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<1234567…34>
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... sdcc is much improved), boriel basic, etc that allow you to ... 're limited to 8 sprites 16x16 or 5 sprites with double width and ... fps and some number of 16x16 sprites, no scrolling and so on ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Development
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... don't cause collisions
    Sprites can now wrap - use ... the various stacks allocated to BASIC
    Sprites now have their own ... br /> Fixed sprite wrapping for sprites that don't quite ... ... now works again
    Sprites now inherit the correct window ...
    Dunny Dunny December 2013 Sinclair Basic
  • artist neededany volunteer here on WOS ?

    ... screen.
    30x18 char window. sprites 16x16 masked.
    Fikee Fikee December 2008 Sinclair Miscellaneous
  • New games no one's mentioned yet...Just discovered a few new games in the "What's new?" section that haven't been announced on the forums yet... 1. [url="http://www.worldofspectrum.or…

    ... indeed although in this speed (basic) sprites chasing the hero are a ...
    Yerzmyey Yerzmyey May 2013 Brand new software
  • New games no one's mentioned yet...Just discovered a few new games in the "What's new?" section that haven't been announced on the forums yet... 1. [url="http://www.worldofspectrum.or…

    ... indeed although in this speed (basic) sprites chasing the hero are a ... pretty sure this is compiled basic though, if it was done ... in pure basic it would be slow enough ...
    R-Tape R-Tape May 2013 Brand new software
  • Siege RTS projectActually, it's but pre-prototyping: an upside-down tower-defense version of Sodov ([url]http://www.worldofspectrum.org/infoseekid.cgi?id=0004618[/url…

    ... =NRA;700099]Indeed, even "stationary" sprites will require some animation and ... still: [I]how many 16x24 sprites Speccy can handle without much ... .K.
    I made 200 sprites 16x16 in Allods demo (ZX Guide ...
    Alone Coder Alone Coder May 2013 New game ideas
  • Siege RTS projectActually, it's but pre-prototyping: an upside-down tower-defense version of Sodov ([url]http://www.worldofspectrum.org/infoseekid.cgi?id=0004618[/url…

    [QUOTE=Alone Coder;701046]If you don't want 50 fps, around 100 sprites will work quite O.K.
    I made 200 sprites 16x16 in Allods demo (ZX Guide #4.5): [url]http://alonecoder.nedopc.com/zx/allods.sna[/url][/QUOTE]

    impressive!
    slenkar slenkar May 2013 New game ideas
  • Siege RTS projectActually, it's but pre-prototyping: an upside-down tower-defense version of Sodov ([url]http://www.worldofspectrum.org/infoseekid.cgi?id=0004618[/url…

    ... Coder;701046]I made 200 sprites 16x16 in Allods demo (ZX Guide ... I'm guessing that all sprites are pre-shifted and the ...
    Sokurah Sokurah May 2013 New game ideas
  • Programming again with the ZX SpectrumI am going to take a blast at programming for the Spectrum again. Its bee a long time since I have done this. I need to refresh my memory and maybe l…

    ... getting into how to create basic sprites, sound etc.

    I ... anyone's done anything similar BASIC programming though..?
    Morkin Morkin February 2014 Sinclair Basic
  • Craziness!It is really unbelievable the amount of games being produced for the Spectrum...I lately have the feeling that it is out of my hands and that I need …

    ... problem is in sprites - both use the same small sprites 16x16 pixels and ... practice most of things are 16x16 again.

    I really ... games with big, well animated sprites (think Robocop, Thundercats, R-Type ...
    Ralf Ralf March 2014 Brand new software
  • Craziness!It is really unbelievable the amount of games being produced for the Spectrum...I lately have the feeling that it is out of my hands and that I need …

    ... problem is in sprites - both use the same small sprites 16x16 pixels and ... practice most of things are 16x16 again.
    [/QUOTE]

    sprites, would be cool to see ...
    R-Tape R-Tape March 2014 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... ]
    i can place 128 sprites 16x16 on this big sprite
    Jerri Jerri September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... ]
    i can place 128 sprites 16x16 on this big sprite[/quote ... , thus 8*4T=32T per 16x16 tile. Therefore NIRVANA_drawT would be ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • r-type in development for the sam coupehttp://cookingcircle.co.uk/ we need z80 coders graphics artists and audio this is the amstrad cpc 6128 version: https://www.youtube.com/watc…

    DMA scroll fullscreen in mode 4(24kB) at 25 fps. But now I have prototype of DMA interface for support sprites 16x16 pixels. Next version will support also transparent colors in sprites.
    velesoft velesoft September 2015 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... how to combine regular sprites (16x16 pixels) and wide sprites (24x16 pixels) freely ... the flying saucer.
    - [b]Sprites 1 to 4[/b]: always ...
    Einar Saukas Einar Saukas December 2016 Brand new software
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ]
    ; ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ... 56 ;for smooth return to Basic


    MoveSprite:
    16x16 sprite)
    gfx:

    robpearmain robpearmain August 2004 Development
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... :

    3a. Have "preshifted" sprites.

    3b. AND + OR ... from preshifted sprites to screen.


    BASIC ;)

    BTW, after reading ...
    windenNTW windenNTW July 2003 Games
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…

    ... /c rountine that can send sprites designed in SevenUp to the ... to use the routine from basic.
    mulder mulder April 2004 Development
  • BASIC Programming ChallengeHi there. I have started a competition to see who can make the best BASIC program. The catch is, you can't use all the bells and whistles your machi…

    ... who can make the best BASIC program. The catch is, you ... whistles your machine has, like sprites and graphics, hence the "Challenge ...
    Rob Vonk Rob Vonk June 2004 Announcements
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... /> ; ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ... />
    RET

    sprites:
    ; 0=xpos,1=ypos ... * 3 char, 9 chars per 16x16 sprite)
    gfx:
    ...
    robpearmain robpearmain August 2004 Development
  • !Warning Vapourcompo! A BASIC competition with a twistI have an Idea for a Games compo with a twist, 1. BASIC because I don't Know Machine Code (selfis reason I know :) ) 2. The actual game is supplied …

    ... a twist,

    1. BASIC because I don't Know ... would be unplayable without the sprites or ::UDGs:: (ducks from flames ...
    guesser guesser March 2005 Sinclair Miscellaneous
  • WOS - The Computer Game I may start looking at putting some quick routines together for this over the weekend, so wanted to establish some sort of concensus as to the form …

    ... thinks. Should it be a basic MM or JSW style collect ... tiles or 16x16, and should they have masks so that sprites move ...
    jonathan jonathan December 2005 Games
  • Do you know any Spectrum game with small 8x8 pixel sprites ?Do you know any Spectrum game with small 8x8 pixel sprites ? I guess majority of games used 16x16 pixel sprites, like 99% of games :) I can not find…

    ... guess majority of games used 16x16 pixel sprites, like 99% of games ... some with such a small sprites moving around, and I mean ...
    popmilo popmilo February 2009 Development
  • ZX Basic 1.2.5 - a BASIC CompilerWell, my old post about ZX BASIC seems to be gone (maybe this phorum purges old threads?), so I started a new one. After more than 6 month, I've fin…

    ... , my old post about ZX BASIC seems to be gone (maybe ... a new version of ZX BASIC. It's a free compiler ... been included. More routines (scroll, sprites, etc...) will be added in ...
    boriel boriel March 2010 Development
  • Can someone shorten this line of BASIC for me?I think if Sinclair Basic had a modulo operation this line could be a lot shorter:[CODE]PRINT AT cy,cx; PAPER 7-((cx/2=INT (cx/2))*(cy/2=INT (cy/2)))…

    I think if Sinclair Basic had a modulo operation this ... to replace the checkerboard paper (16x16, starts with yellow at 0 ...
    bigjon bigjon January 2012 Sinclair Basic
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... yours truly, including high quality 16x16 tiles designed by R-Tape ... /> [*] I want to use animated sprites (kinda like Buzzsaw that I ... on screen (if called from BASIC it would just need to ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... I make something move in Basic without getting flicker. 1st i ... pixels high or wide (eg 16x16) becomes 1/2 invisible for ... split second.
    My sinclair basic knowledge is VERY limited but ... try make some games in basic 1st.
    rustyredline rustyredline October 2012 Sinclair Basic
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... the SPRITEINK command. If 16x16 sprites aren't big enough, ... and will create the relevant BASIC loader for you, saving ... a single line of BASIC! However, if you ... AGD to create the BASIC loader your game will ... still write your own BASIC code should you desire ...
    jonathan jonathan May 2013 Brand new software
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... lower RAM block for drawing sprites in border-time.
    ;
    ;Full 16x16 masked attribute sprite routines.


    ;No return to BASIC
    ;------------------
    never_end
    ld ...
    joefish joefish March 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... to have a list of sprites (each with individual data) and ... tap file with just a basic program running the tile routine ...
    polomint polomint November 2014 Development
<1234567…34>

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