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<1…13141516171819…34>
  • Converting Basic code into machine codeIm just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??

    ... quick response guys, Its good to know that i can maybe ... ]
    Previously I used HiSoft BASIC to write my games, but now ... which allows you e.g. to optimise speed of copying memory ... , but can be already used to make the usage much easier.
    LCD LCD September 2013 Development
  • AVI to spectrumHi, Im in the planning stages of a game, which from all the searches I've done, ( but I may be wrong) has never been done on the spectrum. My ques…

    ... see where in Retro-X to do the converting
    any ... -X just open painter, go to import and open a AVI ... is the keyword in Dark BASIC to define the lowest value.
    LCD LCD September 2013 Sinclair Miscellaneous
  • Microdrives load & save routinesHello everybody! Who knows where i can find the machine language routines to load/save from/to ZX Microdrives? Many thanks in advance.

    ... Spectrum/ProgTips/linerun.htm]Calling BASIC from machine code[/url] ... of 48K BASIC code by simply pointing E_LINE to it and ... calling LINE_RUN. Interface 1 BASIC needs to be called with a ... a specific example on calling BASIC to to a load from microdrive. So ...
    Jonathan Harston Jonathan Harston September 2013 Sinclair Miscellaneous
  • Books that you just can't quit.Much as parts of the presentation,writing style infurates me, there is a book I just keep comming back to again and again. Its like the Yang to the …

    ...
    50 FOR c=0 TO 7
    60 FOR n ... =2 TO 80 STEP 2+c/2 ... : NEXT c
    100 GO TO again
    [/code]
    The ... . This bloody sphere was pretty basic to be fair, I was only ... admit I eventually moved over to Atari ST and Amiga, my ...
    ZX Spectrum 48K ZX Spectrum 48K September 2013 Sinclair Basic
  • Microdrives load & save routinesHello everybody! Who knows where i can find the machine language routines to load/save from/to ZX Microdrives? Many thanks in advance.

    ... Spectrum/ProgTips/linerun.htm]Calling BASIC from machine code[/url] ... of 48K BASIC code by simply pointing E_LINE to it and ... calling LINE_RUN. Interface 1 BASIC needs to be called with a ... a specific example on calling BASIC to to a load from microdrive. So ...
    Saltor Saltor September 2013 Sinclair Miscellaneous
  • .z80 files load faster than .tap or .tzxHello again, I was wondering why the majority of games can be downloaded as .tap or .tzx but not as snapshots (.z80 or .sna). It takes about 5 minut…

    ... they are!). Is it used to create moving SCREEN$?[/QUOTE]
    to .gif format - 3.9mb was the ...
    Dunny Dunny October 2013 Emulators
  • New hardware for Spectrum from ShaosI have some ideas for new ZX-peripherals and quickly designed a prototyping board for experiments: [URL=http://nedocon.com/store/speccy/][IMG]http:/…

    ... values in addresses from #0000 to #01F3 :(

    P.P ... the board switched to BASIC to prevent switching back to external ROM when some ...
    Shaos Shaos October 2013 Hardware
  • SoftPLAY: Use the PLAY command from 48 BASICNow you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead. [url]https://dl.dropboxusercontent.com/u/15659782/So…

    ... you don't need 128 BASIC to use the [B]PLAY[/B ... as UDG char "U" in basic line. CPU see this char ... as error and jump to zx rom at address #0008 ... code + call PLAY code + return to ZX rom.

    Same ...
    velesoft velesoft October 2013 Brand new software
  • IF EXIST?In MS-DOS scripting, there is an IF EXIST command that lets you check wether a file exists in disk or not. There are any way to check it out from BA…

    ... are any way to check it out from BASIC (without breaking the ... the FILES function in Liberty Basic.
    That said, however, and ...
    (right).

    In BASIC (using DOS)
    (after USR ...
    The_Bert The_Bert October 2013 Sinclair Basic
  • SoftPLAY: Use the PLAY command from 48 BASICNow you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead. [url]https://dl.dropboxusercontent.com/u/15659782/So…

    ... br /> [CODE]C Nonsense in BASIC, 210: 1[/CODE]
    ... /> I used to play MIDI notes from BASIC with the + ... way of getting 128 BASIC to work in ESXDOS, I ... load it in ESXDOS to get 128 BASIC support.
    ... But recently I retried to load ...
    bverstee bverstee October 2013 Brand new software
  • SoftPLAY: Use the PLAY command from 48 BASICNow you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead. [url]https://dl.dropboxusercontent.com/u/15659782/So…

    ... /> [quote]I used to play MIDI notes from BASIC with the +DivIDE ... any way of getting 128 BASIC to work in ESXDOS, I had ... been a good idea to run 128 BASIC with divIDE. There's ... load it in ESXDOS to get 128 BASIC support. But recently I ...
    chev chev October 2013 Brand new software
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... it over the wall to Einar to do it properly. ... commands available from BASIC to add more control to printing. Obviously ... may make enough changes to allow > 256 ... and baseline are simple to set. Kern letter pair ... 1 to +128 (1 to 128 ) or -1 to -128 (255 to 129 ...
    chev chev November 2013 Announcements
  • Poor noob needs info on Skywave FORTHHey there everyone, forgive me if this is not the right place for this. I am a vintage computing enthusiast front he states and I just recently star…

    ... ROM. The FORTH is fairly basic and non standard (using # instead ... , which is supposed to work in tandem with BASIC to provide in-line ...
    chev chev November 2013 Sinclair Miscellaneous
  • Downloading code to physical hardwareHi folks, Back in the day, my devkit was a TRS-80 and I had a simple connector device from the TRS-80 parallel (printer) port to the expansion bus o…

    ... and use the Spectranet bootstrap to install whichever ROM you want ... br />
    Dont know how to do bootstraping with Spectranet? Care ... burned I cant use Sinclair Basic to rewrite it because there is ... no Sinclair basic inside my ROM.
    2 ...
    tstih tstih December 2013 Development
  • Downloading code to physical hardwareHi folks, Back in the day, my devkit was a TRS-80 and I had a simple connector device from the TRS-80 parallel (printer) port to the expansion bus o…

    ... I cant use Sinclair Basic to rewrite it because there ... is no Sinclair basic inside my ROM.
    ... end up with no means to reprogram it.[/QUOTE]
    ... 't need any kind of basic.

    What ... 'd want a switch to disable ROMCS rather than ...
    guesser guesser December 2013 Development
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    Pseudo code, yeah, actual code, C all the way ;)

    EDIT: I agree with you in general although Basic to assembly is scary. I didn't write any assembly code until 8 years into my professional career.
    Paradigm Shifter Paradigm Shifter January 2014 Development
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ... was about someone moving from BASIC. So approaching the speed of ... is about someone moving from basic to machine code, as that's ...
    Marko Marko January 2014 Development
  • Spectrum Assembly Language Course (Honeyfold)Another MIA found. [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0007969"]Spectrum Assembly Language Course[/URL] [URL="http://www.mediafi…

    ... course from no knowledge to being able to write a full ... lessons to do with setting up and emulator, writing a simple basic ... />
    Note 1: Just enough BASIC to familiarise the 100% novice with ... not be intended as a BASIC course.

    Thoughts? ...
    David Jones David Jones January 2014 MIA/STP/SDP
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... start of where it needs to unpack to ( try 25000 ) and see ... quick look

    just to note i had a look ... the randomize usr to start the game jumps to 49483 not 29440 ... wrote a quick bit of basic to clear 24999, load the code ...
    djgarf djgarf January 2014 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... wrote a quick bit of basic to clear 24999, load the code ... set original file location to 25000, it wants to use "locate file ...

    when I tried to clear/load/randomize at either ...
    Speccy_James Speccy_James January 2014 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... and it's not possible to select a file or type ... of lines of BASIC. For the BASIC to survive there needs to be at ...
    Battle Bunny Battle Bunny January 2014 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... it's not possible to select a file or ... lines of BASIC. For the BASIC to survive there needs to be at ...
    with RAMTOP needing to be so low for some ... I'm planning to load a secondary basic loader from ... in memory prior to the second basic program loading so ...
    Speccy_James Speccy_James January 2014 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... only left 88 bytes for BASIC, so I couldn't even ... type in the command to run it. I could only ... extra m/c routine to set RAMTOP down to 23843 with PUTRAM ... the stack and then return to BASIC to save the compressed file. A ...
    Battle Bunny Battle Bunny January 2014 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... only left 88 bytes for BASIC, so I couldn't even ... the stack and then return to BASIC to save the compressed file. A ... executed. I then used snap2tap to compact the snapshot and create ... chose the option in snap2tap to blank the screen during depacking ...
    Speccy_James Speccy_James January 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... program with a randomize from basic to test it? If I offset ... /> Can I change the code to read from a specified location ...
    Speccy_James Speccy_James February 2014 Development
  • Ghosts n' Goblins loaderI'm trying to put Ghosts n' Goblins onto a +3 disk but struggling to understand the mc loader. Basic loader [code] ink 7 : clear 25000 : load "" cod…

    ... depacking the game code to memory and returning to basic to save the unpacked ... game code back out to disk ... too. I will need to check the code being depacked ... the unpacked code in memory to compare them and the ...
    Speccy_James Speccy_James February 2014 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... order to enable the 128K features. It will run in 48 BASIC ... +3 BASIC prompt before loading the game in order to enable the ... features. Otherwise switch to 48 BASIC in order to load it with 48K ... note: Velesoft provided a +3 BASIC to USR0 mode switcher by Busysoft ...
    Alessandro Grussu Alessandro Grussu February 2014 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... note: Velesoft provided a +3 BASIC to USR0 mode switcher by Busysoft ...
    Einar Saukas Einar Saukas February 2014 Games
  • Loading data from 128 memoryAfter all these years I have come across the LOAD! in 128 basic for storing/restoring data in the 128 memory. How do I go about implementing this in…

    ... memory and are able to do block copies anywhere. ... t be able to use SAVE! from basic to load stuff into ... bank, then ldir it to its final destination and ...
    If you want to be careful, your linear view ... will always be able to access the uncontended banks ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Development
  • Chloe 280SE keyboard for ZX-UnoI'm sorry. This conversation comes from another forum. It's a spanish forum and can't continue there. [url]http://zonadepruebas.com/viewtopic.php?f=…

    [QUOTE=Andrew]Unfortunately, extending BASIC to a 64 column mode requires ... they would need modifying to write to the right half of the ... use the mode for editing BASIC in 64 columns, which is ... " to the second screen.

    Of course you can edit BASIC ...
    antoniovillena antoniovillena March 2014 Hardware
<1…13141516171819…34>

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