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Search Again :: Adv Search 1000 results in 0.026s
<1…23242526272829…34>
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... having loadded it in using Basic. What is this about Turbo ... through the roof ) which you scroll about in ... doing things... ...then ...
    DonkeyPong DonkeyPong December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... having loadded it in using Basic. What is this about Turbo ... through the roof ) which you scroll about in ... doing things... ...then ...
    Quazar Quazar December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... graphics, flip screen instead of scroll screen ). If I can get ... am using implemented in Sam Basic ( of all things ) that work ...
    DonkeyPong DonkeyPong December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... graphics, flip screen instead of scroll screen)[/QUOTE]

    Now ... am using implemented in Sam Basic ( of all things ) that work ... up with a benchmark for BASIC, Sam C, Assembler ... I ... , into one case. Generally the basic SIAC is the Sam motherboard ...
    Quazar Quazar December 2006 Development
  • Wanted: z80 asm routines...for the Sam. This call goes out to Colin and others who know how it should be done. If you look on the Sam C disk you can see the implementation…

    ... as far as a simple BASIC viewer and two converted images ... routine specifically to print that sprite!
    Quazar Quazar January 2007 Development
  • From a book about commodore.."In April 1982, Sinclair released an improved computer called the ZX Spectrum. Compared to the C64, the Spectrum had few technical advantages. It ha…

    ... had -- a decent version of basic for home users, which is ... certain large minimum level. Adding sprite hardware to a sea-of ... and a good version of basic was present. When the home ... z80s), a poor version of basic (when I purchased I was ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Sinclair Miscellaneous
  • Looking for a Windows based Z80 compilerCan anybody recommend a windows XP based Z80 compiler that lets you export your code as a Z80 snapshot or TZX or TAP file? If not, what is the best …

    ... might be of interest to basic programmers around here, once he ... access to z88dk's sprite libraries from compiled basic isn't far ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Learning z80 assembly - useful linksI'm starting here: [url]http://cobb.host.sk/z80guide/index.htm[/url] Anyone got any other great links?

    ... MC LESSON - Fred 19 - Basic theory, opcodes
    MC LESSON ... MC LESSON - Fred 26 - Basic WIMP routines
    MC LESSON ... Adding commands to basic
    MC LESSON - Fred 29 - Sprite commands
    Tools - Fred 48 - SPRITE editor
    Tools - Fred 64 ...
    DonkeyPong DonkeyPong February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... person.[/quote]

    The basic rules are:
    8 Sprites ... /> 1 Colour per hi-res sprite (24 pixels wide.)
    3 ... all sprites) per lo-res sprite (12 "blocky" pixels wide.)
    Matt_B Matt_B February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... something in the ASIC ) to scroll the display or any part ... on the Sam when using Basic and the Rom routines for ...
    DonkeyPong DonkeyPong February 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... scroll routine to make a pretty cool spreadsheet like program in BASIC ...
    JamesD JamesD February 2007 Development
  • generated missionswhich speccy games randomly (or partly randomly, at least) generating their misions/scenes do you know, please? (combat lynx being a great example.) …

    ... were both written mainly in BASIC. Could there be a pattern ... partially random game at you sprite wise apart from games like ...
    dm_boozefreek dm_boozefreek February 2007 Games
  • Spritual successor to the Speccy1988-1995 - Atari ST/STe/Falcon 1995-2000 - ? hmmm ? 2000-2006 - Playstation 2 with a keyboard 2007- ?

    ... SAM experience. :-(

    The BASIC was excellent. I remember doing ... combination with screen swapping. The SCROLL command was/is amazing too ...
    48K 48K March 2007 Sinclair Miscellaneous
  • Spritual successor to the Speccy1988-1995 - Atari ST/STe/Falcon 1995-2000 - ? hmmm ? 2000-2006 - Playstation 2 with a keyboard 2007- ?

    [QUOTE=48K]The BASIC was excellent. I remember doing ... combination with screen swapping. The SCROLL command was/is amazing too ... to agree with you - the BASIC is great! That's where ... was limited to with my BASIC tinkering on the +2 in ...
    Quazar Quazar March 2007 Sinclair Miscellaneous
  • Spritual successor to the Speccy1988-1995 - Atari ST/STe/Falcon 1995-2000 - ? hmmm ? 2000-2006 - Playstation 2 with a keyboard 2007- ?

    ... so much faster than Sinclair Basic, even though there`s never ... could shift a `sprite` at 50 fps in Basic (erm, in fact ... , that`s with Master Basic, which has a 40 % faster ... lot :)

    Does beta basic on Spectrum let you place ...
    CKay CKay March 2007 Sinclair Miscellaneous
  • So how much programming experience do you need to create a Spectrum Game?Hi all i was just mucking about with that old program "Game Designer" and i was wondering how difficult it is to write a new Spectrum game?

    ... two or three in there. Basic is usually people's first ... slow for most things, but basic can be compiled and some ... C, z88dk has a sprite engine for the spectrum that ... supplies commands like "sp1_MoveSpr(...)" (move sprite), "sp1_PrintAt(..)" (print at), etc ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... assembler. It's for a basic program that I'm preparing ... will perfom horizontal or vertical scroll if needed, the selected window ... be slow as hell but Basic is the only language I ...
    zxbruno zxbruno March 2007 Sinclair Basic
  • Edge connectors - before I finally go mentalOK - anyone got a source for suitable connectors for use with the Spectrum edge connector? Doesn't have to be keyed, just has to fit and have enough …

    ... [B]BASin[/B]'s Sinclair BASIC Manual transcription. Just head to ... : IN and OUT[/B], and scroll all the way down. Voil ...
    Marcelo Marcelo March 2007 Hardware
  • ZXF11 coding compoThe competition was abandoned due to lack of interest.

    ... compiler on SE Basic? IIRC... I had SE Basic running on a ... , Sinclair basic is just something to do a simple UDG like `sprite ...
    CKay CKay May 2007 Sinclair Basic
  • must be in a FAQ somewherePlease don't abuse me for this question. I will probably get round to learning MC at some point when I have time, but in the meantime I might want t…

    ... their games in something like basic, then developing further in mc ... sprites with a simple "move sprite" command and print to the ... a game creator but a sprite library. The advantage is you ...
    Toxitalk Toxitalk May 2007 Development
  • Bipboi Adventure - Tech DemoHere is the first tech demo of my Bipboi game, still in progress (2 Years now :-? ) Anyway, have a download, let me know what you think. This wil…

    ... 'Jump' game was the first Sprite demo you put onto the ... graphics with motion and a basic idea. The characters looked so ...
    Graz Graz May 2007 Development
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... ;190685]Basically movement of a sprite would only happen after 4 ... cause things to scroll one pixel vertically. To scroll things horizontally, you ...
    gasman gasman May 2007 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... see the changes in the basic test program you can ... things. Rather than specifying the sprite 'type' in the create ... .

    2. struct_sp1_cs sprite chars can now exist independently ... on screen). The sprite chars can use any sprite draw function ( ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... ;address of graphic loaded by basic
    ld b,8 ;counter ... ;c=number of columns in "sprite"
    ld b,8 ;b ... =number of rows in "sprite"
    ld d,31 ;d ... /> endofprogram
    ret ;return to basic




    Rickard Rickard May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... ;address of graphic loaded by basic
    ld b,8 ; ... ;c=number of columns in "sprite"
    loop0
    ld ... ;b=number of rows in "sprite"

    loop1 ;main loop ... /> endofprogram
    ret ;return to basic




    Dr BEEP Dr BEEP May 2007 Development
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... because Im beginning to think basic is just going to be ... /y positions and whether the sprite is active.

    Prior ...
    Toxitalk Toxitalk June 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... program. Things like graphics commands, sprite commands, commands for reading the ... point and string variables. Sinclair basic hides the distinction between integer ... simply declare numbers with the basic interpretter automatically converting to integer ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... happens to be where the basic system stores the location ... set. On returning to basic all printed text would look ... double width text messages to scroll across the bottom of the ... equal to", equivalent to "" in Basic. Other common C comparison operators ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... each call the routine must scroll the message on screen one ... left each 1/50s, the scroll happens with the raster at ... tear), and other things (like sprite movement and keyboard reading) can ... buffer init, memop() for pixel scroll (rotate left one bit operation ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... get the right-to-left scroll we actually need (I hope ... have something to do with sprite animations (walking left, up, down ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
<1…23242526272829…34>

Latest Posts

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