bit like ... ! But, yeah, Boriel's excellent BASIC compiler is the way forward ...
    ccowley ccowley April 2012 Development
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... now write all your
    sprite and text routines to print ... interrupts
    ret ; return to BASIC

    org 0xc39a

    jp 56 ; exit via BASIC interrupt handler

    blit ...
    R-Tape R-Tape April 2012 Development
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    [QUOTE=Nonsense in BASIC;624615]OK i've just ... of the equation but the sprite takes a little jump at ...
    BiNMaN BiNMaN May 2012 Brand new software
<1…28293031323334>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
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    harriusherbartio on 10:47AM
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    harriusherbartio on 10:30AM
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    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
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HitBox

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basic 24.7K 39K
masked 475 583
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