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<1…21222324252627…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... i!=1; i++) { // move all sprites

    se = & ... DEFINED ...

    Sprites are multiples of characters in ... second.

    Sprites can be declared 1-byte ... in this test program occupy 16x16 pixels (2x2 chars) ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... /> Oh, incidently, the character sprites are all 16x16, 8 directions, 4 frames ...
    redballoon redballoon May 2006 Development
  • Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…

    ... you clues or whatever. The basic gameplay is a hack n ... 'll stick with making the sprites and background tiles in mono ...
    Wolverine Wolverine May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    When using pre-shifted sprites in SP1, the frame graphic ...
    And done, pre-shifted sprites! Notice that the total memory ... . It will appear that sprites move behind the "background".
    Basic's "PRINT AT". These ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... 5:0 = number of occluding sprites present + 1
    uchar ... // +3 BIG ENDIAN ; list of sprites occupying this tile (MSB = 0 ... logical coordinate space. When sprites move into the area that ... in_Inkey() works like inkey$ in Basic: it returns the ascii code ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Smax?I've got SMAX v0.0.1, has anybody got any information about it? It isn't on WOS any more as far as I can see. What language does it use (seems like…

    ... allow code generated by a basic compiler to use functions in ... it is possible to compile BASIC, FORTRAN, PASCAL, etc programs under ... has 32 8x8 pixel hardware sprites (mono-colour, 4 per scan ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... This is the mode Spectrum Basic runs in and the ROM ... Europe). Under normal operation the Basic System is in "im 1 ... a constant rate.
    [*] The Basic system's interrupt routine at ... sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-customize.asm ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • What is it exactly about that Spectrum that you like so much?I'm sure that most people here will agree that there's something very special about the Speccy, thats why we visit WOS afterall... But what why has i…

    ... of factors. It had the basic capabilities of colour graphics and ... hardware to do things like sprites and scrolling which tended to ...
    Matt_B Matt_B May 2006 Games
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    [QUOTE=48K]1/ Random number generator: I've started using a ld a,r command to grab a number from the memory refresh counter. Only problem is that if I do this in quick succession, the numbers are obviously not very random at all.
    [/quote]

    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Spin GFX ripper helpwell, I?m not skilled in these things but IMHO I?m not stupid and can learn by trying or after my mistakes.. but this is something I?m not able to di…

    ... memory looks when looking at sprites as opposed to code - even ... look at any of the BASIC flags for the address of ...
    icabod icabod June 2006 Emulators
  • Spin GFX ripper helpwell, I?m not skilled in these things but IMHO I?m not stupid and can learn by trying or after my mistakes.. but this is something I?m not able to di…

    ... lead me how to discover sprites and fonts in the programs ... of the searching area 8x8/16x16/32x32/64x64... with no succes ...
    rich_chandler rich_chandler June 2006 Emulators
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... a
    machine-codified Basic and is instead a collection ... be bigger. But only might. Basic compilers often attach an
    Basic). There are screen functions ...
    text, pixel precise sprites (a pointer maybe?), UDG-style ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... of this extras(input.h, sprites,...) will come out soon! And ... an update. There are some basic instructions on setting this up ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... , and a better version of BASIC, but as it had no ... /4 didn't have hardware sprites or a SID.
    It ... can handle quite a few sprites in software at the same ... largest free memory spaces for BASIC of any 8 bit. It ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... had a strong version of basic (better that anything offered by ... a beginner. The version of basic was excellent and I found ... of more powerfull machines. No sprites, color wasn't selectable down ... a really weak version of basic. The disk system was the ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... /> And I hated the new BASIC interface. Typing was terrible, as ... speed up the notoriously slow BASIC. In fact, it was even ... and the system variables in BASIC, but they could have set ... hardware scrolling, and maybe some sprites? Alright, so the Spectrum never ...
    ewgf ewgf September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... animate graphics in Basic if you have hardware sprites. You don't ... BASIC functions for blitting but they were kinda slow compared to sprites ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... graphics in Basic if you have hardware sprites. You don ... do software sprites in several versions of BASIC (e.g ... and Ocean's Laser BASIC) on the Spectrum. ... the whole, whilst hardware sprites are a nice feature on ... the Amiga where sprites went by the wayside.
    Matt_B Matt_B September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... can do software sprites in several versions of BASIC (e.g. ... the whole, whilst hardware sprites are a nice feature on ... a hardware blitter than sprites. It's a lot ... in the Amiga where sprites went by the wayside ... br /> The Amiga had sprites as well as the blitter ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... each line entry that Sinclair Basic does. I absolutely hate the ... scrolling for sure, maybe hardware sprites (since the 12k video memory ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... each line entry that Sinclair Basic does. I absolutely hate the ... scrolling for sure, maybe hardware sprites (since the 12k video memory ... /> A blitter... definately a blitter. Sprites are great but unless they ...
    JamesD JamesD October 2006 Sinclair Miscellaneous
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... were to make each square 16x16 pixels and align them to ... and saves me a few BASIC related headaches
    zxbasic zxbasic October 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... got a C NONSENSE in BASIC error. I think basin couldn ... characters (or pre defined dataformat sprites) makes the grid's starting ...
    Arda Arda October 2006 Emulators
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    ... b] (you know already :) sprites are char based
    [*][ ... , no background, no preshifted sprites (8 different routines) by ... speed, back buffer, masked sprites
    [*][b]Jetman silly ... background, can manage about 50 sprites (size 16x16)
    [/list]
    ...
    Fikee Fikee November 2006 Development
  • a spectrum + that runs 40 x faster with blast ?What is this guy on about ..... [url]http://cgi.ebay.co.uk/Sinclair-ZX-Spectrum-Plus-Personal-Computer-Boxed_W0QQitemZ260051893370QQihZ016QQcatego…

    ... 's referring to the Blast BASIC Compiler which is supposed to ... increase the speed of BASIC programs by a factor of ... ha.... the advert... Blast your basic up to 40x speed
    Basic too ... that was fun for sprites and stuff ...
    Quazar Quazar November 2006 Sinclair Miscellaneous
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... . I could only manage a basic counter program with udg`s ... .homecall.co.uk/counter.tap]Basic Counter[/url]
    Are there ... with counters that use udg/sprites for the numbers?
    FrankT FrankT November 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... is set up. To move sprites you simply make a call ... Basic. And then there are features to animate background UDGs, clip sprites ... Basin you can write your basic program from the comfort of ... support the few additional TS2068 basic commands (SOUND, STICK, ON ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... you told for moving the sprites? This is great!
    Phantomas ... /> First, I?ll start with Basic for TS2068 because I?m ... that possible to work with sprites in basic?

    Where should ... high resolution puzzle Game in Basic
    2- Make an improved ...
    Paulo Kathanni Paulo Kathanni November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... to create good stuff in Basic?
    I don?t feel ... like to create something in Basic before beginning with C to ... game, maybe a puzzle, in Basic.
    2- Create an improved ... />
    Can I work with Sprites in Basic?

    Thank you ...
    Paulo Kathanni Paulo Kathanni November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... display and hardware sprites, which means sprites can be drawn ... Spectrum games, because sprites must be done in ... that possible to work with sprites in basic?
    [/quote]

    Not really, not yet anyway. Because sprites ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
<1…21222324252627…34>

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