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<1234567…34>
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... type (e.g. only Basic or Bytes blocks) using wildcards or you ... etc. is a _content_. Filesystems store stuff like than in directory ...
    baze baze July 2006 Emulators
  • WAV to TAPI'm having huge troubles trying to convert a program from a real tape to TAP virtual tape. I have tried several utilities and nothing works. I have p…

    ... creating standard TAP with BASIC and machine CODE ... don't need - no BASIC BYTES headers at all
    ... ONE tap with basic and bytes is a mystery ... /> lenght program basic/not used for 'bytes-array': 166 ... /> lenght program basic/not used for 'bytes-array': 32768 ...
    maiki maiki October 2009 Emulators
  • More random questionsWay back in the mists of time I remember reading a couple of articles in an ancient copy of Sinclair User, ZX Computing or the like (can't remember w…

    ... the length of the first basic-line 1 shorter or more ... /> Another option is to save BASIC as bytes
    Dr BEEP Dr BEEP July 2003 Games
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... />
    You can load BASIC as Bytes to protect it from coming ... address 23552 to end of basic and add a goto after ...
    Dr BEEP Dr BEEP October 2003 Sinclair Miscellaneous
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... with SPIN to load the BASIC as bytes (with both my utilities ... , the pilot tone for the BASIC part is a pain to ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... with SPIN to load the BASIC as bytes (with both my utilities ... , the pilot tone for the BASIC part is a pain to ... the leader tone of the BASIC loader block somewhat extended, even ... I need to remove the BASIC header altogether, dunno.
    I ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • Paging MemoryAny idea why this short piece of code doesnt work, just crashes. I am just messing with paging memory in and out (not achived this yet) and reading t…

    ... a call to MC from BASIC some bytes are put on a ... /> To succesfully return to the BASIC you must set the SP ... you reset the SP in BASIC with a CLEAR xxxxx command ... you want to return to BASIC be sure that
    ... be corrupted on return to BASIC (even in MC when you ...
    Dr BEEP Dr BEEP September 2007 Development
  • TZX format and Enterprise files(**) The Enterprise stores data in a different way than all other computers do. It stores the LSb first, but the data blocks require the data to be M…

    ... like the TZX format can store bytes reversed. I think a block ...
    Fraser Fraser March 2009 Emulators
  • Cheating games from FATWARE on DivIDEHere is patched versions of DivIDE system FATWARE 0.12(a)_POKE: [url]http://velesoft.speccy.cz/zx/divide/systems/fatware/fatware_012_(2012-01-02)_fo…

    ... /> ------------------
    Bytes: inst
    Bytes:0
    Bytes:1
    Bytes:2
    Bytes:3 ... help.[/QUOTE]

    Sorry, basic program is at end of ... /> -BASIC program
    -Bytes: inst
    -Bytes:0
    -Bytes:1
    -Bytes:2
    -Bytes ...
    velesoft velesoft February 2012 Development
  • calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …

    ... indicate that there are four bytes following... so if my calculations ... [/CODE]
    and then change Basic to bytes following #34
    g0blinish g0blinish December 2012 Development
  • calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …

    ... CODE]
    and then change Basic to bytes following #34[/QUOTE]
    bytes. The procedure for converting from BASIC format to ... the appropriate number of following bytes; use 0x00 for any remaining ... would mean that the bytes to poke into BASIC are 7b 49 ...
    gasman gasman December 2012 Development
  • Biturbo 2 turbo loader now available for general useAfter tinkering with its code, extracted from a TZX of one of the infamous Italian S.I.P.E. "tape magazines" which published hacked games for the Spe…

    ... take a look at the BASIC housekeeping program listing, you'll ... "Program data" means a BASIC program, "Bytes" a M/C block or ...
    Alessandro Grussu Alessandro Grussu February 2013 Development
  • Best way to store vector images in Sinclair BASIC?Let's forget for a moment that Sinclair BASIC is slow. If I have a picture made entirely of vector images, what would be the best way to store that d…

    ... for a moment that Sinclair BASIC is slow. If I have ... be the best way to store that data and the fastest ... ways to do this in BASIC.

    And I'm ...
    zxbruno zxbruno May 2009 Sinclair Basic
  • Jumping to BASIC after importing 23296,1703Sorry for the confusing title. :-D Now that I've learned how to stop a game from starting after loading (in Fuse and Specemu), I have a few more que…

    ... to safely "jump" to my BASIC program. :)

    I understand ... the screen memory or even store it on a REM line ... the old BASIC editor.

    "Why overwrite 1703 bytes just to ... make BASIC work again? Doesn't ...
    zxbruno zxbruno May 2009 Sinclair Miscellaneous
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... converting the code back to BASIC much easier.

    If ... will notice there is some BASIC source code between addresses 50290 ... compiled code (not the original BASIC address). There are 2 end ... bytes.

    [B]VARS[/B] is the area used to store ...
    Jimmy Jimmy May 2011 Development
  • ZY10, a tool to store and display some small bitmapped imagesZY10 Builder ============ Download at: https://www.sendspace.com/file/rncgbo ZY10 is a file format/tool to store some small images on the Spec…

    ... file format/tool to store some small images on ...
    This version will store 14 images of 128x64 pixels ... br /> 0 - 4 Bytes - 'ZY10'
    4 - 252 Bytes - Assembly code to ... images.

    * in BASIC:
    POKE 49157, : RAND ...
    Timmy Timmy November 2018 Development
  • Finding the length of loaded Bytes:Is there a way from BASIC of finding out how big a block of bytes loaded from tape was? i.e. - if you do LOAD""CODE and load in a lump of bytes, ca…

    ... from BASIC of finding out how big a block of bytes loaded ... load in a lump of bytes, can you then find out ...
    trellis trellis May 2003 Sinclair Basic
  • Decimals, bcd etc in z80...Working bloody full-time on my Ragnar Revival game right now - just finished the basic sprite engine and before I go on coding the actual 3d engine (…

    ... - just finished the basic sprite engine and before ... in short: how to store and display decimal numbers in ... each decimals in separate bytes, it was however easy ... option would be to store it and count with ... Can you explain the basic arithmetic operations in BCD?"- ...
    ekoman ekoman July 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... br /> MainLoop:
    ; Store Registers, as we dont know ... 56 ;for smooth return to Basic


    LD A,C ; Store the X char accross in ...


    ; Low Bytes of screen
    ORG 0FA00h ...
    robpearmain robpearmain August 2004 Development
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    ... of Sinclair BASIC, the best place to store these functions ... partially compatible with their Beta BASIC equivalents. Some of the ... with 16-bit numbers in BASIC would be tortuously slow. ... to permit compilation with HiSoft BASIC.

    [code]
    ...
    chev chev November 2004 Sinclair Basic
  • Avoid "Program:" and "Bytes:" messagesI converted some original +D programs into TZX files. That works fine, but I'm worry about the "Program:" or "Bytes:" messages of the program blocks …

    ... worry about the "Program:" or "Bytes:" messages of the program blocks ... there a simple solution in BASIC to avoid the messages of ...
    wilko0070 wilko0070 September 2005 Sinclair Basic
  • Optimisation Needed! Is this the Fastest way to copy bytes from screen and back again?I have the screen address (say 0,0 i.e 16384) I want to copy 4 bytes wide by 32 bytes high from the screen to an area of memory. I then want to cop…

    ... functions, one to copy 4x32 bytes to "store", Then one to bring ... />
    ; Copy 4x32 (128) to store

    ld hl,16384 ... /> ldir

    ; Copy from store to the screen

    robpearmain robpearmain November 2005 Development
  • speccy-basic compilerHi everybody! i'd like to compile spectrum basic programs to z80 asm to make them work faster. I've tryed a lot of compilers running on speccy but i …

    ... 'd like to compile spectrum basic programs to z80 asm to ... a basic program and it compile and give me a bytes.tap ...
    paolo z paolo z January 2006 Sinclair Miscellaneous
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... code to order some bytes, and it works in ... , if I have the bytes "2,2,40,7, ... only need to sort bytes, not 16 bit numbers ... xchange ld (ix),e ; store next into current
    ... ld (ix+1),d ; store current into next
    set ...
    robpearmain robpearmain August 2006 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    In BASIC, type CLEAR 49999 then ... channel must be created below basic
    ; so look at ... /> ; in the streams table to store the
    ; offset
    ... font
    ; -------------------
    ;
    ; 384 bytes

    font:
    defb ...
    chev chev January 2007 Development
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... figured I could store the whole maze in 88 bytes, and print ... POINT, PLOT and PEEK to store the data in the array ... Dr. Beep's one line BASIC program request. But I was ...
    zxbruno zxbruno May 2007 Sinclair Basic
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ...
    I used a basic program to load some "graphic ... at 35000, get the basic and machine code [URL ... basic
    ld b,8 ;counter, number of bytes in graphic store ... ;get byte from graphic store in memory
    ld ... B]
    ret ;return to basic

    [B ...
    Rickard Rickard May 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... store must have some smithore to continue producing MULEs, the basic ... terrain type (river, plain or store)
    * mountains (randomly generated ... drawn in a buffer (72 bytes for 9 UDGs per plot ... s explained, even for the basic people. The code will only ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... doing a small routine in BASIC which could be used to ... was to use DATA to store the matrix and avoid the ... screens and loading the 768 bytes randomly.
    I believe that ... , but with bytes instead of characters.
    I know BASIC is slow ...
    zxbruno zxbruno March 2008 Sinclair Basic
<1234567…34>

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