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<1…20212223242526…34>
  • more than 2 colours in an 8x8 sqaure?something that came up in the misc. forum - it was something I always wanted to see. In which games was this acheived? Both Black Lamp and Popeye ha…

    ... year ago i did some basic calculations about timing and design ... two 16 pixels wide multicolor sprites per scan line on 48k ...
    Fikee Fikee May 2005 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... news) held a BASIC compo last year (Interpreted BASIC) and some neat ... still believe that what a BASIC program lacks is speed ... White Lightning package from compiled BASIC. This afternoon I'll try ... of commands to work with sprites and scrolling.[/quote]
    < ...
    radastan radastan July 2005 Development
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... of wank, the C64's BASIC is about the same as ... />
    For the transition from BASIC to machine code, the C64 ... works, how to render software sprites into the screen and so ...
    TMR TMR July 2005 Games
  • Commodore 16 (yuk!) help neededJust got hold of a whole bunch of retro computers. Slowly working through them, fixing, canibalising, dumping etc. does anyone know what power suppl…

    ... that provided 128 colours. The Basic was a vastly improved one ... , was the lack of hardware sprites and the SID card.
    basic version 2, in a lot ...
    C16 C16 August 2005 Sinclair Miscellaneous
  • Commodore 16 (yuk!) help neededJust got hold of a whole bunch of retro computers. Slowly working through them, fixing, canibalising, dumping etc. does anyone know what power suppl…

    ... that provided 128 colours. The Basic was a vastly improved one ... , was the lack of hardware sprites and the SID card.
    basic version 2, in a lot ...
    C16 C16 August 2005 Sinclair Miscellaneous
  • Spectrum Gaming Eras.Hello everybody. A question I'd like to submit: In which eras would you divide the Spectrum years from the point of view of game production? Examp…

    ... /> (Mostly simple games written in BASIC, or sub-standard arcade clones ... - original ideas, great gameplay, smooth sprites

    ATIC ATAC (Ultimate ...
    chaosmongers chaosmongers September 2005 Games
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... to write a game in BASIC that implements pixel perfect collision ... yes, then as Philip said, BASIC isn't really the language ... of how sprites are created / used, with examples based around BASIC commands ... examples in that rather than BASIC.
    Mr Millside Mr Millside September 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... sprites, unless you use a tool which provides sprite extensions to Basic ... , such as Ocean's Laser Basic or HiSoft ...
    Battle Bunny Battle Bunny September 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... more clever when making the sprites, and testing how they ... used to test with other sprites.

    All these ... like bouncy balls, space invader sprites etc. The reason is because ... complexity.

    Anyway sprites in BASIC are not easy, but its ...
    Kiwi Kiwi September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... />
    If I define my sprites to be in a position ... as long as there's sprites in there, so splib2 would ... my final rendition to compiled BASIC), but be sure that I ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... />
    If I define my sprites to be in a position ... as long as there's sprites in there, so splib2 would ... my final rendition to compiled BASIC), but be sure that I ... experience more like programming in BASIC than assembler, where many projects ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • horror text adventure scenario writer neededany outthere? I started to make program for text adventure [B]Mysterium Magnum[/B] on basis of ?multiple choice? which was project I wanted to make …

    ... can ensure its functionality in Basic game: not knowing the way ... graphics in the memory (like sprites or just some data) and ...
    de Vandemar Croup de Vandemar Croup October 2005 Development
  • WOS - The Computer Game I may start looking at putting some quick routines together for this over the weekend, so wanted to establish some sort of concensus as to the form …

    ... derogatory please.

    Right, sprites: I'm thinking maybe main ... forum character sprites of 16x24 pixels with ... extra patrolling nasties with say, 16x16 with 4 frames of animation ... ll need masks so that sprites pass behind them if ...
    jonathan jonathan December 2005 Games
  • Best screenshot/game graphics?My son got some Hama beads for Christmas (coloured beads that you put on an array of pins, and iron to produce a permanent picture). This seemed lik…

    ... did think about sprites, but for Speccy sprites of the 16x16 variety, there ...
    hldswrth hldswrth January 2006 Sinclair Miscellaneous
  • What new game to write...Now that Dominetris is out I'm wondering what to set about coding-up next... ...So I'm asking what kind of new games are people wanting to play? A …

    ... />
    how about using massive sprites whose individual pixels were actually ... set symbols which divided the basic sqaure into four...

    racingroom racingroom January 2006 Games
  • speccy-basic compilerHi everybody! i'd like to compile spectrum basic programs to z80 asm to make them work faster. I've tryed a lot of compilers running on speccy but i …

    ... , but is very compatible with BASIC commands.

    Both of ... run. (remember to save your BASIC source code beforehand !)

    Sprites, though it's not the ...
    chaosmongers chaosmongers January 2006 Sinclair Miscellaneous
  • Development SurveyI was just wondering how many people are actually developing games or programs for the Speccy. I'm not talking about people who "plan" to write somet…

    ... and starting again (e.g sprites, scrolling etc). I think i ... how I will do the sprites etc[/B]

    8 ... language do you use? (Asm, Basic, C etc)

    [B ...
    robpearmain robpearmain February 2006 Development
  • What does Sir Clive do nowadays ?I have searched the net a lot, but can't find much about Sir Clive's present whereabouts. The Sincair Research-pages still offer the same products a…

    ... the C64's POKE riddled BASIC, and of course the ... port, specific hardware for sprites and scrolling, and a ... Spectrum has s superb BASIC, a manual that wasn ... a rudimentary and underpowered BASIC that was part of an ... of valuable RAM, and some basic (i.e. cheap, ...
    ewgf ewgf February 2006 Sinclair Miscellaneous
  • Was there never a good Mr Do! type game on the SpeccyI've just replied to a post about MAME on these forums, and it reminds me of something I've always wondered; was there a decent Mr Do! type game on o…

    ... will be there, and using 16x16 sprites (how anybody could do this ...
    bobs bobs February 2006 Games
  • Was there never a good Mr Do! type game on the SpeccyI've just replied to a post about MAME on these forums, and it reminds me of something I've always wondered; was there a decent Mr Do! type game on o…

    ... will be there, and using 16x16 sprites (how anybody could do this ...
    ewgf ewgf February 2006 Games
  • Resource LibraryChaps, I am re-writing the Sinclair-Heaven scripts & adding some new sections. One section I would like to add is a resource library. I'm after id…

    ... work best for this. Especially sprites. However, I am happy to ... ), can't be looked into BASIC right by browsing.

    piters piters March 2006 Development
  • Best Speccy game written in BASICHopefully this has not been done before, but anyhoo. My vote is the sublime VIKING RAIDERS.

    ... I know was written in BASIC cos'I broke into it ... this was written in basic because the sprites in the game all ...
    dm_boozefreek dm_boozefreek March 2006 Games
  • 3D Star Strike - best unofficial conversion ever?A copy of Star Wars as we all know, but I didn't realise how good a copy it was until I played the arcade game on MAME a couple of days ago. The bit …

    ... 1 and 2 with different sprites.

    Totally useless trivia ... of which were written in BASIC, and most of which were ...
    dm_boozefreek dm_boozefreek March 2006 Games
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... basic physic. while doing this you find out limitations (no. of sprites ...
    Fikee Fikee April 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... up to 255 "characters" (or sprites) which you can in theory ... the mask.
    Unfortunetly (sp?) basic doesn't have an AND ... that would break its Sinclair BASIC compatibility - which is not good ... anding (NOT AVAILABLE IN SINCLAIR BASIC!!!)
    100 AND 1
    Kiwi Kiwi April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... the mask.
    Unfortunetly (sp?) basic doesn't have an AND ... use to generate machine code sprites :)

    Obviously, UDGs don ... . I could use the alternate sprites as masks, or I could ...
    Dunny Dunny April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... .

    It can handle sprites of any width/height (assuming ... be rotated - if your sprites are 16x16 but the grid is 5x4 ... ).

    The grid with sprites will function exactly as for ... UDGs - you can create "boss" sprites which are comprised of many ...
    Dunny Dunny April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... that displays/moves/animates the sprites from FN() commands, but the ... can see expect to see sprites working in BASin?
    This ... assembler built in.

    Sprites are in as I type ... will all parse out to BASIC, naturally.

    D ...
    Dunny Dunny April 2006 Emulators
  • TommyGun 0.8.9 availableShould be available by the utilities pages soon. Lots of bug fixes. Its close to 95% complete. So close to becoming a 1.0 release. Still a few minor…

    ... a new version of Spectrum Basic, that had all the original ... a command 'PRINTSP' which printed sprites to the screen, and 'PRINTRM ... the map.

    The Basic would be compiled into machine ...
    mulder mulder April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... [code]
    // Clipping Rectangle for Sprites

    struct sp1_Rect cr ... , just as you would in Basic.

    [code]
    // ... the IY register. Unfortunately, Basic assumes it has a monopoly ... got to do with the Basic system? Nothing usually, but ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
<1…20212223242526…34>

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