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<1234567…34>
  • dumping protected BASIC loadersI wrote this a few weeks ago but forgot to post it. It will load & list from tape/TAP/TZX any BASIC program which has been saved with SAVE, including…

    ... primarily intended for dumping protected BASIC loaders, as was already ... "play BASIC loader": POKE mc+1,0: POKE mc+4,17: POKE mc+5 ... bytes THEN PRINT "not a BASIC program header": STOP
    ... I've nearly finished the BASIC listing formatter, which in memory ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... for start of BASIC and POKE the first two ...
    POKE 23618,10: POKE 23619,0 : POKE 23620,2

    POKE 23618,10: POKE 23619,2 : POKE 23620,0
    ====================

    * General BASIC tips
    --------------------

    * ...
    na_th_an na_th_an April 2005 Development
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... remember using binary code (in BASIC) to POKE graphics (thanks Input magazine ... FOR..NEXT loop you would POKE each square in the 8X8 ...
    Retrobrothers Retrobrothers November 2009 Games
  • What memory pages are being used in a +3DOS disk operation?To make a long story short: what pages are in use by +3DOS while doing read operations from the disk drive? Now, for the details, for those interest…

    ... is really straightforward: from BASIC a POKE 23388,16+n is performed ... main block is loaded, a POKE 23388,16 is performed to ...
    mcleod_ideafix mcleod_ideafix March 2011 Development
  • Blizzard PassCan anyone get the 128k text adventure Blizzard Pass to run on any emulator? I've tried the online Java emulators in WoS, ZX32 and Spectaculator 5 an…

    ... in USR0 mode. In 128K Basic it does nothing, except a ... below 49152. The 128K Basic uses POKE 23388 to switch RAM banks ... .
    OUT 32765,48 / POKE 23388,48 (48 to 55 ...
    LCD LCD April 2003 Games
  • .tzx vault updated 15/02/2004Hi, The .tzx vault is 4 years old today, to mark the occasion, the site has been updated! I was planning an update before xmas, but due to a house m…

    ... games,(in basic block : POKE (N),205:POKE (N+1),86:POKE (N+2 ... ),5:POKE (N+3 ...
    biotoxin biotoxin February 2004 MIA/STP/SDP
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... to the routine from BASIC?[/quote]

    Poke from ORG. (ORG ...
    It's essentially your BASIC code efficiently translated into machine ... all the associated codes in BASIC (like INK, PAPER, BRIGHT ... would have thought using BASIC you'd be familiar with ...
    cyborg cyborg March 2004 Development
  • BASIC Programming ChallengeHi there. I have started a competition to see who can make the best BASIC program. The catch is, you can't use all the bells and whistles your machi…

    Well, that's a major adjustment. In fact
    everything from Sinclair BASIC but POKE's (except for UDG) is now allowed.

    I can sent the entire collection of ONELINERS now.
    Dr BEEP Dr BEEP June 2004 Announcements
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... without interface 1

    POKE 23756,0 (when line < ... for start
    of BASIC and POKE the first linenumbers with 0 ... "HELLO"

    POKE 23618,10: POKE 23619,0 : POKE 23620,2
    or

    POKE 23618,10: POKE 23619,2 : POKE 23620,0
    Dr BEEP Dr BEEP April 2005 Development
  • how to pass arguments from Basic to MC ?can someone explain me (or give some link) how to pass arguments from basic to machine code? i mean something like this: PRINT USR xxxxx, arg1, arg2:…

    ... /> ret

    BASIC:
    10 poke 30000, 10: REM Y ... POSITION
    20 poke 30001, 20: REM X ... POSITION
    30 poke 30002, 2 : REM HEIGHT ...
    40 poke 30003, 3 : REM WIDTH
    50 poke 30004, 0 : REM IMAGE INDEX ...
    Kiwi Kiwi April 2006 Development
  • Machine Code noviceHi, I'm starting to learn machine code and wanted to know if you have to use some sort of program to write machine code? Thanks,

    ... of DATA statements in Speccy BASIC, and poke them into memory. Save ... from tape - amend your program - poke the new values into memory ...
    monty.mole monty.mole June 2006 Sinclair Basic
  • Machine Code noviceHi, I'm starting to learn machine code and wanted to know if you have to use some sort of program to write machine code? Thanks,

    ... of DATA statements in Speccy BASIC, and poke them into memory. Save ... from tape - amend your program - poke the new values into memory ...
    rich_chandler rich_chandler June 2006 Sinclair Basic
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... />
    BASIC treats it as linear for PEEK and POKE etc (with ... can use those values in BASIC to POKE to the screen, even ... out of the way!)
    POKE 507904, MEM$(100000 to 124575 ... ) (Poke it to the screen!)
    < ...
    Quazar Quazar January 2007 Development
  • MB02+ software and system developmentsThe following text was (before last modification) first published here: [url]http://www.sintech-shop.com/forum/board.php?boardid=20[/url] As discuss…

    ... RESIDOS this basic commands:
    POKE 18711,237: POKE 18712, 65: POKE 18713, 199 ... switching to RESIDOS from ZX basic/BS-ROM will very easy ...
    velesoft velesoft April 2008 Development
  • MB02+ software and system developmentsThe following text was (before last modification) first published here: [url]http://www.sintech-shop.com/forum/board.php?boardid=20[/url] As discuss…

    ... RESIDOS this basic commands:
    POKE 18711,237: POKE 18712, 65: POKE 18713, 199 ... switching to RESIDOS from ZX basic/BS-ROM will very easy ...
    glancaster glancaster April 2008 Development
  • BASIC error messagesDoes anyone know what all the numbers mean after the various error messages in Sinclair BASIC? Does anyone know how to instigate each error type?

    ... POKE? Mr DP, more info please!![/QUOTE]

    Enter "+3 BASIC ... ".

    type

    POKE 23610,80
    BASIC listing with only a line ...
    Digital Prawn Digital Prawn June 2008 Sinclair Miscellaneous
  • Preliminary MontyHey All... A new 2009 production (port from Atari) of a game called "Preliminary Monty" is out. It is a VERY nice platform game - with a bit "crude…

    ... possible fix also on ZX basic with POKE commands.
    Test joy ... in ZX basic:
    IF IN 31 ... > 127 THEN POKE xxx ...
    velesoft velesoft September 2009 Games
  • Preliminary MontyHey All... A new 2009 production (port from Atari) of a game called "Preliminary Monty" is out. It is a VERY nice platform game - with a bit "crude…

    ... possible fix also on ZX basic with POKE commands.
    Test joy ... in ZX basic:
    IF IN 31 ... > 127 THEN POKE xxx ... ]
    (add one line in basic loader)[/QUOTE]

    It ...
    Factor6 Factor6 September 2009 Games
  • Preliminary MontyHey All... A new 2009 production (port from Atari) of a game called "Preliminary Monty" is out. It is a VERY nice platform game - with a bit "crude…

    ... possible fix also on ZX basic with POKE commands.
    Test joy ... in ZX basic:
    IF IN 31 ... > 127 THEN POKE xxx ... selectable kempston joystick.
    Only basic loader is modifiead (added some ...
    velesoft velesoft September 2009 Games
  • Preliminary MontyHey All... A new 2009 production (port from Atari) of a game called "Preliminary Monty" is out. It is a VERY nice platform game - with a bit "crude…

    ... possible fix also on ZX basic with POKE commands.
    Test joy ... in ZX basic:
    IF IN 31 ... > 127 THEN POKE xxx ...

    Call from basic: IF USR xxxx THEN POKE (disable joy)
    velesoft velesoft September 2009 Games
  • Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…

    ... didn't they add some basic scroll registers to ULA when 128k ...
    Tom-Cat Tom-Cat September 2009 Chit chat
  • Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…

    ... didn't they add some basic scroll registers to ULA when 128k ... . :)[/QUOTE]

    Indeed, some scroll registers would have gone a ...
    AndyC AndyC September 2009 Chit chat
  • Merlin has risen from the grave!Those of you following the Merlin saga [thread=29902]over here[/thread] might be slightly interested to know that the program is now available in the…

    ... " CODE 23296:
    from BASIC, type POKE 26790,n: RANDOMIZE USR 30950 ... 't be set directly from BASIC as it would get overwritten ... program setup routine, so the POKE alters a LD A,1 ...
    Battle Bunny Battle Bunny June 2010 Games
  • Bizarre 80s computer magazine coversI've just come across this on a local retro website - the title of this magazine translates to "Computers, Programmed for Entertainment". I have neve…

    ... - 07/08 : "Man ... this BASIC sucks. POKE galore ..."

    1985 - 08 ...
    XTM of TMG XTM of TMG September 2010 Chit chat
  • Spectrum coding on iPad?Hi there, A quick intro first. My names Adam, 33 years old, recently dug the +2 out and have been having a childhood Renaissance with Robocop and Op…

    ... code in Spectrum Basic or use Spectrum Basic to poke machine code into ...
    takapa takapa October 2010 Sinclair Miscellaneous
  • Hacking the O.C.P Full Screen Editor/AssemblerIf you have been reading my posts recently then you will know that I am eager to have the sourcecode I wrote for the Spectrum during the period 1988 …

    ... down (4K). I used BASIC to poke the map data just as ...
    ASM ASM November 2010 Development
  • multiple songs with savage enginesorry friends, another thread with my stupid questions. maybe wos should introduce a noob section for people like me? :oops: anyway, how does using …

    ... i didn't add the poke to jump back to the ... /> To change the song from basic, just POKE startaddress+1,a. Where ... =11
    etc.
    100 POKE tritone+1,a
    110 ...
    FrankT FrankT May 2011 Development
  • SuperTape Version 1.2 Scheme ?Hi folks, As mentioned in another thread, I came across a tape (on-line most likely) called SuperTape Version 1.2. I think it might be a multi-plat…

    ... again after you let the basic scroll, in case it doesn't ...
    Patrik Rak Patrik Rak October 2011 MIA/STP/SDP
  • SuperTape Version 1.2 Scheme ?Hi folks, As mentioned in another thread, I came across a tape (on-line most likely) called SuperTape Version 1.2. I think it might be a multi-plat…

    ... again after you let the basic scroll, in case it doesn't ...
    Andrew Barker Andrew Barker October 2011 MIA/STP/SDP
<1234567…34>

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