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<1…20212223242526…34>
  • must be in a FAQ somewherePlease don't abuse me for this question. I will probably get round to learning MC at some point when I have time, but in the meantime I might want t…

    ... their games in something like basic, then developing further in mc ... sig -- this lets you move sprites with a simple "move sprite ...
    Toxitalk Toxitalk May 2007 Development
  • Bipboi Adventure - Tech DemoHere is the first tech demo of my Bipboi game, still in progress (2 Years now :-? ) Anyway, have a download, let me know what you think. This wil…

    ... would be overkill - surely a basic incremental speed would do just ... the flickering of colours when sprites overlap (I've noticed this ...
    TrueVideo TrueVideo May 2007 Development
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... blocky movement feel of the sprites, I was thinking of shifting ... memory map in the orange basic programming manual that comes with ... .

    Movement of the sprites would still be jerky since ...
    DEATH DEATH May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... memory map in the orange basic programming manual that comes with ... .

    Movement of the sprites would still be jerky since ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... see the changes in the basic test program you can ... defined draw functions for specialized sprites.

    2. struct_sp1_cs ... can now exist independently of sprites. They are meant to ... .net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-customize. ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • WOS - The Computer Game I may start looking at putting some quick routines together for this over the weekend, so wanted to establish some sort of concensus as to the form …

    ... put to use as a basic engine with a couple of ... of background graphics and animated sprites. Maps can grow organically, the ...
    jonathan jonathan June 2007 Games
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... to the positioning of sprites on the screen. It ... swapping the order of the sprites around, so just move ... a couple of the sprites are moved. There's ... .

    Some basic object handling code is in ...
    It's pretty basic but hopefully should give users ...
    jonathan jonathan July 2007 Development
  • graphics on the speccy...how?I'm curious, coming from a background in computer graphics, what was the drawing app of choice for speccy graphics in the game industry? how did arti…

    ... images.

    Sometimes the sprites where designed on graph paper ... simple sprite designer - written in BASIC by Nigel Alderton.

    frobush frobush July 2007 Sinclair Miscellaneous
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... AT background UDGs and move sprites around with simple sp1_MoveSpr() ... 5:0 = number of occluding sprites present + 1
    uchar ... // +4 BIG ENDIAN ; list of sprites occupying this tile (MSB = 0 ... anything normally done in Sinclair basic, but you should be ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... are stripped off as in basic when INT() is used (C ... to SP1 functions that move sprites, etc, automatically invalidate areas of ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the template places seven basic time units into PTU, ... sp1_AddColSpr() functions. SP1 creates sprites one column at a time ... />
    Internally SP1 divides sprites into their characters. This means ... .net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-sp1 ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Double dragonWe all know the Speccy version is shit, but I've ragged the NES version of DDIII but this guy has real issues with it [url]http://www.youtube.com/wa…

    ... that basically had a few sprites and the title of an ... originally. It's slow, the sprites are tiny and flicker even ... pants. Abobo is either the basic black or white (I don ...
    dm_boozefreek dm_boozefreek September 2007 Chit chat
  • What did Spectrum BASIC lack (and was BBC BASIC so good?)Over the years, I've read in various multi-format magazines, that BBC BASIC was probably the best BASIC available on an 8-bit machine. I've never use…

    ... built in assembler.
    BBC Basic had procedures.(PROC & ... DEF PROC)
    BBC Basic had different graphic modes.
    sprites and windowing functions, but these ... you could do sprites on the Einstein computer which had BBC Basic.)
    ghbearman ghbearman September 2007 Sinclair Basic
  • What did Spectrum BASIC lack (and was BBC BASIC so good?)Over the years, I've read in various multi-format magazines, that BBC BASIC was probably the best BASIC available on an 8-bit machine. I've never use…

    ... hand, it didn't have sprites and windowing functions, but ... do sprites on the Einstein computer which had BBC Basic.)[/quote ... such as Laser Basic, Beta Basic and YS Mega Basic (the latter I ... whatever, and I think Laser Basic added Sprites, though I've never ...
    ewgf ewgf September 2007 Sinclair Basic
  • Digitized videos and sounds projectAfter starting this thread [url]http://www.worldofspectrum.org/forums/showthread.php?t=14420[/url] I decided to start converting parts of clips and…

    ... isn't offered in Pure Basic and I do not know ... . Sometimes users want to convert sprites, gifs and other graphics that ...
    LCD LCD October 2007 Sinclair Miscellaneous
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... Expansion Tape
    Saga Sprites Table
    Basic 64

    ... It also contains a small BASIC program which loads these ... interface ROM perhaps?). The BASIC programs contained within the ... crashing.)

    Saga Sprites Table:-
    I have simply ...
    Digital Prawn Digital Prawn October 2007 Games
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    Uploaded screen for "Sprites".

    I've been ... you can still use the BASIC editor etc.. whilst the sound ...
    Digital Prawn Digital Prawn October 2007 Games
  • New Spectrum GameAs some of you may be aware I've been busy working on a Shoot-Em-Up Designer utility for the past few weeks. As the program is pretty much there now…

    ... . It will automatically create the BASIC loader program for you, and ... grid when you design your sprites - which is good practice anyway ...
    jonathan jonathan February 2008 Games
  • CPU question about various emulators for and on various machinesRight, you know how nowadays the latest CPUs seem to be dual (or more) core 2.4GHz (or whatever speed) as opposed to, say, single core 5.8GHz? Now I …

    ... it'll only be a basic one, going by what I ... ? Multi-coloured borders? Flicker-free sprites? The humble ol' Speccy managed ...
    ewgf ewgf March 2008 Emulators
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... .sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/[/url ... /> I'm hoping that a basic understanding of how the engine ... things like background animations, animated sprites, collision detection, or unique features ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • SAM Games that never wereIn another thread on Multiloads there's been a bit of chat about US Gold's infamous statement about porting Strider to the SAM (which tbh if they had…

    ... your only moving smallish software sprites could all be made to ... Dan Dare with coloured in sprites and better backgrounds, basically the ... though I'm a lowly Basic coder ;) ), with around 400K of ...
    CKay CKay March 2008 Games
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... in, AGD goes back to basic instead of to the menu ... and AGD crashes back to basic and won't restart with ... this example, one of the sprites flickers (top right of the ...
    mulder mulder April 2008 Development
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... , AGD goes back to basic instead of to the menu ... and AGD crashes back to basic and won't restart ... this example, one of the sprites flickers (top right of ... AGD tries to sort the sprites into some sort of order ... I could always return to BASIC with the address of ...
    jonathan jonathan April 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... display and movement/animation of sprites is done, I thought ... use for all flavours of sprites, given current animation frame ... use this function when animating sprites. An example of its ... screen. It understands several basic formatting commands such as move ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Retro-X Alpha availableChanges from WIP 7 (Alpha 3) to Alpha 4 ( 1.5.08 - 14.5.08 ). Requested by and help by - in brackets. Bugfixes: * Viewer: o File list not displaye…

    ... the DirectX Overlay (Screen and Sprites) due to speed issues. Maybe ... , but it is only a Basic version with no Aero, another ...
    LCD LCD April 2008 Development
  • New game from CEZGS: Mariano the Dragon in Capers in CitylandHi all, here we come with another game for our Spectrums! Mariano, the Pink Dragon, has to face an incredibly difficult mission. All his friends hav…

    ... that the player & enemy sprites could be stored in 4 ... could still be written in Basic.

    Like Zagreb I ...
    bobs bobs May 2008 Games
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... rare circumstances since ZX Basic can automatically promote ints ... using subroutines from C, Basic and asm linked together to ... both sides (currently ZX Basic only uses __CALLER__ and __FASTCALL__ ... the SP1 sprites library and many others. ZX Basic is targeted ...
    boriel boriel June 2008 Development
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... The memory usage pattern in Basic is different -- strings are ... periods of runtime. Microsoft Basic includes a garbage collector ( ... both sides (currently ZX Basic only uses __CALLER__ and ... the SP1 sprites library and many others. ZX Basic is targeted ...
    Alcoholics Anonymous Alcoholics Anonymous June 2008 Development
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    ... basically another one of my sprites cut and pasted from another ... I have is a few basic blocks and a sprite :(
    dm_boozefreek dm_boozefreek June 2008 Games
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... 1993 - those multicolour Super Mario sprites, the interlaced screens, the insane ... simple POKEs into the short BASIC listing. It is possible to ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
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