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<1234567…34>
  • Copying Files in +3e BASIC (not using COPY command)Hello there my fellow WoS'ers Yet again I find myself in need of guidance, I am sooo close to getting my prototype up. I am writing my own byte cop…

    ... am writing my own byte copy routine, its premise is to ... copy a file byte for byte ... something like this under +3e basic?


    thanks for ...
    Zetr0 Zetr0 July 2012 Sinclair Basic
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... tokenising/detokenising a whole string on the popupmenu. Basically ... - BASin wasn't handling string operations well for strings with ... original line remains in BASIC memory. This may break other ... Jahn)
    Fixed - Saving string arrays could be problematic - it ...
    Dunny Dunny February 2008 Emulators
  • WAV to TAPI'm having huge troubles trying to convert a program from a real tape to TAP virtual tape. I have tried several utilities and nothing works. I have p…

    ... ... it saves from basic but not from TF Copy... the same with ... program loaded into emulator's memory (TF Copy) and now how to ... (0,88)
    lenght program basic/not used for 'bytes-array ...
    maiki maiki October 2009 Emulators
  • Loading a screen in to memory...Hi Folks, I want to load a SCREEN$ in to memory and save it out to RAM disk without it being displayed on the screen. I am worried about over writi…

    ... load a SCREEN$ in to memory and save it out to ... am worried about over writing BASIC memory so would the following work ...
    Paddy Coleman Paddy Coleman December 2010 Sinclair Basic
  • ZEsarUX-7.1Hi! There’s a new stable version of ZEsarUX, version 7.1! The next 24th of September it will be 5 years old :) So this is a special anniversary…

    ... with tokens), .baszx80 (Basic ZX80 with tokens), .baszx81 (Basic ZX81 with tokens ... ), Z88 basic files with tokens ... "): now you can edit memory and copy zones of memory
    Improved my ...
    chernandezba chernandezba September 2018 Emulators
  • Benchmark timeWell, the BASIC benchmark posted in Creative Computing back in the 80s came up as a topic on the AtariAge forums. The article is available online an…

    ... size when declared. Sinclair basic performs string slicing and allows variably sized ... machines certainly used shared video memory.

    Funny thing, the ... makes more frequent memory accesses than regular code. And basic's interrupt ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Sinclair Basic
  • Noob to Z80 needing +3 helpI'm quite new to z80 programming, but i'm attempting to write some kind of windowing system that will run alongside BASIC on my +3 with Kempston mous…

    ... 2 due to the memory contention issue).[/QUOTE]
    BASIC commands use the first ... write a "full 48k" basic program?[/QUOTE]

    BASIC memory lives) as needed; no ... about the top-5k COPY corruption bug here)?[/QUOTE ...
    glancaster glancaster July 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... memory. I could expand into maybe the 1.5K of the BASIC ... of memory, then copy them down over the system variables and BASIC and ... things can move down in memory.
    joefish joefish August 2009 Development
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... if you're programming in basic and you get it wrong ... then can't read your basic program because the character set ... effectively you had to reserve memory, then copy the original character set ... to clear a bit of memory and use a second bank ...
    joefish joefish November 2009 Games
  • Screens and BasicA question about the ZX screens. I am using software to convert my own art and drawings to the ZX Spectrum. I have some tools to change .jpg files in…

    ... in some memory address. How to use them in a BASIC program ... are a purist and want BASIC only in the program ; Use ... &highlight=screen%24+basic"]BattleBunny Screen copy[/URL]
    2) You ... &highlight=ldir+6912+16384"]copy block routine [/URL]to ...
    Dr BEEP Dr BEEP February 2013 Sinclair Basic
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... good, but over time SE Basic got better and added more ... . Last December I released SE Basic IV, the first 32K version ... most advanced version of SE Basic yet. Here are some of ... the ULAplus palette
    [*]PUT?memory block copy (LDIR)
    [*]RENUM?renumber ...
    chev chev October 2013 Sinclair Basic
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... :
    ld hl, (ch_add) ; copy address of current character
    defb "SE" ; SE BASIC identifier string

    ; THE ' ... (iy + _err_nr), l ; then copy to err_nr
    ld sp ... /> ld a, (hl) ; copy character at current address to ...
    chev chev October 2013 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... was resident in memory before loading the short basic game loader which ... instead loaded the second short basic loader which loaded the code ... data statements in my basic menu and copy it to 48000 so ... the second basic loader can remain ...
    Speccy_James Speccy_James February 2014 Development
  • BASin Release 9a availableJust a quick not to say that an updated (ie, bug fixed) BASin is available. A list of what's new for release 9: Fixed a bug in the line tokeniser th…

    ... find from the start of BASIC memory) (Mike Wynne)
    Set the ... small bug which allowed the Memory editor to crash the app ...
    Dunny Dunny September 2003 Development
  • WAV to TZX or TAPHi, I've saved a Spectrum tape I have to several WAVs by connecting my tape data recorder to the soundcard MIC port and using the Adobe Audition 1.5.…

    ... tape duplicator in the Spectrum memory, and copy a WAV to a ...
    dg67 dg67 December 2009 Emulators
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... original attributes using the cool basic memory move routine and go to ... off. Releases the memory used by the cool basic memory move routine to ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Spectaculator - behaving as though z key is held downAnyone else seen this on Win 10? When I start spectaculator, it almost always refuses keyboard input, and if you flip to 48k basic, you get COPY COPY…

    ... you flip to 48k basic, you get COPY COPY COPY etc at the input ...
    Gedlion Gedlion June 2017 Emulators
  • Dynamite Dan disassemblyOkay, I got fed up of going through the frankly arcane Technician Ted code (which is clearly designed for speed, space and elegance, and balls to rea…

    ... various flags and memory values. I've done the basic memory maps; next ...
    Ritchie333 Ritchie333 January 2019 Assembler
  • New BASin (Alpha Release 9) upHi all, Since you're more interested in here about BASin, here's the new update announcement. There's no major changes to the way the system work…

    ... find from the start of BASIC memory)

    A bug in ...
    Dunny Dunny September 2003 Development
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... in a special zone of memory which was overwritten which each ... 48 Kb even in 128 BASIC mode, so instead of loading ... and transfer it to my "BASIC memory" when I need the data ... the +3 version of HiSoft basic :)

    About the vectorial ...
    na_th_an na_th_an May 2004 Games
  • MemoryI am writing a game for the Spectrum and need to store a lot of map data. What is the lowest address I can start to store the data at ?

    If you're loading from Basic, a simple one-line loader ... over the top of the Basic memory (but don't forget to ...
    gasman gasman December 2004 Development
  • help on creating +3 disk imagesHi, I have found the SDP web page, and I noticed that I have a few +3 programs that are reported as missing: - Times of Lore - Bard's Tale, The - Pr…

    ... it could be a basic form of copy protection. Only a redump ...
    Andrew Barker Andrew Barker May 2005 MIA/STP/SDP
  • help on creating +3 disk imagesHi, I have found the SDP web page, and I noticed that I have a few +3 programs that are reported as missing: - Times of Lore - Bard's Tale, The - Pr…

    ... . It could be a basic form of copy protection though, so only ...
    Andrew Barker Andrew Barker June 2005 MIA/STP/SDP
  • What's the RAND USR code for the test screen?And what versions of hardware does it work on? Ta!

    ... /> [QUOTE]In the 128 BASIC editor type "copy randomize" (without quotes). If ...
    Jimmy Jimmy October 2008 Sinclair Basic
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... very well be a memory map problem. What area ... of memory have you set aside ... intio an area of memory reserved for a library, ... spritepack has a different memory layout to sp1 and you ... ,ll post again with basic memory layout info for sp1 in ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • Booting with a programIf you ever had a VTX-5000, you'll remember it booted to a menu. The menu itself was written in BASIC. When the Spectrum initialized, this BASIC prog…

    Maybe saving the program with SAVE "program" LINE 1: GOTO 1 would work? That would save the BASIC memory area in a way the next statement to run would be "GOTO 1", so when loaded it does just that.

    Or maybe I'm talking nonsense :)
    na_th_an na_th_an August 2010 Development
  • Is this another issue with BASin?Hi Folks, Doing some graphics work in BASin and I have noticed that PLOT seems to ignore the BRIGHT setting i.e. it always comes out normal. Is thi…

    ... . BASin transfers the program to BASIC memory inside the emulation, and emulates ...
    Dunny Dunny November 2010 Sinclair Basic
  • Commodore 64 - First time trying - REVIEW & Pictures!Right, so the 2nd hand shop was selling this Commodore and accessories. So I decided to buy it, as I've never had a Commodore and this is my first ti…

    ... "$",8 loads the directory into BASIC memory - so it will overwrite the ...
    merman merman August 2011 Sinclair Miscellaneous
  • Laser BasicDid anyone else out there buy Laser Basic and Laser Compiler? I just noticed Laser Basic while I was looking thru a website, and it reminded me about…

    ... [/url] is written in Laser Basic, but it is not compiled ... .

    Laser Basic was well documented in a ... ZX Spectrum game in Basic', and pirate copy of the package was ...
    Shiru Shiru August 2011 Games
<1234567…34>

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