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<1…20212223242526…34>
  • Laser Basic Sprite GeneratorDoes anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it! Thanks in advance.

    ... only work with Laser Basic. You design your sprites with what you ...
    The Starglider The Starglider December 2004 Sinclair Miscellaneous
  • Head Over Heels - 256 ColoursAfter two weeks of painstaking work I've finally completed my 256 Colour version of the classic Head Over Heels, for use in Vladimir Khladov's excell…

    ... everything becomes corrupted as the sprites get inverted in memory.
    basic shading, then coloured in everything ...
    monty.mole monty.mole February 2005 Games
  • About z88dk and autoexecsThis weekend I was playing a little with z88dk C cross Compiler. Amazing tool! I have three questions: 1- Does anybody know how to change the initia…

    ... 0: RANDOMIZE USR 32768' in Basic and press enter. Using the ... machine code routines for manipulating sprites, etc.
    Alcoholics Anonymous Alcoholics Anonymous February 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... thing is, games written in BASIC are rubbish. Compilers can make ... * some assembler for things like sprites and scrolling at least. At ...
    AndyC AndyC March 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... /> Plus not every BASIC game is rubbish. Compiled BASIC can give you ... party MC libraries to handle sprites is not very hard. I ... that were done in compiled BASIC, for example the earliest Dinamic ... Other were coded in half basic, half machine code, namely manic ...
    na_th_an na_th_an March 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... written in BASIC, BASIC + CM sprite routines or compiled BASIC, which I ... ) held a BASIC compo last year (Interpreted BASIC) and some ... Lightning package from compiled BASIC. This afternoon I'll ... of commands to work with sprites and scrolling.

    ...
    na_th_an na_th_an March 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... /> [quote]
    The BASIC language is simply not powerful ... d need a sprites module to provide smooth sprites, a graphics ... compiler, not the BASIC.

    Sinclair BASIC, although very ... to see smooth sprites using only compiled BASIC with no extensions ...
    Dunny Dunny March 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... -iterate that the implementation of BASIC provided by Sinclair is in ... 'd need a sprites module to provide smooth sprites, a graphics module ... a game requires smooth, fast sprites, scrolling and music. Why?
    Rael Rael March 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... a game requires smooth, fast sprites, scrolling and music. Why?
    BASIC?

    Tell you what ...
    Dunny Dunny March 2005 Development
  • Compilersaside from SE Basic Compilers, what are some other good ones? Personally im afetr HISOFT Compiler for 128k, but if theres any others it would be nice…

    Which version of Hisoft BASIC is the SE BASIC Compiler based on? 'Cause ... great feature. Does your SE BASIC Compiler support any kind of ... Colt compiler has a neat sprites and scrolling module which is ... nice addition to the SE BASIC Compiler. Have you thought on ...
    na_th_an na_th_an March 2005 Sinclair Basic
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... suited for a Speccy Basic game, the M-Coders ... how many sprites or how fast a compiled basic game `could ... can`t do anything in basic (even compiled), or ... suited to compiled speccy basic, such as the old ... , they used very few sprites, the movements were quite ...
    CKay CKay March 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... accepting games written in compiled BASIC, as long as they are ... qualms.

    As for BASIC games... does anyone know what ... 't need fast speed/smooth sprites etc.

    I've ... the resultant games WERE compiled BASIC.

    The Spectrum has ...
    chaosmongers chaosmongers April 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... them frequently but what about Basic?

    If you have ... have the screen coords of `sprites` precalulated and held in memory ... `d be worth it in Basic, but I`ve always liked ...
    CKay CKay April 2005 Sinclair Basic
  • OT : Camputers LYNXAnybody got one of these - or any info on it. Managed to pick a couple up recently and am trying to decide what to do with em. Cheers

    The basic is woefully slow - but it' ... can be coloured individualy and 'sprites' can be placed one over ... another to generate mulicoloured sprites.

    When I first ...
    Saboteur Saboteur April 2005 Chit chat
  • more than 2 colours in an 8x8 sqaure?something that came up in the misc. forum - it was something I always wanted to see. In which games was this acheived? Both Black Lamp and Popeye ha…

    ... year ago i did some basic calculations about timing and design ... two 16 pixels wide multicolor sprites per scan line on 48k ...
    Fikee Fikee May 2005 Games
  • Bubble Bobble - The AdventureJust about to start my new game using PDG. This time i'm trying a 'JSW' style game. The graphics are from Bubble Bobble which are looking very good…

    ... easier. Bit of flicker on the top enemy sprites but not too ...
    psj3809 psj3809 June 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... news) held a BASIC compo last year (Interpreted BASIC) and some neat ... still believe that what a BASIC program lacks is speed ... White Lightning package from compiled BASIC. This afternoon I'll try ... of commands to work with sprites and scrolling.[/quote]
    < ...
    radastan radastan July 2005 Development
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... of wank, the C64's BASIC is about the same as ... />
    For the transition from BASIC to machine code, the C64 ... works, how to render software sprites into the screen and so ...
    TMR TMR July 2005 Games
  • Commodore 16 (yuk!) help neededJust got hold of a whole bunch of retro computers. Slowly working through them, fixing, canibalising, dumping etc. does anyone know what power suppl…

    ... that provided 128 colours. The Basic was a vastly improved one ... , was the lack of hardware sprites and the SID card.
    basic version 2, in a lot ...
    C16 C16 August 2005 Sinclair Miscellaneous
  • Commodore 16 (yuk!) help neededJust got hold of a whole bunch of retro computers. Slowly working through them, fixing, canibalising, dumping etc. does anyone know what power suppl…

    ... that provided 128 colours. The Basic was a vastly improved one ... , was the lack of hardware sprites and the SID card.
    basic version 2, in a lot ...
    C16 C16 August 2005 Sinclair Miscellaneous
  • Spectrum Gaming Eras.Hello everybody. A question I'd like to submit: In which eras would you divide the Spectrum years from the point of view of game production? Examp…

    ... /> (Mostly simple games written in BASIC, or sub-standard arcade clones ... - original ideas, great gameplay, smooth sprites

    ATIC ATAC (Ultimate ...
    chaosmongers chaosmongers September 2005 Games
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... with sp_UpdateNow, then move sprites to new locations based on ... raster in order to eliminate flicker.

    This ... over, and to minimize flicker. It will also draw ... may notice on larger sprites or when there are ... a lot of sprites in the same rows. ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... to write a game in BASIC that implements pixel perfect collision ... yes, then as Philip said, BASIC isn't really the language ... of how sprites are created / used, with examples based around BASIC commands ... examples in that rather than BASIC.
    Mr Millside Mr Millside September 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... sprites, unless you use a tool which provides sprite extensions to Basic ... , such as Ocean's Laser Basic or HiSoft ...
    Battle Bunny Battle Bunny September 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... more clever when making the sprites, and testing how they ... used to test with other sprites.

    All these ... like bouncy balls, space invader sprites etc. The reason is because ... complexity.

    Anyway sprites in BASIC are not easy, but its ...
    Kiwi Kiwi September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... />
    If I define my sprites to be in a position ... as long as there's sprites in there, so splib2 would ... my final rendition to compiled BASIC), but be sure that I ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... />
    If I define my sprites to be in a position ... as long as there's sprites in there, so splib2 would ... my final rendition to compiled BASIC), but be sure that I ... experience more like programming in BASIC than assembler, where many projects ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... to be callable from Sinclair BASIC by one of my pals ... I discovered yesterday that the BASIC trick of "switch to the ... accept a fixed size for sprites. I.e. imagine you compile ... library where you define that sprites will always be 16x16. That ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... file and only decompress those sprites being used.

    ... full colour zx81 mode with sprites and graphics primitives. Every ... ...

    - Use load sprites for the background. I had ... I discovered yesterday that the BASIC trick of "switch to ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • horror text adventure scenario writer neededany outthere? I started to make program for text adventure [B]Mysterium Magnum[/B] on basis of ?multiple choice? which was project I wanted to make …

    ... can ensure its functionality in Basic game: not knowing the way ... graphics in the memory (like sprites or just some data) and ...
    de Vandemar Croup de Vandemar Croup October 2005 Development
<1…20212223242526…34>

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