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<1…12131415161718…34>
  • Request for help (Z80 gigascreen loader)Although I'd attempted to stick to keeping things simple in Image to ZX Spec now I've implemented Gigascreen (8x8 only) I've found the BASIC Gigascre…

    ... only) I've found the BASIC Gigascreen slideshow loader I'd ... into top 16k
    320 POKE 23739,111
    330 LOAD ... into page 7
    340 POKE 23739,244
    350 ... into top 16k
    370 POKE 23739,111
    380 ... into page 5
    390 POKE 23739,244
    400 ...
    brownb2 brownb2 February 2011 Development
  • Compiling Basic to MCHello, I have a lot of long Basic programs. These are mostly strategy programs, good but slow. I was thinking about how to speed them up without com…

    ... have a lot of long Basic programs. These are mostly strategy ...
    Speccyman Speccyman February 2011 Development
  • What memory pages are being used in a +3DOS disk operation?To make a long story short: what pages are in use by +3DOS while doing read operations from the disk drive? Now, for the details, for those interest…

    ... is really straightforward: from BASIC a POKE 23388,16+n is performed ... main block is loaded, a POKE 23388,16 is performed to ...
    mcleod_ideafix mcleod_ideafix March 2011 Development
  • BASIC Listing for loading screens then gameCould someone explain the code required to load a screen image followed by the game file please? I've lost my notes on loading the game (which I thin…

    Could someone explain the code required to load a screen image followed by the game file please? I've lost my notes on loading the game (which I think was CHAIN "") from a BASIC listing..

    Thank you..
    zeropolis79 zeropolis79 March 2011 Development
  • A type-in BASIC platformer that's worth a goWorking on some type-ins for TTFn, from Games Computing, I came across [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/patpostman.zip]The Adve…

    ... that's written entirely in BASIC. I've shown a few ...
    Battle Bunny Battle Bunny March 2011 Games
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to make it sticky or not (although this used to be the SE Basic forum and I used to be its owner).
    chev chev April 2011 Sinclair Basic
  • SE Basic questionsI've got a 128k heatsink machine which I'm working on modding to include a proper keyboard and built in DivIDE+.. Was I right in reading that the S…

    ... in reading that the SE BASIC ROM can be plugged into ...
    zeropolis79 zeropolis79 April 2011 Sinclair Basic
  • Jet Set Willy Turbo edition!Improve the speed of the game with just a few pokes! Do the standard CLEAR 32767 : LOAD "" CODE to get at the BASIC loader (see Your Spectrum issue …

    ... "" CODE to get at the BASIC loader (see Your Spectrum issue ... /> 32 POKE 65472,61: POKE 65473,194: POKE 65474,192: POKE 65475,254: POKE 65476 ... /> 33 POKE 35323,62: POKE 35324,32: POKE 35325,205: POKE 35326,192: POKE 35327 ...
    Jimmy Jimmy May 2011 Sinclair Miscellaneous
  • Best Basic games ?Any thoughts on what are (were) good games purely written in basic ? Any type be it adventure / platform / whatever. Nothing compiled although tiny…

    ... ) good games purely written in basic ?

    Any type be ... code are OK in the basic itself.

    I don ...
    spider spider May 2011 Games
  • 128K blues, part +2: picture and tape driveI recently purchased an original (grey) +2 which sadly seems not to be fully working. The computer powers up but there is no way to obtain a stable p…

    ... computer does not seem to "auto-tune" when plugged in RF ... knowledge and abilities are just basic, I don't think I ...
    Alessandro Grussu Alessandro Grussu May 2011 Hardware
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... converting the code back to BASIC much easier.

    If ... will notice there is some BASIC source code between addresses 50290 ... compiled code (not the original BASIC address). There are 2 end ...
    Jimmy Jimmy May 2011 Development
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... /> OVER one
    270 POKE attrp,VAL "112":
    PRINT ... t(1),0,,,,:
    POKE 23560,0
    280 ... LET s$="":
    POKE 23563,0:
    POKE 23564,0:
    RETURN ... original attributes using the cool basic memory move routine and ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • PokesAfternoon people, before i begin can i just stress that i am an ultimate newbie when it comes to the spectrum so forgive me for my ignorance,but i ne…

    ... ,which breaks into basic.

    As zxspin uses poke files which ... game?,ie type something into basic.

    Again sorry if ...
    bully bully June 2011 Games
  • What's that poke again?Can any of you kind souls remind me of that poke that stops the header info "Bytes: whatever" buggering up the loading screen of a game?

    Can any of you kind souls remind me of that poke that stops the header info "Bytes: whatever" buggering up the loading screen of a game?
    torot torot June 2011 Sinclair Basic
  • Which BASIC commands/functions affect FRAMES?Hi Folks, Does someone have a definitive list of BASIC commands/functions that affect the FRAMES counter? The list I have so far: BEEP CAT (thanks…

    ... have a definitive list of BASIC commands/functions that affect the ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Development Enviroment System Setup WoesI am following the instructions on this [url=http://zxspectrumdev.blogspot.com/2009/01/setting-up-development-environment-on.html]blog post[/url] to …

    ... ZX Spectrum TAP file with BASIC loader, output to same

    Scroll to last line for verbose ...
    ooze48k ooze48k July 2011 Development
  • ZX Spectrum Basic on IPOD ?A few days ago someone wrote that the I-POD was able to run ZX Spectrum BASIC. It may have been here or in the sinclair-newsgroup. I can't find the m…

    A few days ago someone wrote that the I-POD was able to run ZX Spectrum BASIC.
    It may have been here or in the sinclair-newsgroup.
    I can't find the message again.
    Have anybode seen it, too ?
    Regards
    Tommy
    Tommy F-H Tommy F-H July 2011 Sinclair Basic
  • Weird 'semi-crash' I used to be able to make the 48k speccy do.I've always wondered about this (but I seem unable to recreate it at the moment). I used to be able to get the Speccy to display some weird screen o…

    ... some other junk. It would scroll a couple of times and ... memory' or 'C: Nonsense in BASIC', you pressed a key and ...
    Grunaki Grunaki July 2011 Sinclair Basic
  • HiSoft Basic +3 version and booksI have been summer cleaning and found a couple of old things that might interest some one: HiSoft Basic +3 version in original case with +3 disc and…

    ... some one:

    HiSoft Basic +3 version in original case ...
    JohnFante JohnFante July 2011 Sales
  • automatic relocating of non-relocatable codeI was pondering upon the problem of changing absolute addresses used by CALL, JP, etc. when code is moved, without reassembling at the new location; …

    ... code is held within the BASIC program area and moves as ... is relocated; it's a POKE-free zone; and it's ... manage than using a POKE list in BASIC (which is what I ...
    Battle Bunny Battle Bunny August 2011 Development
  • ZX81 Basic questionI just got a ZX81 off Ebay and when it arrived it has an Atari joystick hardwired into it. It does work as moving the joystick replicates certain key…

    ... really used PEEK commands when basic programming and would use the ... have been better in the Basic forum...
    beanz beanz August 2011 Sinclair Basic
  • "ZX" Spanish magazine type-ins and ZX BASIC projectI'm actually performing a complete list of all BASIC type-ins included in this Spanish magazine that haven't been added yet here (it's a huge list). …

    ... a complete list of all BASIC type-ins included in this ... I'm also updating my BASIC project with referees to most ... ="http://proyectobasiczx.wordpress.com/"]Proyecto BASIC ZX[/URL]", it could be ... 've really started with "ZX" BASIC programs. Also, somebody else is ...
    Neil Parsons Neil Parsons August 2011 MIA/STP/SDP
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... clue lol)

    POKE startaddress+1,0: LET l ... the keys pressed
    POKE startaddress+1,1: LET l ... the keys
    ; or poke (main+1) with 1 to ... wants to use it from BASIC
    ret

    ; ...
    polomint polomint September 2011 Development
  • checking bits in BASICThe question of manipulating bit patterns in BASIC was raised recently in this [thread=35728]Keys redefine routine and key check[/thread] thread. I s…

    ... of manipulating bit patterns in BASIC was raised recently in this ... for ease of handling from BASIC, with a little loop to ... binary digit character strings in BASIC for bit manipulation, but the ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • A POKE for Super Mario Bros (Famicom)Saw the section entitled Super Secret Worlds on [url=http://matotree.com/localization/smb/misc/]this[/URL] page and thought it was pretty cool, had n…

    Saw the section entitled Super Secret Worlds on [url=http://matotree.com/localization/smb/misc/]this[/URL] page and thought it was pretty cool, had no idea Japanese gamers with Family BASIC were poking their games too in 1986.
    Vertigo Vertigo September 2011 Games
  • hisoft basic compiler - saveAnd yet another question. I'm sure spamming forums a lot hehe :) Is there anyone expirienced with hisoft basic compiler? I'm working on small program…

    ... there anyone expirienced with hisoft basic compiler?
    I'm working ... save it.
    Unfortunately hisoft basic will not compile save command ...
    rikokun rikokun September 2011 Sinclair Basic
<1…12131415161718…34>

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