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<1…18192021222324…34>
  • 128k Basic used much ?Hi - I was wondering if there were many,if any, games programmed in 128k basic? I was also thinking of doing one myself as I wish to make a text heav…

    ... any, games programmed in 128k basic?
    I was also thinking ...
    retromad retromad April 2013 Sinclair Basic
  • Spectranet: Basic extension to get directory listingThis is a short basic extension for the spectranet to assign a directory listing to a basic variable. No more screen scrapping required! It could be…

    This is a short basic extension for the spectranet to ... a directory listing to a basic variable. No more screen scrapping ...
    smogit smogit April 2013 Brand new software
  • X128 and EMS memoryI installed x128 emulator (latest v0.94 build) on my old notebook Intel P1 266MHz MMX, but I have one problem. It seems that the x128 is very sensiti…

    ... is very sensitive to EMS memory managers (EMM386, Jemm386) and hangs ... to work, together with EMS memory installed?
    Pegaz Pegaz April 2013 Emulators
  • Games written using Laser BasicFrom [URL="http://worldofspectrum.org/forums/showthread.php?t=1124"]this[/URL] thread, it appears that the following games were written using Laser B…

    ... games were written using Laser Basic:

    1) [URL="http ...
    Arjun Arjun May 2013 Infoseek database
  • zx81putil : WAVP conversion utilityRecently, I was lent a ZX81 software I've never seen before: a version of the ZXAS/ZXDB software, distributed in Spain by Indescomp. Details, and lin…

    ... convert it to a .P memory file. This is the default ... video buffer contents or the BASIC listing.

    Source code ...
    mcleod_ideafix mcleod_ideafix May 2013 Sinclair Miscellaneous
  • Varios +3(e)DOS questions?I'm converting tape games to disk, for being used in my +3e. I'm trying to convert them to standard BASIC loaders, so files could be copied using BAS…

    ... to convert them to standard BASIC loaders, so files could be ... making a +3DOS call, the memory map must be +3DOS ROM ... be doing something nasty to BASIC interpreter.

    - What about ... would launch from BASIC, so I guess +3 BASIC has initialized +3DOS ...
    Zup Zup May 2013 Development
  • QL Super BasicDoes anyone know if the Basic on the QL was any good and if so would it be good to write platform games and such ? I am really interested in all ty…

    Does anyone know if the Basic on the QL was any good and if so would it be good to write platform games and such ?

    I am really interested in all types of BASIC on any machine but this one as really got me interested.

    thanks
    morcar morcar May 2013 Sinclair Miscellaneous
  • Another Grey +2 problemGot another grey in, weird problems, works pretty much fine until things are attached to the edge connector. So far this is what has been tried; [L…

    ... the 128 menu, from 128 basic RUN resets into 48k mode ... another ULA to no effect. Memory checks out ok and ive ...
    Macc Macc May 2013 Hardware
  • Avonturen In Basic (Book & Cassette)Couldn't find this in the archive. Avonturen In Basic (Book & Cassette) by [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Kluwer+Techn…

    ... archive.

    Avonturen In Basic (Book & Cassette) by [URL ...
    Hairy Hairy May 2013 MIA/STP/SDP
  • TXT2EMU enhancementI was looking at the encodings supported by BAS2TAP for entering graphics, print controls, etc. as plain text. Basically, there's only one needed, be…

    ... . (It PEEKs 'l' bytes from memory starting at 's' and returns ... embedded print controls in 128k BASIC listings.
    Battle Bunny Battle Bunny May 2013 Sinclair Basic
  • Enable 128kB paging in emulatorFrom Zx Spectrum documentation ([url]http://www.worldofspectrum.org/faq/reference/128kreference.htm[/url]) [CODE][SIZE="1"]When memory is being pag…

    ... />
    [CODE][SIZE="1"]When memory is being paged, interrupts should ... (0-7) to map into memory at 0xc000.

    Bit ... this does not affect the memory between 0x4000 and 0x7fff, which ... 48K BASIC.

    [COLOR="Red"]Bit 5: If set, memory paging ...
    Ralf Ralf June 2013 Emulators
  • More tea, vicar on disk?Hello, can somebody help me putting the 128k version of this game on disk? The 128k version is free available from Jonathans Webseite. However, the g…

    ... to jump back to Basic and load from Basic.

    I ... be able to save whole memory, even memory bank and so create ... where to jump back from Basic into MC then.

    Speccyman Speccyman June 2013 Sinclair Miscellaneous
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... easy to use in Sinclair BASIC, or called directly from Assembly ... about the same amount of memory as a regular font.
    Einar Saukas Einar Saukas June 2013 Brand new software
  • DIVIDE PLUS - new memory mode DIVIDE128Divide PLUS contain 512kB sram + 512kB flash eprom. Memory paging in this device is enable on two different ports : 1) port #E3 is compatible with o…

    ... sram + 512kB flash eprom.
    Memory paging in this device is ...
    velesoft velesoft June 2013 Hardware
  • Contended Memory woes...Hello All, An iccle problem I have and was hoping one of you fine WoSers could bail me out again... :) I've noticed that my emulator is running sli…

    ... an issue with the contended memory not working as it should ... ]

    I implemented contended memory simplistically but I'm wondering ...
    Korinel Korinel June 2013 Emulators
  • Loading basic from basic?Hi Guys, Could you please help me. I want to create a menu on my plus 3 disks. If I use the line below I just get "c nonsense in basic" if inkey$…

    ... just get "c nonsense in basic"

    if inkey$ = "1 ... will load fine from a basic listing.

    Can anyone ...
    gazj82 gazj82 June 2013 Sinclair Basic
  • 80 column BASIC in FUSEThis requires FUSE 1.1.0 or later: 1. Select machine [b]Spectrum SE[/b]. 2. Enter the command [b]MODE 1[/b]. Currently tape traps are not supported…

    ... are not supported as SE Basic IV 4.0 doesn't ...
    chev chev June 2013 Sinclair Basic
  • SE Basic IV 4.1 Buffy previewSE Basic IV 4.0 Anya was released back in December 2012. You can read about it here: [url]http://cheveron.github.io/sebasic4/[/url] But here's some …

    ... />
    * A fork of OpenSE BASIC.
    * Supplied with FUSE (> ... language closer to the Minimal BASIC 78 standard. It still ... of the characteristics of OpenSE BASIC.

    While Anya ... was essentially OpenSE BASIC with an 80-column mode ...
    chev chev July 2013 Sinclair Basic
  • Zero 0.6I'm pleased to announce that I've released Zero 0.6. There are some comprehensive changes in this release including moving to .Net 2.0, removing Slim…

    ... (Arda, Chris Cowley).
    + Added Memory Execute breakpoint condition to debugger ... with trapping of SAVEs from BASIC, wherein the user wasn’t ...
    Arjun Arjun July 2013 Emulators
  • Childhood moments with my SpeccyHey everyone. The other day I randomly came across a tumblr page called "Me and My ZX Spectrum" ([url]http://meandmyzxspectrum.tumblr.com[/url]) …

    ... time travel.


    Memory fragment #1
    My good ... were trying to program in BASIC. They showed me how the ... , the computer responded: Nonsense in BASIC. WOW! It talked to me ... happy kid again.

    Memory Fragment #3
    Atic Atac ...
    memrah memrah July 2013 Sinclair Miscellaneous
  • Full 16*16-digit BASIC multiplicationI liked Andre Adrian's 32-bit long multiplication routine so much that I decided to a decimal version. After all, 2^63 is only 9223372036854775808, a…

    ... />
    I've done this BASIC version, which follows the original ... probably do the other three basic arithmetical operations as well.
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • best basic to useAs I like to do a bit of basic programming now and then what do you think is the best basic to work with? It's a pity the ramdisk can't be used on th…

    As I like to do a bit of basic programming now and then what do you think is the best basic to work with?
    It's a pity the ramdisk can't be used on the +2a/+3 in order to give maximum ram for basic.

    Mike.
    m6ymn m6ymn August 2013 Sinclair Basic
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... knowledge of Sinclair BASIC. Although Boriel's ZX BASIC is slightly ... this game in classic "Sinclair BASIC style" on purpose, because ... s just pretend that Sinclair BASIC had a few "extra ... graphics were already loaded in memory, and their addressed have special ...
    Einar Saukas Einar Saukas August 2013 Development
  • Hardware description - BETA DISK interfaceExist more versions and clones of BETA DISK interface. Beta disk 48, beta disk 128, brasilian clones of beta disk 48, russian clones of beta disk 128…

    ... interface with own external rom memory 16kB, based on FDC ... type and always enable betadisk memory paging mechanism. Then after ... #66 external rom memory.
    - From ZX basic can be external ... #3D00).

    [B]MEMORY DISCONNECTION:[/B]
    - external TR ...
    velesoft velesoft August 2013 Hardware
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... to sit infront of a basic listing with a little annoying ... poke a few locations of memory. For reasions I cant remember ... frustration I went back to basic..

    *Fast forwards.
    wibble wibble August 2013 Development
  • ZX NEWS from CZ/SKI don't know what thread to use, so I'm trying to post it here. I've been at Spectrology 2013 meeting in Wittenberg/Germany last weekend and people t…

    ... the original DivIDE for more memory (those not compatible DivIDE+, etc ... Shucon party. There was one Basic demo released - [URL="http://www ...
    Factor6 Factor6 August 2013 Chit chat
  • Converting Basic code into machine codeIm just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??

    Im just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??
    nonsenceinbasic nonsenceinbasic September 2013 Development
  • Convert 128k Basic into MCHello guys, we are currently searching for a converter to put 128k Basic into Machine Code. I remember once I found a programm that converted the B…

    ... a converter to put 128k Basic into Machine Code. I remember ... a programm that converted the Basic into DATA-Lines. It converted ...
    Speccyman Speccyman September 2013 Sinclair Miscellaneous
  • JSW1 - Game Loader DifferencesThere were four releases (five if you count the PGC bugfix) although with a few exceptions the loaders are about the same. [B]Loader: Pre-Production…

    ... is loaded at a lower memory point to allow the Speedlock ... saver to sit in upper memory.

    This saved ... the whole lot from screen memory downwards. Unfortunately, the 'save' did ... something I fully understand, the 'basic' is shown in the screenshot ...
    spider spider September 2013 Sinclair Miscellaneous
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    ... [code];; load a 4000 byte BASIC program
    ld ix,23552 ... ]

    Ta-da, BASIC program loaded as a headerless ... one tries this from 128 BASIC, it all falls in ... a total crash. Loading BASIC as code from the 128 ... there's a 128 BASIC-compatible way of doing ...
    stephenw32768 stephenw32768 September 2013 Development
<1…18192021222324…34>

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