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<1…12131415161718…34>
  • Mountains of Ket - Written in Basic?Was Mountains of Ket written in Basic? And if so is there any way to break into it? The parser's pretty impressive, I want to see how it was done.

    Was Mountains of Ket written in Basic? And if so is there any way to break into it?
    The parser's pretty impressive, I want to see how it was done.
    Rebelstar without a cause Rebelstar without a cause November 2013 Games
  • Boriel's ZX BASIC (FAO: Karingal)It occurs to me that this "room" (which started out as the SE Basic "room"), could do with an update to its description. Currently reads: "Anything …

    ... Currently reads:
    "Anything Sinclair Basic related; history, development, tips, Sinclair ... Extended Basic and BASin."

    ... something like:
    "Anything Sinclair BASIC related; history, development, tips, ...
    chev chev December 2013 Sinclair Basic
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    This demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies ...
    antoniovillena antoniovillena December 2013 Development
  • New Game: Spiker: Basic TrainingThis is a new game for 128K spectrums inspired by the Spectrum spaceship mascot thread here on WOS. Even if you hate the game, it is worth loading up…

    ...
    to this: your "[U]Basic Training[/U]."


    to pass your basic training. You've got three ... ://blackjet.co.uk/spectrum/Spiker:-Basic-Training/[/url]

    More ...
    spud spud December 2013 Brand new software
  • Writing faster BASICIn terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggest…

    In terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggestions I hadn't heard of before.
    dmsmith dmsmith December 2013 Sinclair Basic
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... line, so I thought a basic game-loop could be this ... 've decided to XOR my sprites onto the screen, so the ... did think about padding the sprites with blanks around all edges ... invaders clone (so a few sprites on screen, though not all ...
    feynman feynman January 2014 Development
  • BASIC games.I remember back in the day, there was a way you could read through the BASIC of certain games, such as Football Manager or Johnny Reb. I can't rememb…

    ... you could read through the BASIC of certain games, such as ... it just goes into the BASIC listing? Can you still do ... which games were written in BASIC?
    Farflame Farflame January 2014 Sinclair Miscellaneous
  • Listing protected BASIC programsHi, Is it possible to list protected BASIC programs at all? like the ones that are protected from being merged. Thanks. [I](sorry if this has al…

    Hi,

    Is it possible to list protected BASIC programs at all? like the ones that are protected from being merged.

    Thanks.


    [I](sorry if this has already been discussed in previous threads)[/I]
    Speccy_James Speccy_James January 2014 Sinclair Basic
  • Programmer Cursus BASIC (Kluwer Technische Boeken)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0014639"]Programmer Cursus BASIC (Kluwer Technische Boeken)[/URL] Only an unidentified TZX in…

    ... .cgi?id=0014639"]Programmer Cursus BASIC (Kluwer Technische Boeken)[/URL]
    Hairy Hairy January 2014 MIA/STP/SDP
  • sensible soccerDoes anyone think that sensible soccer would be possible to make on the zx spectrum ? With small sprites and basic game play it shoudn't be that har…

    Does anyone think that sensible soccer would be possible to make on the zx spectrum ?

    With small sprites and basic game play it shoudn't be that hard surely.
    morcar morcar January 2014 New game ideas
  • BETA BASIC V 1.0I have preserved [.WAV File] BETA BASIC V1.0 and PDF'd the Manual. [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0007956"]Version 1.0 is not…

    ... have preserved [.WAV File] BETA BASIC V1.0 and PDF'd ...
    murtceps murtceps February 2014 MIA/STP/SDP
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    Hi!

    I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works working very well for me at the moment. Thanks to Boriel for the excellent tool!

    ...
    pkersey pkersey February 2014 Development
  • eVALuating $ in +3 BasicHi all, I was very interested in the thread below about re-starting Basic, and remember reasonable amounts from zx81 and early Spectrums. But I now h…

    ... thread below about re-starting Basic, and remember reasonable amounts from ... works of course in 48K Basic etc. but returns missing vars ...
    sliderules sliderules March 2014 Sinclair Basic
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... lower RAM block for drawing sprites in border-time.
    ;


    ;No return to BASIC
    ;------------------
    never_end
    ld ...
    joefish joefish March 2014 Development
  • Creating your own BASIC-commands on IF1bisThe old Sinclair IF1 has offered an easy possibility to create your own new BASIC-command: The use of the shadow variable VECTOR. This is described i…

    ... to create your own new BASIC-command: The use of the ...
    HZJ HZJ March 2014 Hardware
  • dumping protected BASIC loadersI wrote this a few weeks ago but forgot to post it. It will load & list from tape/TAP/TZX any BASIC program which has been saved with SAVE, including…

    ... from tape/TAP/TZX any BASIC program which has been ... primarily intended for dumping protected BASIC loaders, as was already hinted ... bytes THEN PRINT "not a BASIC program header": STOP
    ... /> I've nearly finished the BASIC listing formatter, which in memory ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • Creating Boriel ZX Basic Project in Xcode OS XFollowing on from the z88dk Xcode Project post below, the link below describes how to set up an Xcode External Build Project to Edit and Compile Bori…

    ... Edit and Compile Boriel ZX Basic .bas and .asm source files ... /21/creating-xcode-boriel-zx-basic-project-in-os-x/"]http ... /21/creating-xcode-boriel-zx-basic-project-in-os-x/[/URL ...
    dbolli dbolli April 2014 Development
  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL] "q" for quit "m" to change sprite mode any other…

    ... /> These are software rotated masked sprites. I could go at least ...
    Alcoholics Anonymous Alcoholics Anonymous April 2014 Development
  • RST hooks in OpenSE BASICHi, any possibility of OpenSE BASIC having RST vectors rewired to a small table in RAM containing jumps back to apropriate ROM locations? :grin: It i…

    ... ,
    any possibility of OpenSE BASIC having RST vectors rewired to ... /dbg code cohabitating besides OpenSE BASIC?

    Regards,
    Tomaz
    tstih tstih May 2014 Development
  • Autorun for BASIC programs on DSK files?I recall there being a way to save my BASIC program to a +3 Disk and have it RUN automatically. I have saved my program as 'DISK', which seems to ha…

    ... a way to save my BASIC program to a +3 Disk ...
    Dock Dock June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... .html"]UDGs [/URL]for the 'sprites' in my games, when I ... methods for using UDGs in BASIC?
    Is it possible to ...
    Dock Dock June 2014 Sinclair Basic
  • BEEP & PLAY jingles in BASIC sourceI've been digging through the +3 manual and checking out the [URL="http://www.worldofspectrum.org/ZXSpectrum128+3Manual/chapter8pt19.html"]great musi…

    ... 're making a very simple BASIC program (akin to the CSSCGC ... use when making pure source BASIC games?
    Dock Dock June 2014 Sinclair Basic
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    ... 've noticed a slight color flicker when moving the main character ...
    richdotward richdotward June 2014 Development
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    ... 've noticed a slight color flicker when moving the main character ...
    richdotward richdotward June 2014 Development
  • fastest Sound FX methods in ZX BASIC?Right now I'm doing an alternating footstep sound in my game using this following Beep statement. [code]beep 0.008,-4 + tog+tog+tog+tog : let tog=1-…

    ... able to get out of BASIC, but it still slows down ... do music and sounds from BASIC? My emulator (Spectacular) emulates those ...
    Dock Dock June 2014 Sinclair Basic
  • Basic program malfunctionHello. Please does anyone know why this basic program 10 LET x=0 20 LET x=x+0.1 30 print x 40 if x<>1 then goto 20 50 STOP does not properly work o…

    Hello.
    Please does anyone know why this basic program

    10 LET x=0
    20 LET x=x+0.1
    30 print x
    40 if x1 then goto 20
    50 STOP

    does not properly work on the speccy?
    Saltor Saltor June 2014 Sinclair Basic
  • Switch 128kb banks from Basichello! Please help to [U]correct[/U] switch 128kb pages from Basic. So, I remember, need to do: out 32765,17 e.t.c but before, i must to change some…

    ... [/U] switch 128kb pages from Basic.
    So, I remember, need ...
    gun gun July 2014 Sinclair Basic
  • BBC BASIC for WindowsHi Folks, Gave BBC BASIC for Windows a go today and it found it very good. I wrote a wee program to remove REM statements from my BasinC source. T…

    Hi Folks,

    Gave BBC BASIC for Windows a go today and it found it very good. I wrote a wee program to remove REM statements from my BasinC source. The IDE is a bit clunky but the language is all there and it runs quickly.

    Paddy
    Paddy Coleman Paddy Coleman August 2014 Development
  • Are OpenSE BASIC and SE Basic IV incompatible with Plus D?Hello, I'm considering Andrew Owen's impressive [url=http://sourceforge.net/projects/sebasic/]OpenSE BASIC[/url] and [url=http://cheveron.github.io/…

    ... ://sourceforge.net/projects/sebasic/]OpenSE BASIC[/url] and [url=http:// ... cheveron.github.io/sebasic4/]SE Basic IV[/url] for a ... br />
    [LIST]
    [*]OpenSE BASIC shows: "0 CONTINUE U, 0 ... D incompatible with OpenSE BASIC and SE Basic IV, or is there ...
    programandala.net programandala.net August 2014 Sinclair Basic
  • Best version of SE Basic for use in real 48K machineAs title really. :) I did a search but I'm still confused a bit. :( I've seen a few versions, namely 'SE Basic 0.80a' which has the nice 'bar' abov…

    ... a few versions, namely 'SE Basic 0.80a' which has the ... as well as Chevron SE Basic (the latter I cannot get ...
    spider spider August 2014 Hardware
<1…12131415161718…34>

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