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  • ZX Basic interpreter in the Forum Postings. It would be so nice to do this in our forums [basic line=1] 10: BORDER 1: PAPER 6 20 FOR N = 0 to 7 20 PRINT "Happy Birthday Dear Joe Bloggs…

    ... in our forums

    [basic line=1]
    10: BORDER ... .5,7: BEEP1.5
    [/basic]

    and have a ...
    Scottie_uk Scottie_uk March 2016 Feature Requests
  • Any basic Z80 code to get me started?Basically looking for keyboard/joystick routines and perhaps basic sprite handling that I would then improve upon. My first game would be a simple Ro…

    ... keyboard/joystick routines and perhaps basic sprite handling that I would ...
    Darkhog Darkhog April 2016 Development
  • 140 characters Basic game contestHey there, I've announced a new micro contest on my blog (in Czech language only). However, it might be interesting also for the non-Czech/Slovak …

    ... in the standard 48K Sinclair BASIC that will fit into 140 ... of the standard 48K Sinclair BASIC syntax
    [code]1 FOR ...
    Factor6 Factor6 May 2016 Sinclair Basic
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... or move onto Pixel scrolling sprites (which I think wil blow ... 2x2 UDG character based scrolling sprites rather like in Invasive Speccies ...
    jonesypeter jonesypeter July 2016 Development
  • TommyGun with Debugginghttp://goo.gl/HfSXev?gdriveurl Ok, so this is a pretty big release for me and I have added a lot of stuff into the code editor. Mainly of course …

    ... quite interesting to watch when sprites are drawing on screen or ... game. In this case the sprites Last X position.

    o Added Big Sprites Demo project
    o Added ... Re-Added (missing) Boriel ZX Basic demo with all the example ...
    Kiwi Kiwi July 2016 Development
  • Leading Zeroes on a Score in BASICI'm trying to print the score with leading zeroes such that it's always 6 characters wide, i.e.: 000010, 000150, 006100 etc. I quickly knocked thi…

    ... way to do this in BASIC?
    MykeP MykeP July 2016 Sinclair Basic
  • Some BASIC programs - may be of interest?Found these on a C15 in a bundle.. one of them is listed in the archive, I don't think the others are. I suspect these are all type ins but I don't …

    ... ://www.abunker.plus.com/spec/BASIC/Stilton.z80"]Stilton Patience[/url ... www.abunker.plus.com/spec/BASIC/Missile-Attack.z80"]Missile Attack ... www.abunker.plus.com/spec/BASIC/Race-Chase.z80"]Race Chase ... www.abunker.plus.com/spec/BASIC/Stock-market.z80"]Stock Market ...
    blueowl0708 blueowl0708 July 2016 MIA/STP/SDP
  • Empire - port of trs80 basic programBack when I was a little kid, I had the opportunity to play around with a trs80 model 1 with level 2 basic. One of the games I often played was call…

    ... model 1 with level 2 basic. One of the games I ... I came across the full basic source and decided to port ... it over in C. Basic being basic, there's a lot ... real machine.

    Original basic source: http://willus.com/trs80 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2016 Brand new software
  • Help needed with broken Basic programI got recently into my hands a Polish program written in Basic. But it doesn't run, after loading it hangs. It is set to start from LINE 0 whic…

    ... a Polish program written in Basic.

    But it doesn ...
    Ralf Ralf July 2016 Sinclair Basic
  • DivMMC and +3 BASIC questionHi everyone, sorry if I'm about to tread a well-worn path here but I looked and looked, and I found something in the DivMMC manual but I'm not sure i…

    ... in the late 80s, some BASIC, some machine code, and I ... I saw something about '128K BASIC support watch this space' - so ...
    Robsoft Robsoft July 2016 Hardware
  • Basic Screen Shadow QuestionHello, I've been porting a game to the Spectrum from another platform. So far so good and I have per pixel screen scrolling working really nicely …

    ... ridiculously simple, as the following basic code doesn't work.
    pointblnk pointblnk August 2016 Development
  • bin to tap with basicI have compiled some machine code to binary. How I can convert it to tap (or tzx, doesn't matter) with custom basic part? Of course, I can create …

    ... , doesn't matter) with custom basic part?

    Of course ... create separate tap with basic, and later save basic+code manually. But ... have more automatic solution.
    Basic will contain clear, request from ...
    Bedazzle Bedazzle August 2016 Development
  • MicroHobby Help Requested from Spanish Members (MOVIMIENTO DE SPRITES) 176 - 178Hello, I love MicroHobby but unfortunately I don't speak Spanish so have to rely on Google Translate. I'm looking at a series of articles in is…

    ... 178 on the movement of sprites by Miguel DÍAZ.
    jonesypeter jonesypeter August 2016 Sinclair Miscellaneous
  • So it occurred to me; "Why bother with going into 48K BASIC when you can just....wrap the machine code calls inside a 'RST #28;DEFW addr:RET'?" Of course, you DO need a small M/C routine to do that, and ta-daaa, here it is: [cod…

    ... ; hide the M/C from BASIC
    Call48 RST #28 ; ... a routine in the 48-BASIC environment
    DEFW #2DA2 ; unstack ... /> and here's a tiny BASIC program to poke it into ... call routines in the 48-BASIC ROM, there is no need ...
    The_Bert The_Bert September 2016 Sinclair Basic
  • Flicker-free animationTrying to create flicker-free screen update, but... Where I'm wrong? [url="https://dl.dropboxusercontent.com/s/pfywhfejfmwt2zq/test_128.sna"]Snaps…

    Trying to create flicker-free screen update, but... Where ...
    Bedazzle Bedazzle October 2016 Development
  • Fairlight - what a revelation!I never was a game player, I only ever owned a couple of games so thats why Fairlight is completely mind blowing to me because I was unaware of it an…

    ... mind my newbie struggles with Basic! The incredible sound alone is ... belief and the number of sprites acting independently, blimey! It makes ... the brains to get past Basic.
    mik3d3nch mik3d3nch November 2016 Chit chat
  • How can I load a picture into Basic?Having given up in frustration after a week of designing UDG's in order to try and create a picture of a Tudor house, I did it in 5 mins using DeLuxe…

    ... import that image into a Basic program? Do Spectrums recognize any ...
    mik3d3nch mik3d3nch November 2016 Sinclair Basic
  • NEW RELEASE: "Willy's New Mansion" Special EditionOn the twelfth anniversary of the [url="https://groups.yahoo.com/neo/groups/manicminerandjetsetwilly/conversations/messages/4593"]release[/url] of my…

    ... scenarios have been eliminated, some sprites have been improved, and small ... helpful suggestions on creating the BASIC loader and the final TAP ...
    jetsetdanny jetsetdanny November 2016 Brand new software
  • How to get more than 21 UDG's in BASIC?So with graphics mode under the G cursor how many UDG's can you do from BASIC is it 21? It's all POKE 65368 and above and it's sequential ABCD.... an…

    ... 's can you do from BASIC is it 21? It's ... do I call them from BASIC ?
    ivanb303 ivanb303 November 2016 Sinclair Basic
  • RompetechosHi, At last, I've finished my [b]"many-years-to-be-ready" Basic Game[/b], based on a spanish comic character, called [b]Rompetechos, created by Fr…

    ... ]"many-years-to-be-ready" Basic Game[/b], based on a ... a basic game is a sensitive response of the keyboard[/b]. Sprites ...
    IvanBasic IvanBasic November 2016 Sinclair Basic
  • A few questions about sound and keys in BASICIf I want sound in my BASIC game I have to use BEEP right ? It seems to lock up the CPU for far too long . On Arjun's page I found how to use CALL 94…

    ... I want sound in my BASIC game I have to use ... routine and use it from BASIC but is this not the ... make something two player in BASIC since I use INPUT INKEY ...
    ivanb303 ivanb303 December 2016 Sinclair Basic
  • ZX Spin 0.7 + SE BASIC 3.2I've bought SE BASIC 3.2, but I've got no EPROMs to test it yet. While I wait for those EPROMs, I've configured my favourite emulator to run a 48k…

    I've bought SE BASIC 3.2, but I've ...
    Zup Zup December 2016 Emulators
  • Basic programming for kidsHi there I'm thinking strongly of getting my kids to program with speccy BASIC. Both have Android tablets, so I can get two bluetooth keyboards fo…

    ... kids to program with speccy BASIC. Both have Android tablets, so ... and mess around with their BASIC program to see what happens ...
    Emil Emil December 2016 BASIC
  • Random Numbers, USR Return Values & Timing BASICI've been trying out Jon Ritman's random number routine, published in Your Sinclair Aug'87. Apart from a timing comparison I also did a frequency ana…

    ... instances the required return to BASIC with a decimal fraction between ... return that value to the BASIC program.

    As well ...

    Here's the BASIC timing routine which I use ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • Text file to BASICHi, Is there anything available for Windows or Linux which lets me enter BASIC in a text file and convert to a .TAP file. I seem to recall somethi…

    Hi,

    Is there anything available for Windows or Linux which lets me enter BASIC in a text file and convert to a .TAP file. I seem to recall something being mentioned in the past, but I can't find it via search.

    Thanks
    jonesypeter jonesypeter January 2017 Sinclair Basic
  • BASIC 10Liners 2017Contest is starting now! http://gkanold.wixsite.com/homeputerium/basic-10liners-2017

    Contest is starting now!

    http://gkanold.wixsite.com/homeputerium/basic-10liners-2017
    Bunsen Bunsen January 2017 Announcements
  • User defined function in Sinclair BASICI'm looking to create a user defined function in Sinclair BASIC to add up numbers being input. This is the program without a user defined function be…

    ... user defined function in Sinclair BASIC to add up numbers being ... the UDF right in Sinclair BASIC...strangely, I have been able ... to do it in BBC BASIC...

    [code]
    REM ... as a string in BBC BASIC
    INPUT "Type in a ...
    Richey Richey February 2017 BASIC
  • A sped up pixel-shift routine for 1-byte–wide spritesHere’s an optimized (for speed) real-time sprite shifting routine for sprites that are one byte wide. It uses no memory variables for storage of inte…

    ... -time sprite shifting routine for sprites that are one byte wide ... ] for the bomb and missile sprites.

    It starts with ... routine is shared between two sprites, hence the [b]ld hl ...
    Ast_A_Moore Ast_A_Moore February 2017 Development
  • User-friendly UDG banks/sheetsHello, retro-colleagues) Sometimes I still play Speccyal games and try funny things in BASIC, but one thing keeps me slow: [b]sprites[/b]. Alright…

    ... things in BASIC, but one thing keeps me slow: [b]sprites[/b ... /> Once I asked about abandonware sprites collections to no avail, yet ...
    NRA NRA March 2017 Sinclair Basic
  • Screenshots from my old BASIC gamesI have written several dozens of games in 90's. They haven't remained, so I show only screenshots 'for history'. Some screenshots are real, but all…

    ... have been written on a BASIC; gameplay was very primitive.
    The only survived BASIC game from this list.
    My last BASIC game (possibly, the largest BASIC game for ZX ...
    Oleg Origin Oleg Origin March 2017 Sinclair Miscellaneous
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